|
|
(412 intermediate revisions by 10 users not shown) |
Line 1: |
Line 1: |
| The [[SEEDS|SEEDS]] '''Changemaker Guide''' is a heart-based ambassador program for onboarding changemakers to become significantly resourced and engaged SEEDS Citizens in shaping a regenerative economy.
| | '''The SEEDS Changemaker Guide''' is a guide for those participating in the [[SEEDS_Changemakers Program|SEEDS Changemakers program]] to develop the [[SEEDS]] ecosystem. The purpose is to develop a culture and economy based on caring and nature, with a specific focus on onboarding changemakers in shaping a [[SEEDS_Glossary#Regenerative_Design|regenerative]] civilization. |
|
| |
|
| =Becoming a SEEDS Citizen= | | =Program Overview= |
| | See [[SEEDS_Changemakers_Program|SEEDS Changemakers Program]] for an overview, as this page is more of a participation guide for Changemaker program participants. |
|
| |
|
| We all thrive together when we co-create a regenerative society. SEEDS is a regenerative ecosystem based on a regenerative currency, Seeds. SEEDS Citizens are resourced SEEDS participants that have a voice in shaping the SEEDS ecosystem. Visitors and Residents are the stepping stones to becoming a Citizen.
| | =Participants= |
| | [[SEEDS_Changemakers|Changemaker Participants]] - A listing of all Changemaker hosts, participants and their visions, values, projects, organized by location. |
| | |
| | =Participation= |
| | |
| | ==What is a Changemaker?== |
| | '''Changemakers''' are registered SEEDS participants that are committed to a regenerative project and interested in shaping the SEEDS ecosystem supported by a dedicated cohort of [[SEEDS_Changemaker_Guide#Becoming_a_Changemaker_Host|Changemaker Hosts]]. Anyone can become a SEEDS Changemaker participant by following the two steps below under [[SEEDS_Changemaker_Guide#Invites|Invites]]. |
| | |
| | ==What is a Changemaker Citizen?== |
| | '''Changemaker Citizens''' are Changemakers that meet the following requirements: |
| | * Become a SEEDS Citizen (see the requirements for leveling up from Visitor to Resident to Citizen [[SEEDS_Changemaker_Guide#Residents|here]]. |
| | * Completed the [[Partnerism in SEEDS]] course. |
| | * Shared their regenerative project in the [https://discord.gg/jETMZESeu7 Changemakers Discord]. |
| | |
| | ==What do Changemakers do?== |
| | |
| | ===Onboard SEEDizens=== |
| | * Be remunerated in onboarding new SEEDizens as Citizens, [[Partnerism in SEEDS]] graduates and regenerative project collaborators via our [[SEEDS Changemakers Onboarding Pilot|onboarding program]]. |
| | ===Participate in learning journeys=== |
| | * Learn with fellow changemakers about co-creative and regenerative practices, starting with the [[Partnerism in SEEDS]] course, an economic and cultural system based on nature and [[Partnerism#Defining_caring|caring]]. |
| | ===Be informed=== |
| | * Join the [https://discord.gg/nZDMB5CSuZ Changemakers to Citizens Discord] community and view the first channel, #start-here for a listing of weekly gatherings and collected resources. |
| | ===Reward caring=== |
| | * Share gratitude for contributions from fellow participants in the #gratitude channel, and they will [[SEEDS_Changemakers_to_Citizens_Pilot_Program#Seeds_rewards|receive Seeds rewards each month based on a monthly pool]]. |
| | ===Contribute in gatherings=== |
| | * Attend any of the weekly Changemaker gatherings (see #start-here channel in Discord), receive participation tokens for hosting or attending, and [[SEEDS_Changemakers_to_Citizens_Pilot_Program#Seeds_rewards|receive Seeds rewards each month based on a monthly pool]]. |
| | ===Self organize gatherings=== |
| | * Self organize new gatherings (ie weekly gatherings developing Partnerism or sharing regenerative best practices or discussing SEEDS in different languages), place them on the Changemaker calendar, and [[SEEDS_Changemakers_to_Citizens_Pilot_Program#Seeds_rewards|be rewarded for hosting and attending]]. |
| | ===Co-create regenerative projects=== |
| | * Share your regenerative projects on the weekly calls focused on just that, develop them further through your own #projects-out-loud channel in the Discord community. |
| | |
| | =Joining the Changemakers Program= |
| | |
| | Joining [[SEEDS|SEEDS]] and the [[SEEDS_Changemakers_Program|SEEDS Changemaker program]] starts with the following steps. |
| | |
| | ==Invites== |
| | |
| | '''SEEDS Changemaker Registration''' |
| | # Join the Changemaker program by completing the [https://forms.gle/fV46q28aAiGg35yR6 participation form here]. You can learn about your fellow Changemakers who chose to share their vision, purpose and projects [[SEEDS Changemakers|here]]. |
| | # Join the Changemakers Discord community [https://discord.gg/PVRjJGFfGk here] and start at the #start-here channel at the very top to get oriented at any time. |
| | # Optional: Join the SEEDS Changemakers orientation on Telegram [https://t.me/seedschangemakersorientation here] to ask any questions about the program. |
| | |
| | '''Setting up your SEEDS digital wallet''' |
| | # Register for a SEEDS account through downloading the SEEDS Wallet using this link: http://invites.joinseeds.earth/i/seeds-changemakers-program. |
| | # Enter 'Full Name' then a 12-digit 'Username' (aka 'Account Name') that uses only a-z lowercase letters and/or numbers from 1-5 only. Your Account Name CANNOT be changed. Numbers for the 12-digit Account Name cannot be 0 or 6-9, nor special characters. The Account Name is what is used when sending or receiving Seeds. |
| | # You will be provided a 12 word password. You can then create a Private Key (a single long password) by selecting your Avatar > 'Security' > 'Export Private Key'. '''VERY IMPORTANT''' - Make sure to keep your 12 words and Private Key in a safe place, as there is '''no way''' to recover this if you lose it. |
| | # Use your Private Key to login to your SEEDS account on the website at [https://passport.joinseeds.earth passport.joinseeds.earth] which also allows you to submit campaign and alliance proposals and create an organization account. |
|
| |
|
| ==Visitors== | | ==Visitors== |
| Participants automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation. | | |
| | '''Benefits''' |
| | * Be able to participate in the SEEDS economy via the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. |
| | |
| | '''Changemaker to Citizen Program Rewards'''<br> |
| | * 100 Seeds are rewarded by the participant's assigned Host for: |
| | ** Joining the [https://discord.gg/DjfgQyGY Changemaker to Citizen Discord] |
| | |
| | Participants automatically become a Visitor when they first join SEEDS. Visitors will notice in their Global Passport that 5 Seeds are automatically “planted” (analogous to a deposit in a bank account reserved for regenerative projects) for them. |
| {| class="wikitable" | | {| class="wikitable" |
| !colspan="4"|Visitor Requirements Table | | !colspan="3"|Visitor Requirements Table |
| |- | | |- |
| |'''Action''' | | |'''Action''' |
| |'''Description''' | | |'''Description''' |
| |'''[N]'''
| |
| |'''Impact''' | | |'''Impact''' |
| |- | | |- |
| |Plant Seeds | | |Plant Seeds |
| |Plant [N] Seeds in the account to have an active SEEDS account | | |Plant 5 Seeds in the account to have an active SEEDS account |
| |5
| |
| |Investment in regeneration | | |Investment in regeneration |
| |} | | |} |
|
| |
|
| <blockquote>Notes: | | <blockquote>Notes: |
| # Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left. | | # Check your status (Visitor, Resident or Citizen) in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left. |
| # The minimal planted Seeds is automatically covered by the Player who sent the invite. | | # The minimum planted Seeds (5) is automatically covered by the person who sent the invite. |
| # More on [[#Planted|Planting]]. | | # More on [[#Planted|Planting]]. |
| # </blockquote> | | # </blockquote> |
|
| |
|
| ===Residents===
| | ==Residents== |
|
| |
|
| '''Benefits''' | | '''Benefits''' |
Line 33: |
Line 86: |
| * Submit [[#Campaign.2C_Alliance_and_Funding_Proposals|Campaign and Alliance proposals]]. | | * Submit [[#Campaign.2C_Alliance_and_Funding_Proposals|Campaign and Alliance proposals]]. |
| * Receive part of the [[SEEDS_Glossary#Harvest|Harvest]] after the [[SEEDS_Glossary#Go_Live|Go Live]] event. | | * Receive part of the [[SEEDS_Glossary#Harvest|Harvest]] after the [[SEEDS_Glossary#Go_Live|Go Live]] event. |
| | * Be able to send and receive [[SEEDS Gratitude|Gratitude]] tokens. |
| | |
| | '''Changemaker to Citizen Program Rewards'''<br> |
| | * 200 Seeds are rewarded by the participant's assigned Host for: |
| | ** Becoming a Resident |
|
| |
|
| '''Requirements''' | | '''Requirements''' |
Line 38: |
Line 96: |
| Players earn Resident status by doing the following: | | Players earn Resident status by doing the following: |
| {| class="wikitable" | | {| class="wikitable" |
| !colspan="6"|Resident Requirements Table | | !colspan="4"|Resident Requirements Table |
| |- | | |- |
| |'''Index'''
| |
| |'''Action''' | | |'''Action''' |
| |'''Description''' | | |'''Description''' |
| |'''Setting'''
| |
| |'''Setting ID'''
| |
| |'''Impact''' | | |'''Impact''' |
| |- | | |- |
| |1.1.2.b
| |
| |Plant Seeds | | |Plant Seeds |
| |Plant [N] Seeds in the account | | |Plant 50 Seeds in the account |
| |50 | | |You are investing in regeneration |
| |res.plant
| |
| |
| |
| |- | | |- |
| |1.1.2.c
| |
| |Gain Reputation | | |Gain Reputation |
| |Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]] | | |Obtain at least 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (See Notes #1 below) |
| |50 | | |You are participating in the community |
| |res.rep.pt
| |
| |
| |
| |- | | |- |
| |1.1.2.d
| |
| |Send Seeds | | |Send Seeds |
| |Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]] | | |Conduct 1 [[SEEDS_Glossary#Transactions|Transaction]] (See Notes #2 below) |
| |1 | | |You are circulating Seeds |
| |res.tx
| |
| |
| |
| |- | | |- |
| |1.1.2.e | | |Onboard Participants |
| |Refer Players
| | |Invite participants and have at least 1 become a Visitor |
| |Invite Players and have at least [N] become a Visitor | | |You are growing the SEEDS community |
| |1 | |
| |res.referred
| |
| |
| |
| |} | | |} |
|
| |
|
| <blockquote>Notes:
| | Notes: |
| | # Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points. |
| | # One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others. |
| # Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left. | | # Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left. |
| # To earn Seeds to Plant, review offers in [[Currently Active Campaigns to Gain Seeds]] or on the campaigns_growing_the_renaissance channel on the SEEDS Discord.
| |
| # Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.
| |
| # One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.</blockquote>
| |
|
| |
|
| ===Citizens===
| | ==Citizens== |
|
| |
|
| '''Benefits''' | | '''Benefits''' |
| * Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]]. | | * Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]]. |
| * Vote for [[#Campaign.2C_Alliance_and_Funding_Proposals|Campaign and Alliance proposals]]. | | * Submit and vote for [[#Campaign.2C_Alliance_and_Funding_Proposals|Campaign and Alliance proposals]]. |
| * Receive part of the [[SEEDS_Glossary#Harvest|Harvest]] after the [[SEEDS_Glossary#Go_Live|Go Live]] event. | | * Receive part of the [[SEEDS_Glossary#Harvest|Harvest]] after the [[SEEDS_Glossary#Go_Live|Go Live]] event. |
| | * Receive referral reward of 750 Harvest Seeds for every person you invite that becomes a Resident. This number [[SEEDS_Glossary#Reward_Depreciation|will reduce]] as more people join SEEDS. |
| | * Receive 1250 Harvest Seeds for every person you invite that becomes a Citizen. This number [[SEEDS_Glossary#Reward_Depreciation|will reduce]] as more people join SEEDS. |
|
| |
|
| '''Requirements''' | | '''Requirements''' |
Line 94: |
Line 138: |
| {| class="wikitable" | | {| class="wikitable" |
| !colspan="6"|Citizen Requirements Table | | !colspan="6"|Citizen Requirements Table |
| |- | | |- |
| |'''Index'''
| |
| |'''Action''' | | |'''Action''' |
| |'''Description''' | | |'''Description''' |
| |'''Setting'''
| |
| |'''Setting ID'''
| |
| |'''Impact''' | | |'''Impact''' |
| |- | | |- |
| |1.1.3.a
| |
| |Plant Seeds | | |Plant Seeds |
| |Plant [N] Seeds in the account | | |Plant 200 Seeds in the account |
| |200 | | |You are investing in regeneration |
| |cit.plant
| |
| |
| |
| |- | | |- |
| |1.1.3.b
| |
| |Gain Reputation | | |Gain Reputation |
| |Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N] | | |Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least 50 |
| |50
| | |You are participating in the community |
| |cit.rep.sc | |
| |
| |
| |- | | |- |
| |1.1.3.c
| |
| |Send Seeds | | |Send Seeds |
| |Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]] | | |Conduct 5 [[SEEDS_Glossary#Transactions|Transactions]] |
| |5 | | |You are circulating Seeds |
| |cit.tx
| |
| |
| |
| |- | | |- |
| |1.1.3.d | | |Onboard Participants |
| |Refer Players
| | |Invite participants and have at least 3 become a Visitor |
| |Invite Players and have at least [N] become a Visitor | | |You are growing the SEEDS community |
| |3 | |
| |cit.referred
| |
| |
| |
| |- | | |- |
| |1.1.3.e | | |Onboard Visitors |
| |Refer Players
| | |Invite participants and have at least 1 become a Resident |
| |Invite Players and have at least [N] become a Resident | | |You are growing the SEEDS community |
| |1 | |
| |cit.ref.res
| |
| |
| |
| |- | | |- |
| |1.1.3.e
| |
| |Account Age | | |Account Age |
| |Have an account age of at least [N] cycles (29.5 days per cycle) | | |Have an account age of at least 2 moon cycles (59 days) |
| |2 | | |You are investing time in regeneration |
| |cit.age
| |
| |
| |
| |} | | |} |
|
| |
|
| <blockquote>Notes: | | <blockquote>Notes: |
| # [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points. | | # [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points. |
| # The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents. | | # The simplest path to a Reputation Score of 50 is onboarding someone you invited to become a Resident. |
| # You can conduct transactions by sending Seeds to others.</blockquote> | | # You can conduct ‘transactions’ simply by sending Seeds to others via the Passport app (like PayPal and Venmo).</blockquote> |
| | |
| ==Contribution Scores (CS)==
| |
| | |
| Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.
| |
| | |
| The contributions of an account determine the Trust they receive for governance decisions (Citizens) and the share of the Harvest they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.
| |
| | |
| * '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions.
| |
| | |
| * '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.
| |
| | |
| ==Contribution Scores - Individual==
| |
| | |
| The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:
| |
| * Planted
| |
| * Community
| |
| * Transaction
| |
| * Reputation
| |
| | |
| ===Planted===
| |
| | |
| This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.
| |
| | |
| When Players Plant Seeds they’re staking access to them in exchange for:
| |
| # An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]
| |
| # An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table).
| |
| # Becoming a Resident or Citizen.
| |
| | |
| Planting in SEEDS is similar to:
| |
| # “Staking” tokens in other blockchain protocols;
| |
| # A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;
| |
| # Banks requiring a minimum balance in order to have an account.
| |
| | |
| '''Transaction Quota from Planted Seeds'''
| |
| | |
| {| class="wikitable"
| |
| !colspan="6"|Transaction Quota From Planted Seeds Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Action/Name'''
| |
| |'''Description'''
| |
| |'''Setting'''
| |
| |'''Setting ID'''
| |
| |'''Impact'''
| |
| |-
| |
| |1.3.1.a
| |
| |Minimum Transaction Quota
| |
| |All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.
| |
| |7
| |
| |txlimit.min
| |
| |High
| |
| |-
| |
| |1.3.1.b
| |
| |Increase Transaction Quota
| |
| |Plant [N] Seed(s) to increase Transaction Quota by 1 per week.
| |
| |1
| |
| |txlimit.mul
| |
| |High
| |
| |-
| |
| |}
| |
| | |
| <blockquote>Notes:
| |
| # The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them.
| |
| # A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...</blockquote>
| |
| | |
| ===Community===
| |
| | |
| Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.
| |
| | |
| {| class="wikitable"
| |
| !colspan="6"|Community Building Points Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Action'''
| |
| |'''Description'''
| |
| |'''Setting'''
| |
| |'''Setting ID'''
| |
| |'''Impact'''
| |
| |-
| |
| |1.3.2.a
| |
| |Invited Resident
| |
| |Players earn [N] when they invite another Player and they become a Resident.
| |
| |2 CBP
| |
| |ref.cbp1.ind
| |
| |Med
| |
| |-
| |
| |1.3.2.b
| |
| |Invited Citizen
| |
| |Players earn [N] when they invite another Player and they become a Citizen.
| |
| |2 CBP
| |
| |ref.cbp2.ind
| |
| |Med
| |
| |-
| |
| |1.3.2.c
| |
| |Referred Sustainable Org
| |
| |Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.
| |
| |4 CBP
| |
| |ref.org3.cbp1
| |
| |Med
| |
| |-
| |
| |1.3.2.d
| |
| |Referred Sustainable Org
| |
| |Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.
| |
| |4 CBP
| |
| |ref.org3.cbp1
| |
| |Med
| |
| |-
| |
| |1.3.2.e
| |
| |Referred Sustainable Org
| |
| |Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.
| |
| |4 CBP
| |
| |ref.org3.cbp1
| |
| |Med
| |
| |-
| |
| |1.3.2.f
| |
| |Local Exchange
| |
| |Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.
| |
| |1 CBP
| |
| |buylocal.cbp
| |
| |Med
| |
| |-
| |
| |1.3.2.g
| |
| |Support Regenerative Org.
| |
| |Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.
| |
| |2 CBP
| |
| |buyregen.cbp
| |
| |Med
| |
| |-
| |
| |1.3.2.h
| |
| |Support Thriving Org.
| |
| |layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.
| |
| |4 CBP
| |
| |buythriv.cbp
| |
| |Med
| |
| |-
| |
| |}
| |
| | |
| ===Transaction===
| |
| | |
| One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).
| |
| | |
| Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.
| |
| | |
| The following protocols are designed to:
| |
| # Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);
| |
| # Limit benefits and opportunity for abuse;
| |
| # More equitably distribute rewards amongst participating Players.
| |
| | |
| '''Qualifying Individual Transaction Points'''
| |
| | |
| {| class="wikitable"
| |
| !colspan="6"|Qualifying Individual Transaction Points Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Name'''
| |
| |'''Description/Calculation'''
| |
| |'''Setting'''
| |
| |'''Setting ID'''
| |
| |'''Impact'''
| |
| |-
| |
| |1.3.3.a
| |
| |Transaction Points Cycle Length
| |
| |Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.
| |
| |3
| |
| |cyctrx.trail
| |
| |High
| |
| |-
| |
| |1.3.3.b
| |
| |Per-Transaction Volume Limit
| |
| |Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''
| |
| |1777
| |
| |i.trx.max
| |
| |High
| |
| |-
| |
| |1.3.3.c
| |
| |Total Counted Qualifying Transactions
| |
| |Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''
| |
| |2
| |
| |htry.trx.max
| |
| |High
| |
| |-
| |
| |1.3.3.d
| |
| |Reputation Multiplier (negative or positive) [Contract Link]
| |
| |colspan="3"|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''
| |
| |High
| |
| |-
| |
| |1.3.3.e
| |
| |Local Economy Multiplier
| |
| |Transactions receive a [N] multiplier when exchanging within a shared Region.
| |
| |1.5
| |
| |local.mul
| |
| |High
| |
| |-
| |
| |1.3.3.f
| |
| |Regular Organisation Multiplier
| |
| |Transactions receive a [N] multiplier when exchanging with Regular organisations.
| |
| |1.0
| |
| |org1trx.mul
| |
| |Med
| |
| |-
| |
| |1.3.3.g
| |
| |Reputable Organisation Multiplier
| |
| |Transactions receive a [N] multiplier when exchanging with Regular organisations.
| |
| |1.0
| |
| |org2trx.mul
| |
| |Med
| |
| |-
| |
| |1.3.3.h
| |
| |Sustainable Organisation Multiplier
| |
| |Transactions receive a [N] multiplier when exchanging with Regular organisations.
| |
| |1.0
| |
| |org3trx.mul
| |
| |Med
| |
| |-
| |
| |1.3.3.i
| |
| |Regenerative Organisation Multiplier
| |
| |Transactions receive a [N] multiplier when exchanging with Regular organisations.
| |
| |1.0
| |
| |org4trx.mul
| |
| |Med
| |
| |-
| |
| |1.3.3.j
| |
| |Thriving Organisation Multiplier
| |
| |Transactions receive a [N] multiplier when exchanging with Regular organisations.
| |
| |1.0
| |
| |org5trx.mul
| |
| |Med
| |
| |-
| |
| |1.3.3.k
| |
| |Daily Transaction Points Calculation Between Any Two Accounts
| |
| |colspan="3"|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.
| |
| |High
| |
| |-
| |
| |1.3.3.l
| |
| |Total Cyclical Transaction Score Points
| |
| |colspan="3"|The total Transaction Points a Player has earned in the previous Transaction Cycle.
| |
| |High
| |
| |-
| |
| |1.3.3.m
| |
| |Transaction Score Rating
| |
| |colspan="3"|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.
| |
| |High
| |
| |-
| |
| |}
| |
| | |
| * '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases.
| |
| * '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:
| |
| ** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.
| |
| ** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!
| |
| * '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.
| |
| * '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).
| |
|
| |
|
| ===Reputation=== | | ==Contribution Score== |
|
| |
|
| Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.
| | See [[SEEDS_Glossary#Contribution.2FContribution_Score|Contribution/Contribution Score]]. |
| | |
| '''Web of Trust - Individual Account Vouching'''
| |
| | |
| The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.
| |
| | |
| * Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation.
| |
| | |
| * Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.
| |
| | |
| '''Building Reputation - Player Vouching Table'''
| |
| | |
| {| class="wikitable"
| |
| !colspan="6"|Transaction Quota From Planted Seeds Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Name/Action'''
| |
| |'''Description'''
| |
| |'''Setting/Calculation'''
| |
| |'''Setting ID'''
| |
| |'''Impact'''
| |
| |-
| |
| |1.3.4.a
| |
| |Vouch
| |
| |Players can earn reputation by vouching for other humans and their singular account..
| |
| |colspan="3"|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.
| |
| |-
| |
| |1.3.4.b
| |
| |Max Vouch Reputation Points
| |
| |Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.
| |
| |50
| |
| |maxvouch
| |
| |High
| |
| |-
| |
| |1.3.4.c
| |
| |Resident Status Base Points
| |
| |[N] = The base Vouching Points given by a Resident when vouching.
| |
| |4
| |
| |res.vouch
| |
| |High
| |
| |-
| |
| |1.3.4.d
| |
| |Citizen Status Base Points
| |
| |[N] = The base Vouching Points given by a Citizen when vouching.
| |
| |8
| |
| |cit.vouch
| |
| |High
| |
| |-
| |
| |1.3.4.e
| |
| |Max Non-Invite Vouches
| |
| |Maximum times an account can vouch for other accounts.
| |
| |250
| |
| |sendvouchmax
| |
| |Med
| |
| |-
| |
| |1.3.4.f
| |
| |When Vouched Becomes a Resident
| |
| |When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).
| |
| |1
| |
| |vouchrep.1
| |
| |Med
| |
| |-
| |
| |1.3.4.g
| |
| |When Vouched Becomes Citizen
| |
| |When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).
| |
| |1
| |
| |vouchrep.2
| |
| |Med
| |
| |-
| |
| |}
| |
| | |
| <blockquote>Notes:
| |
| # This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points. | |
| # This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.</blockquote>
| |
| | |
| '''Losing Reputation - Flagging and Negative Reputation'''
| |
| | |
| Flagging an Account provides Players a tool to police fraud and spam.
| |
| # Flagging occurs when one account uses the ‘flag’ action on another account.
| |
| # If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.
| |
| # How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).
| |
| | |
| Players lose Reputation when they vouch for an account that has been Fully Flagged.
| |
| | |
| {| class="wikitable"
| |
| !colspan="6"|Player Flagging Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Name/Action'''
| |
| |'''Description/Calculation'''
| |
| |'''Setting/'''
| |
| |'''Setting ID'''
| |
| |'''Impact'''
| |
| |-
| |
| |1.3.4.5.a
| |
| |Fully Flagged
| |
| |Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.
| |
| |100
| |
| |flag.thresh
| |
| |High
| |
| |-
| |
| |1.3.4.b
| |
| |Flag Base Points Resident
| |
| |Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.
| |
| |10
| |
| |flag.base.r
| |
| |High
| |
| |-
| |
| |1.3.4.c
| |
| |Flag Base Points Citizen
| |
| |Each flag from Citizens starts at [N] flag points.
| |
| |20
| |
| |flag.base.c
| |
| |High
| |
| |-
| |
| |1.3.4.d
| |
| |Flag Calculation
| |
| |colspan="3"|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).
| |
| |High
| |
| |-
| |
| |1.3.4.e
| |
| |Vouched Flagged Account - Punish vouchers
| |
| |Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.
| |
| |50
| |
| |flag.vouch.p
| |
| |High
| |
| |-
| |
| |}
| |
| | |
| '''Participating in Governance'''
| |
| | |
| Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:
| |
| * Forum engagement
| |
| * Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.
| |
| * Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.
| |
| * Contributing to a myriad other ways that help foster a healthier community.
| |
| | |
| ===Contribution Scores (CS) Calculation===
| |
| | |
| {| class="wikitable"
| |
| !colspan="4"|Contribution Scores - Point Totals and Calculations Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Name'''
| |
| |'''Description/Calculation'''
| |
| |'''Impact'''
| |
| |-
| |
| |1.3.5.a
| |
| |Planted Seeds Score '''PSS'''
| |
| |Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.
| |
| |High
| |
| |-
| |
| |1.3.5.b
| |
| |Qualifying Transaction Score '''(QTS)'''
| |
| |Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.
| |
| |High
| |
| |-
| |
| |1.3.5.c
| |
| |Community Building Score '''(CBS)'''
| |
| |Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.
| |
| |High
| |
| |-
| |
| |1.3.5.d
| |
| |Reputation Score '''(Rep)'''
| |
| |Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.
| |
| |High
| |
| |-
| |
| |1.3.5.e
| |
| |Contribution Points '''(CP)'''
| |
| |[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594
| |
| |High
| |
| |-
| |
| |1.3.5.f
| |
| |Total Individual Contribution Score '''(CS)'''
| |
| |The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).
| |
| |High
| |
| |-
| |
| |}
| |
|
| |
|
| ==Reputation - Building trust in our new civilization== | | ==Reputation - Building trust in our new civilization== |
|
| |
|
| Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.
| | See [[SEEDS_Glossary#Reputation|Reputation/Reputation Points/Reputation Score]]. |
| | |
| # An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.
| |
| # Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.
| |
| # Reputation has the ability to zero out any rewards.
| |
| # Reputation Multiplier Curve Table Visualised:
| |
| [[File:Reputationscore rankingcurve.png]] | |
| | |
| {| class="wikitable"
| |
| !colspan="2"|Reputation Multiplier Curve Table
| |
| |-
| |
| |'''Reputation Score''' | |
| |'''Multiplier'''
| |
| |-
| |
| |<7
| |
| |0
| |
| |-
| |
| |52
| |
| |0.5
| |
| |-
| |
| |68
| |
| |1
| |
| |-
| |
| |84
| |
| |1.5
| |
| |-
| |
| |99
| |
| |2
| |
| |-
| |
| |}
| |
| <blockquote>Notes and examples:
| |
| # This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).
| |
| # Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.
| |
| # Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.
| |
| # Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.</blockquote>
| |
| | |
| == Organisational Accounts: Creating an Organisation Account and Gaining Status==
| |
| | |
| Organisational accounts are for businesses, organisations or other non-individual accounts.
| |
| | |
| '''Organisation accounts provide:'''
| |
| # A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).
| |
| | |
| '''Each new organisation status level comes with:'''
| |
| # An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.
| |
| # Benefits as detailed in the Organisation Status Benefits Table.
| |
| # Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.
| |
| | |
| '''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.
| |
| | |
| * '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.
| |
|
| |
|
| * '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts.
| | =Become a Changemaker Host= |
| | What does being a Changemaker Host mean? |
|
| |
|
| * '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: | | * You are committed to onboarding new SEEDizens and supporting existing ones with their regenerative projects. |
| ** An organisation becomes eligible to earn a share of the Harvest; | | * You are a Changemaker member if not already one. You can join at any time via the [https://forms.gle/fV46q28aAiGg35yR6 this participation form]. |
| ** Players start earning bonuses for supporting these organisations. | | * You are eligible to onboard new SEEDizens into SEEDS, and be remunerated for it through the [[SEEDS Changemakers Onboarding Pilot]]. |
| | * You are eligible to be remunerated for helping host Changemaker Zoom and Clubhouse meetups (see start-here for meetups) |
| | * You have access to the Changemaker Host Telegram group and have posting permissions in this channel. |
| | * You are helping provide diverse gylanic (female/male balanced) global representation. We can't accept too many hosts from one bioregion or gender, you can see global representation [[SEEDS_Changemakers|here]]. |
| | * A Changemaker steward will check in after three months of inactivity by any participant to see if they still want to continue. You can rejoin at any time. |
|
| |
|
| * '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:
| | Join via this Telegram link if you're interested in becoming a Changemaker Host: [https://t.me/+Gy0aCT8xnj80MTUx Changemaker Host Orientation] |
| ** An organisation retains all benefits from the Sustainable Organization badge;
| |
| ** An increase in the bonuses Players receive from supporting this organisation.
| |
|
| |
|
| * '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:
| | =Supporting Resources= |
| ** An organisation retains all benefits from the Regenerative Organization badge;
| |
| ** An additional increase in the bonuses Players receive from supporting this organisation.
| |
|
| |
|
| == Contribution Scores - Organisational== | | ====[[SEEDS Changemakers to Citizens Pilot Program]]==== |
| == Regional Accounts: Boundaries by emergence== | | ====[[SEEDS Glossary]]==== |
| | ====[[SEEDS FAQ]]==== |
| | ====[[SEEDS Voting On and Submitting Proposals]]==== |
|
| |
|
| =Regenerative Governance - How We Evolve and Decide Together= | | ====[[SEEDS Roadmap to globally regenerative economies]]==== |
| | | ====[[SEEDS Co-creation sessions]]==== |
| How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability?
| | ====[https://joinmom.earth/network/campaigns SEEDS Campaigns + Organizations]==== |
| A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today.
| | <br> |
| | |
| ==Citizen Governance== | |
| | |
| Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment.
| |
| # Only Residents and Citizens hold the right to submit a Funding Proposal (request funds).
| |
| # Only Citizens hold the right to submit a Referendum Proposal (change the game).
| |
| | |
| '''Regional and Global Governance'''
| |
| * The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole. It's also called the SEEDS Coop.
| |
| * Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate.
| |
| * SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO.
| |
| * While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments.
| |
| * The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.
| |
| | |
| ==Trust Tokens Distribution== | |
| | |
| Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle.
| |
| | |
| {| class="wikitable"
| |
| !colspan="6"|Trust Token Distribution Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Name'''
| |
| |'''Description'''
| |
| |'''Setting'''
| |
| |'''Setting ID'''
| |
| |'''Impact'''
| |
| |-
| |
| |2.2.a
| |
| |Global Trust Token Distribution
| |
| |Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''
| |
| |
| |
| |
| |
| |High
| |
| |-
| |
| |2.2.b
| |
| |Regional Trust Token Distribution
| |
| |Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''
| |
| |
| |
| |
| |
| |High
| |
| |-
| |
| |}
| |
| | |
| * '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.
| |
| | |
| ==Voting Cycle & Trust Depreciation==
| |
| | |
| | |
| {| class="wikitable"
| |
| !colspan="6"|Voting Cycle Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Name'''
| |
| |'''Description'''
| |
| |'''Setting'''
| |
| |'''Setting ID'''
| |
| |'''Impact'''
| |
| |-
| |
| |2.3.a
| |
| |Voting Cycle
| |
| |[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.
| |
| |1
| |
| |prop.cyc.len
| |
| |High
| |
| |-
| |
| |2.3.b
| |
| |Trust Depreciation Start
| |
| |Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.
| |
| |1/2 cycle
| |
| |decaytime
| |
| |High
| |
| |-
| |
| |2.3.c
| |
| |Trust Depreciation Rate
| |
| |[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.
| |
| |15
| |
| |vdecayprntge
| |
| |High
| |
| |-
| |
| |}
| |
| | |
| * '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.
| |
| * '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.
| |
| * '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.
| |
| * '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.
| |
| | |
| ==Voting Rewards== | |
| | |
| Citizens earn Reputation for participating in voting. For maximum rewards Citizens need to Trust, Distrust or Abstain on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.
| |
| | |
| ==Staking Seeds for Proposals== | |
| | |
| Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.
| |
| | |
| ==Campaign, Alliance and Funding Proposals==
| |
| | |
| '''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.
| |
| | |
| '''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.
| |
| | |
| ===Campaign Proposals===
| |
| | |
| '''Invite Campaigns'''
| |
| * Any Resident or Citizen may apply to run an invite campaign.
| |
| * If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account.
| |
| | |
| Invite Campaign proposals have the following parameters:
| |
| | |
| # Owner account: The Player who proposed the campaign and staked the Seeds to do so.
| |
| # Total Seeds requested.
| |
| # Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).
| |
| # Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).
| |
| # Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.
| |
| # Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.
| |
| | |
| '''Canceling an Invite Campaign'''
| |
| # Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.
| |
| # The winning account can cancel the campaign any time.
| |
| # Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.
| |
| # Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.
| |
| | |
| '''Private Invite Campaigns'''
| |
| * Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.
| |
| | |
| {| class="wikitable"
| |
| !colspan="6"|Funding/Invite Campaign Proposals Governance Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Name'''
| |
| |'''Description/Calculation'''
| |
| |'''Setting'''
| |
| |'''Setting ID'''
| |
| |'''Impact'''
| |
| |-
| |
| |
| |
| |Staking Requirement
| |
| |[N] % of requested Seeds
| |
| |2.5
| |
| |prop.cmp.pct
| |
| |High
| |
| |-
| |
| |
| |
| |Staking Requirement Max
| |
| |[N] Seeds max
| |
| |75,000
| |
| |prop.cmp.cap
| |
| |
| |
| |-
| |
| |
| |
| |Support Level Calculation
| |
| |# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.
| |
| |75,000
| |
| |prop.cyc.qb
| |
| |High
| |
| |-
| |
| |
| |
| |Calculating Support Level Requirement
| |
| |colspan="2"|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''
| |
| |quorum.base
| |
| |High
| |
| |-
| |
| |
| |
| |Quorum Requirement Min
| |
| |Minimum [N]%
| |
| |7
| |
| |quor.min.pct
| |
| |
| |
| |-
| |
| |
| |
| |Quorum Requirement Max
| |
| |Maximum [N]%
| |
| |40
| |
| |quor.max.pct
| |
| |
| |
| |-
| |
| |
| |
| |Unity Requirement
| |
| |[N]% Proportion of Trust Tokens in Favour vs Against
| |
| |90
| |
| |propmajority
| |
| |High
| |
| |-
| |
| |
| |
| |Unity Calculation
| |
| |colspan="3"|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''
| |
| |High
| |
| |-
| |
| |
| |
| |Payout Schedule Min Cycles
| |
| |Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)
| |
| |3
| |
| |
| |
| |High
| |
| |-
| |
| |
| |
| |Payout Schedule Max Cycles
| |
| |Minimum [N] cycles.
| |
| |24
| |
| |
| |
| |High
| |
| |-
| |
| |
| |
| |Payout Schedule Max Cycle Payout
| |
| |Maximum [N]% on the first payout or any subsequent cycle.
| |
| |25
| |
| |
| |
| |High
| |
| |-
| |
| |}
| |
| | |
| ===Alliance Proposals===
| |
| | |
| Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account.
| |
| | |
| {| class="wikitable"
| |
| !colspan="6"|Alliance Proposals Governance Table
| |
| |-
| |
| |'''Index'''
| |
| |'''Name'''
| |
| |'''Description/Calculation'''
| |
| |'''Setting'''
| |
| |'''Setting ID'''
| |
| |'''Impact'''
| |
| |-
| |
| |
| |
| |Staking Requirement
| |
| |[N] % of requested Seeds
| |
| |1
| |
| |prop.al.pct
| |
| |High
| |
| |-
| |
| |
| |
| |Staking Requirement Max
| |
| |[N] Seeds max
| |
| |15,000
| |
| |prop.al.cap
| |
| |
| |
| |-
| |
| |
| |
| |Support Level Requirement
| |
| |colspan="2"|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.
| |
| |75,000
| |
| |prop.cyc.qb
| |
| |High
| |
| |-
| |
| |
| |
| |Support Level Calculation
| |
| |colspan="2"|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''
| |
| |quorum.base
| |
| |High
| |
| |-
| |
| |
| |
| |Unity Requirement
| |
| |[N]% Proportion of Trust Tokens in Favour vs Against
| |
| |90
| |
| |propmajority
| |
| |High
| |
| |-
| |
| |
| |
| |Unity Calculation
| |
| |colspan="3"|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''
| |
| |High
| |
| |-
| |
| |}
| |
| | |
| ==Voting on Campaigns==
| |
| | |
| '''Requirements for Campaigns to be voted in'''
| |
| * Quorum of votes needed for each Campaign to pass = 1 divided by the # of Campaigns. Example: With 10 Campaigns, a Campaign needs at least 10% of the votes to pass.
| |
| * At least 90% of the votes being For versus Against.
| |
| | |
| '''Trust Tokens to be used for voting'''
| |
| * The number of [[SEEDS_Glossary#Trust_Tokens|Trust Tokens]] you are given to vote with for each voting cycle is the same as your [[SEEDS_Glossary#Contribution_Score|Contribution Score]] which is prominently displayed at the top of your [[SEEDS_Glossary#Global_Passport|Global Passport]].
| |
| | |
| '''Pre-Cast Voting and Weighted Voting'''
| |
| # Go to your [[SEEDS_Glossary#Global_Passport|Global Passport]] and select 'Vote' at the bottom right.
| |
| # On the Campaigns screen that follows, you can view all Campaigns by scrolling down, and [[SEEDS_Glossary#Pre-Cast_Vote|Pre-Cast Vote]] For, Against or Abstain for each Campaign while on the same screen. You can also select 'View details' to learn more about a particular Campaign, however a bug is presently preventing user from Pre-Cast Voting within a Campaign profile.
| |
| # Once you have Pre-Cast Voted for all the Campaigns, you are then able to distribute your Trust Tokens via a slider as a practice of [[SEEDS_Glossary#Pre-Cast_Vote|Weighted Voting]], allowing you to prioritize your support, whether for or against a Campaign. For instance, if you have 50 Trust Tokens, you can choose to invest all 50 in favor of or against one project, or distribute evenly.
| |
| | |
| <blockquote>Notes:
| |
| # If a Campaign has a requirement of 10% of the votes to pass and you notice that it already has 30% of the votes and 95% For vs Against, you may want to use your votes on a different Campaign that isn't already likely to be voted in.
| |
| # Once you have completed Pre-Casting, you cannot change your Pre-Cast decisions. One work around is to use [[SEEDS_Glossary#Light_Wallet|Light Wallet]] to do so.</blockquote>
| |
| | |
| ==Distrusting and Needs Improvement==
| |
| | |
| Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.
| |
| | |
| ==Proposal Lifecycles==
| |
| | |
| ==Constitutional Guardians (Previously Stewards)==
| |
| | |
| Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:
| |
| | |
| # Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]
| |
| # Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]
| |
| # Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]
| |
| # Issue a State of Emergency (19/21 signers required).
| |
| | |
| =Prototypes, Pilots and Experiments=
| |
| | |
| ==[[SEEDS Tool Ideas]]== | |
| ==[[SEEDS FAQ]]==
| |
|
| |
|
| =Appendix= | | =Appendix= |
Line 980: |
Line 225: |
| * Setup your storefront, marketstall, or business on SEEDS to accept payments. | | * Setup your storefront, marketstall, or business on SEEDS to accept payments. |
|
| |
|
| ==Financial and Economic apps== | | ==SEEDS Tool Ideas== |
|
| |
|
| ===Regen DEX (Decentralised Exchange) / Seeds Swap===
| |
| The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.
| |
|
| |
|
| ===Peer Swaps===
| | * [https://greymass.com/en/anchor/ Anchor wallet] to facilitate onboarding, to use more tokens and to connect with the Telos ecosystem |
| Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).
| | * [https://hive.blog/trending/hive-155462 The SEEDS community on Hive] to replace the Passport forum |
| | Hive has been develop for more that 3 years to become a communities without borders. A social network owned and operated by its users, powered by Hive. |
| | * ACORN: The Telos free currency, a basic income to be used as a pedagogical tool : https://t.me/AcornTelosUBI |
| | * Monnaie Libre G1: a universal dividend based on the relative theory of money, used by more than 6,500 people in Europe. |
|
| |
|
| ==Organisational and Governance Apps==
| | https://monnaie-libre.fr FR <br> |
| | https://G1currency.org EN |
|
| |
|
| ===DHO’s (Decentralised Holonic Organisms)===
| | <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> |
| This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:
| |
| * contribution accounting for fair value distribution;
| |
| * transparent, direct and evolvable governance tools (helping Players decide at scale);
| |
| * unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);
| |
| * the ability to more easily build the change while living the change;
| |
| * launch organisations within the SEEDS legal jurisdiction;
| |
| * a regional governance system for Players to coordinate locally.
| |
| | |
| ==Glossary of Terms==
| |
| | |
| [[SEEDS Glossary]]
| |
| | |
| ==SEEDS System (Official) Accounts==
| |
| | |
| {| class="wikitable"
| |
| !colspan="2"|SEEDS System (Official) Accounts
| |
| |-
| |
| |settgs.seeds
| |
| |A contract and table containing all the settings found in the Game
| |
| |-
| |
| |token.seeds
| |
| |Main Token Contract for all Seeds
| |
| |-
| |
| |gift.seeds
| |
| |Funding for Campaigns Proposals
| |
| |-
| |
| |bank.seeds
| |
| |Seeds in the Seed Bank
| |
| |-
| |
| |escrow.seeds
| |
| |Seeds in escrow
| |
| |-
| |
| |allies.seeds
| |
| |Funding for Alliance Proposals
| |
| |-
| |
| |refer.seeds
| |
| |For Referral Rewards
| |
| |-
| |
| |hypha.seeds
| |
| |Hypha’s remaining escrowed Seeds from genesis distribution - available
| |
| |-
| |
| |milest.seeds
| |
| |Potential remaining liquid Seeds for Hypha from milestone completions
| |
| |-
| |
| |funds.seeds
| |
| |Proposals contract for all funding proposals
| |
| |-
| |
| |harvst.seeds
| |
| |Harvest contract pays out harvest, keeps planted seeds
| |
| |-
| |
| |tlosto.seeds
| |
| |Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds
| |
| |-
| |
| |system.seeds
| |
| |System Bank Account
| |
| |-
| |
| |gdho.seeds
| |
| |Receives the SEEDS Global DHO Harvest and puts it into the buckets
| |
| |-
| |
| |histry.seeds
| |
| |Keeps a dailly translation history for the last 3 cycles
| |
| |-
| |
| |join.seeds
| |
| |Blockchain account creation contract (all new invites are generated by this account)
| |
| |-
| |
| |accts.seeds
| |
| |Detailed tables for individual and organisation accounts
| |
| |-
| |
| |orgs.seeds
| |
| |Generates organisation accounts
| |
| |-
| |
| |region.seeds
| |
| |Generates region accounts and keeps a table of region data
| |
| |-
| |
| |“.rgn”
| |
| |Any account that ends in “.rgn” is a SEEDS official regional account
| |
| |-
| |
| |cycle.seeds
| |
| |Scheduler, initiates all scheduled actions
| |
| |-
| |
| |}
| |