SEEDS New User Guide
The SEEDS Game Guide builds off the foundation of the SEEDS Constitution, with its 16 commitments as our pledge in how we are actualising SEEDS' shared purpose. This is a simplified user version of the full SEEDS Game Guide.
Navigating Our Journey
- Our Constitution is our compass (directing us).
- This Guide is our pathway (how we achieve our goals).
- The Regenerative Civilization Dashboard (COMING SOON) tracks our progress (helping us know if we are indeed achieving our goals or not).
Navigating this Guide
- The Guide is intended to be read straight through; from beginning to end.
- The sections and headers are logically organised so as to be easily referenced.
Table of Contents Summary
Introducing the Regenerative Renaissance
Section 1: Regenerative_Organizing - How We Contribute to Co-Creating New Civilizations
Section 2: Regenerative Governance - How We Evolve and Decide Together
...
Section 1: Regenerative Organizing - How We Contribute to Co-Creating New Civilizations
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. This section discusses;
- the foundational building blocks Players have to evolve new economic realities;
- how to best play the game (contribute to the Renaissance) and earn rewards.
Cycles in SEEDS
Each “cycle” (economic, governance, etc) is programmed into lunar cycles (~29.5 days).Lunar cycles were chosen for three primary reasons:
- Not biased to a particular time zone (variable transition times).
- Fixed and equal time periods (months aren't fixed).
- Aligning with natural patterns and cycles (as a thriving civilization might do).
Accounts
Accounts are 1-12 character “public keys” (e.g. “myaccount123”) that record the ownership of various rights, resources and tokens within SEEDS. The public facing accounts are controlled by cryptographic keys known as “Private Keys” (e.g. “4IUqJtTa3cMnaajAHqsU763hdHEHhUe3Kp3K6K4BUsS XKu3dqbc4”). The holder(s) of the private key controls the account.
- Each Player may control only one Individual Account holding the Resident or Citizen status.
- Each Player may control any number of Organization Accounts.
1.1 Individual Accounts: Becoming a Visitor, Resident and Citizen
There are three types of individual accounts in SEEDS:
- Visitors
- Residents
- Citizens
Players move through this process by learning about and contributing to SEEDS, unlocking benefits as they go.
Notes:
- There are ample benefits (like fee-free global payments) of staying a Visitor, and it's not mandatory to progress to play and gain the other benefits.
- SEEDS first attracts adoption by providing organisations and people a currency for making and taking fee-free digital payments. However, in order to obtain “better-than-free” exchanges, Players need to become a Resident or Citizen.
Visitor Requirements
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.
Visitor Requirements Table | |||||
---|---|---|---|---|---|
Index | Action | Description | Setting | Setting ID | Impact |
1.1.1.a | Plant Seeds | Plant [N] Seeds in the account to have an active SEEDS account | 5 | vis.plant |
Notes:
- Check your status in the Global Passport app under your username in the top left.
- The minimal planted Seeds is automatically covered by the Player who sent the invite.
- More on Planting.
Resident Requirements
Players earn Resident status by doing the following:
Resident Requirements Table | |||||
---|---|---|---|---|---|
Index | Action | Description | Setting | Setting ID | Impact |
1.1.2.b | Plant Seeds | Plant [N] Seeds in the account | 50 | res.plant | |
1.1.2.c | Gain Reputation | Obtain at least [N] Reputation Points | 50 | res.rep.pt | |
1.1.2.d | Send Seeds | Conduct [N] transactions | 1 | res.tx | |
1.1.2.e | Refer Players | Invite Players and have at least [N] become a Visitor | 1 | res.referred |
Notes:
- Execute and monitor all of these requirements in the Global Passport app. Check your status under your username in the top left.
- Earn 50 Reputation Points (and no more) by being vouched for by enough people. The higher the status (Resident, Citizen) and Reputation Score of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.
- You can conduct transactions by sending Seeds to others.
Citizen Requirements
The final status for Players is Citizenship status earned by doing the following:
Citizen Requirements Table | |||||
---|---|---|---|---|---|
Index | Action | Description | Setting | Setting ID | Impact |
1.1.3.a | Plant Seeds | Plant [N] Seeds in the account | 200 | cit.plant | |
1.1.3.b | Gain Reputation | Obtain a Reputation Score of at least [N] | 50 | cit.rep.sc | |
1.1.3.c | Send Seeds | Conduct [N] transactions | 5 | cit.tx | |
1.1.3.d | Refer Players | Invite Players and have at least [N] become a Visitor | 3 | cit.referred | |
1.1.3.e | Refer Players | Invite Players and have at least [N] become a Resident | 1 | cit.ref.res | |
1.1.3.e | Account Age | Have an account age of at least [N] cycles (29.5 days per cycle) | 2 | cit.age |
Notes:
- Reputation Points and Reputation Score are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.
- The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.
- You can conduct transactions by sending Seeds to others.
Contribution Scores (CS) Defined
Contribution Points Defined
Contribution Scores are Percentile Rating
Reversing inequality - Percentile Ratings for a more equal distribution of voice and value
Waning Contribution Score ratings
Contribution Scores - Individual
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance.
Planted Seeds Points and Score - Individual Accounts
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.
When Players Plant Seeds they’re restricting access to them in exchange for:
- an increase in “Planted Seeds Points”; [# Planted Seeds = Planted Seeds Points]
- an increased number of fee-free transactions;
- Players may make an average [N] transactions/week per planted Seed (see transaction quota table).
- meeting the requirements to become a Resident or Citizen.
Planting in SEEDS is similar to:
- “staking” tokens in other blockchain protocols;
- a term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;
- banks requiring a minimum balance in order to have an account.
Transaction Quota from Planted Seeds
Transaction Quota From Planted Seeds Tablen Requirements Table | |||||
---|---|---|---|---|---|
Index | Action/Name | Description | Setting | Setting ID | Impact |
1.3.1.a | Minimum Transaction Quota | All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week. | 7 | txlimit.min | High |
1.3.1.b | Increase Transaction Quota | Plant [N] Seed(s) to increase transaction quota by 1 per week. | 1 | txlimit.mul | High |
Unplanting Seeds
Community Building Points and Score - Individual Accounts
Community Building Points
Referring Accounts - Sending Invites “Sowing Seeds”
Local Economy Points
Supporting Regenerative and Thriving Organisation Points
Local Events [2.0 Feature]
Market Making in the SEEDS Peer Swaps [2.0 Feature]
Qualifying Transaction Volume Points and Score - Individual Accounts
Qualifying Individual Transaction Points
Qualifying Per-Transaction Rewards Limit
Reputation Multiplier
Local Economy Multiplier
Organisation Status Multiplier
Reputation Points and Score - Individual Accounts
Players earn reputation points for a diversity of actions.
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system.
This section covers SEEDS current approach to DID (Decentralised Identification).
Web of Trust - Individual Account Vouching
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.
Vouching for an Account
Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account.
Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation.
Receiving a Vouch
When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.
Accepting a Vouch [2.0 Feature]
Vouching is a 2-way trust relationship as either party can lose reputation if the other loses reputation. Since these accounts are tying their relationship together then both need to agree to enter into that relationship.
1..3.4.1.3.a [After an account has “vouched” for another account, the receiving account needs to accept the vouch.]
Notes:
- This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.
- This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.
Building Reputation - Player Vouching Table - Individual Accounts
Transaction Quota From Planted Seeds Tablen Requirements Table | |||||
---|---|---|---|---|---|
Index | Name/Action | Description | Setting/Calculation | Setting ID | Impact |
1.3.4.a | Vouch | Players can earn reputation by vouching for other humans and their singular account.. | (Status) * (Reputation Multiplier) of account vouching = Vouching Points received. | ||
1.3.4.b | Max Vouch Reputation Points | Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it. | 50 | maxvouch | High |
1.3.4.c | Resident Status Base Points | [N] = The base Vouching Points given by a Resident when vouching. | 4 | res.vouch | High |
1.3.4.d | Citizen Status Base Points | [N] = The base Vouching Points given by a Citizen when vouching. | 8 | cit.vouch | High |
1.3.4.e | Max Non-Invite Vouches | Maximum times an account can vouch for other accounts. | 250 | sendvouchmax | Med |
1.3.4.f | When Vouched Becomes a Resident | When an account you vouched for becomes a Resident you earn [N] Reputation Point(s). | 1 | vouchrep.1 | Med |
1.3.4.g | When Vouched Becomes Citizen | When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s). | 1 | vouchrep.2 | Med |
Losing Reputation - Flagging and Negative Reputation
Flagging an Account
Losing Reputation - Retroactive Reputation Loss
Losing Reputation - Player Flagging Table - Individual Accounts
Building Reputation - Participating in Governance - Individual Accounts
Building Reputation - Participating in Sense Making
Forum Engagement Points - Individual Accounts
Reputation Building - Participating in Decision Making
Voting Points - Individual Accounts
Zero Knowledge Proofs - Expanding DID [3.0 Feature]
Reputation Composting (Depreciation) [2.0 Feature]
Contribution Scores (CS) Calculation - Individual
1.4 Reputation - Building trust in our new civilization
1.4.1 Reputation Score as a Multiplier 1.4.2 Negative Reputation [1.1 Feature] 1.4.3 Status Loss from Reputation Loss
1.5 Organisational Accounts: Creating an Organisation Account and Gaining Status
1.5.1 Regular Organisation (Status 1) 1.5.2 Reputable Organisation Badge (Status 2) 1.5.3 Sustainable Organisation Badge (Status 3) 1.5.4 Regenerative Organisation Badge (Status 4) 1.5.5 Thriving Organisation Badge (Status 5) 1.5.6 Organisation Status Requirements 1.5.7 Organisation Status Benefits
1.6 Contribution Scores - Organisational
1.6.1 Biosphere Reputation Points & Score - Organisational 1.6.1.1 Rating an Organisation Biosphere Contribution 1.6.1.2 Regenerative Ratings Organisations [2.0 Feature] 1.6.1.3 Objective Regeneration [2.0 Feature] 1.6.1.4 Obsoleting Planned Obsolescence (SEEDS 3.0 Feature) 1.6.1.5 Organisation’s Biosphere Regeneration Score 1.6.2 Community Points & Score - Organisational 1.6.2.1 Organisation’s Community Building Points 1.6.2.2 Daily Active Users (DAU) Score for Residents and Citizens interacting with 1.6.2.3 Organisation’s Total Community Contribution Points 1.6.3 Economic Contribution Points and Score - Organisational 1.6.3.1 Qualifying Organisation Transaction Points 1.6.3.2 The Better-Than-Free Marketplace [1.1 Feature] 1.6.4 Contribution Scores (CS) Calculation - Organisational Accounts
1.7 Regional Accounts: Boundaries by emergence
1.7.1 Creating an Active Region Process 1.7.1.1 Proposing a Region 1.7.1.2 Activating a Region 1.7.1.3 Joining a Region 1.7.1.4 Changing Your Region 1.7.1.5 Region Key Ownership 1.7.1.6 Fractal Region (SEEDS 3.0 Feature) 1.7.2 Benefits of an Active Region
1.8 Regional Contribution Scores [2.0 Feature]
1.8.1 Regional Contribution Score Metrics 1.8.2 People: Community Contribution Points and Score - Regional [2.0 Feature] 1.8.3 Planet: Biosphere Contribution Points and Score - Regional [2.0 Feature] 1.8.4 Prosperity: Economic Contribution Points and Score - Regional [2.0 Feature] 1.8.5 Total Contribution Points and Score - Regional [2.0 Feature]
1.9 Badges - Identifying rights and responsibilities (2.0)
1.9.1 Creating a new badge 1.9.2 Badge Issuance Categories - How they’re given 1.9.3 Badge Power Categories - What they do