Contribution Score Categories

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The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:

  • Planted
  • Community
  • Transaction
  • Reputation

Planted[edit]

This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.

When Players Plant Seeds they’re staking access to them in exchange for:

  1. An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]
  2. An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table).
  3. Becoming a Resident or Citizen.

Planting in SEEDS is similar to:

  1. “Staking” tokens in other blockchain protocols;
  2. A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;
  3. Banks requiring a minimum balance in order to have an account.

Transaction Quota from Planted Seeds

Transaction Quota From Planted Seeds Table
Action/Name Description Setting Impact
Minimum Transaction Quota All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week. 7 High
Increase Transaction Quota Plant [N] Seed(s) to increase Transaction Quota by 1 per week. 1 High

Notes:

  1. The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them.
  2. A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...

Community[edit]

Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.

Community Building Points Table
Action Description Setting Impact
Invited Resident Players earn [N] when they invite another Player and they become a Resident. 2 CBP Med
Invited Citizen Players earn [N] when they invite another Player and they become a Citizen. 2 CBP Med
Referred Sustainable Org Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”. 4 CBP Med
Referred Sustainable Org Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”. 4 CBP Med
Referred Sustainable Org Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”. 4 CBP Med
Local Exchange Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle. 1 CBP Med
Support Regenerative Org. Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle. 2 CBP Med
Support Thriving Org. layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle. 4 CBP Med

Transaction[edit]

One signature benefit of SEEDS is its “better-than-free” payments. The Transaction metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).

Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.

The following protocols are designed to:

  1. Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);
  2. Limit benefits and opportunity for abuse;
  3. More equitably distribute rewards amongst participating Players.

Qualifying Individual Transaction Points

Qualifying Individual Transaction Points Table
Name Description/Calculation Setting Impact
Transaction Points Cycle Length Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions. 3 High
Per-Transaction Volume Limit Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. *Manually set until average volumes can be obtained in the SEEDS economy itself. 1777 High
Total Counted Qualifying Transactions Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. (Same setting for individuals and organisations!) *Limit potential fraudulent actions of sending Seeds back and forth between accounts. 2 High
Reputation Multiplier (negative or positive) [Contract Link] Every transaction is multiplied by the receiving accounts Reputation Score. (Reputation Score/99)*2. *Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts. High
Local Economy Multiplier Transactions receive a [N] multiplier when exchanging within a shared Region. 1.5 High
Regular Organisation Multiplier Transactions receive a [N] multiplier when exchanging with Regular organisations. 1.0 Med
Reputable Organisation Multiplier Transactions receive a [N] multiplier when exchanging with Regular organisations. 1.0 Med
Sustainable Organisation Multiplier Transactions receive a [N] multiplier when exchanging with Regular organisations. 1.0 Med
Regenerative Organisation Multiplier Transactions receive a [N] multiplier when exchanging with Regular organisations. 1.0 Med
Thriving Organisation Multiplier Transactions receive a [N] multiplier when exchanging with Regular organisations. 1.0 Med
Daily Transaction Points Calculation Between Any Two Accounts Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day. High
Total Cyclical Transaction Score Points The total Transaction Points a Player has earned in the previous Transaction Cycle. High
Transaction Score Rating Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens. High
  • Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions. SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases.
  • Reputation Multiplier - You earn more by supporting more reputable businesses and people. Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:
    • Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.
    • Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!
  • Local Economy Multiplier = You earn more when you support locals.A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.
  • Organisation Status Multiplier - You earn more when supporting more regenerative organisations.A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).

Reputation[edit]

Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.

Web of Trust - Individual Account Vouching

The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.

  • Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation.
  • Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.

Building Reputation - Player Vouching Table

Transaction Quota From Planted Seeds Table
Name/Action Description Setting/Calculation Impact
Vouch Players can earn reputation by vouching for other humans and their singular account.. (Status) * (Reputation Multiplier) of account vouching = Vouching Points received.
Max Vouch Reputation Points Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it. 50 High
Resident Status Base Points [N] = The base Vouching Points given by a Resident when vouching. 4 High
Citizen Status Base Points [N] = The base Vouching Points given by a Citizen when vouching. 8 High
Max Non-Invite Vouches Maximum times an account can vouch for other accounts. 250 Med
When Vouched Becomes a Resident When an account you vouched for becomes a Resident you earn [N] Reputation Point(s). 1 Med
When Vouched Becomes Citizen When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s). 1 Med

Notes:

  1. This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.
  2. This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.

Losing Reputation - Flagging and Negative Reputation

Flagging an Account provides Players a tool to police fraud and spam.

  1. Flagging occurs when one account uses the ‘flag’ action on another account.
  2. If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.
  3. How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).

Players lose Reputation when they vouch for an account that has been Fully Flagged.

Player Flagging Table
Name/Action Description/Calculation Setting/ Impact
Fully Flagged Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points. 100 High
Flag Base Points Resident Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points. 10 High
Flag Base Points Citizen Each flag from Citizens starts at [N] flag points. 20 High
Flag Calculation Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation). High
Vouched Flagged Account - Punish vouchers Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses. 50 High

Participating in Governance

Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:

  • Forum engagement
  • Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.
  • Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.
  • Contributing to a myriad other ways that help foster a healthier community.

Contribution Scores (CS) Calculation[edit]

Contribution Scores - Point Totals and Calculations Table
Index Name Description/Calculation Impact
Planted Seeds Score PSS Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS. High
Qualifying Transaction Score (QTS) Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it. High
Community Building Score (CBS) Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS. High
Reputation Score (Rep) Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2. High
Contribution Points (CP) [(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594 High
Total Individual Contribution Score (CS) The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve). High