Difference between revisions of "SEEDS New User Guide"

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* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.
<blockquote>Notes:
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.</blockquote>


'''Building Reputation - Player Vouching Table'''
'''Building Reputation - Player Vouching Table'''
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<blockquote>Notes:
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.</blockquote>


===Contribution Scores (CS) Calculation===
===Contribution Scores (CS) Calculation===

Revision as of 02:22, 27 July 2021

The SEEDS New User Guide provide the basics of participating in the SEEDS community.

Regenerative Organizing

How to contribute to co-creating new civilizations.

Becoming a Visitor, Resident and Citizen

There are three types of individual accounts in SEEDS:

  • Visitors
  • Residents
  • Citizens

Visitors

Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.

Visitor Requirements Table
Index Action Description Setting Setting ID Impact
1.1.1.a Plant Seeds Plant [N] Seeds in the account to have an active SEEDS account 5 vis.plant

Notes:

  1. Check your status in the Global Passport app under your username in the top left.
  2. The minimal planted Seeds is automatically covered by the Player who sent the invite.
  3. More on Planting.

Residents

Benefits

  • Vouch for others so they get up to 20 Reputation Points.
  • Submit Campaign and Alliance proposals.
  • Receive part of the Harvest after the "Go Live" event.

Requirements

Players earn Resident status by doing the following:

Resident Requirements Table
Index Action Description Setting Setting ID Impact
1.1.2.b Plant Seeds Plant [N] Seeds in the account 50 res.plant
1.1.2.c Gain Reputation Obtain at least [N] Reputation Points 50 res.rep.pt
1.1.2.d Send Seeds Conduct [N] transactions 1 res.tx
1.1.2.e Refer Players Invite Players and have at least [N] become a Visitor 1 res.referred

Notes:

  1. Execute and monitor all of these requirements in the Global Passport app. Check your status under your username in the top left.
  2. To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.
  3. Earn 50 Reputation Points (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and Reputation Score of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.
  4. You can conduct transactions by sending Seeds to others.

Citizens

Benefits

  • Vouch for others so they get up to 40 Reputation Points.
  • Vote for proposals.
  • Receive part of the Harvest after the "Go Live" event.

Requirements

The final status for Players is Citizenship status earned by doing the following:

Citizen Requirements Table
Index Action Description Setting Setting ID Impact
1.1.3.a Plant Seeds Plant [N] Seeds in the account 200 cit.plant
1.1.3.b Gain Reputation Obtain a Reputation Score of at least [N] 50 cit.rep.sc
1.1.3.c Send Seeds Conduct [N] transactions 5 cit.tx
1.1.3.d Refer Players Invite Players and have at least [N] become a Visitor 3 cit.referred
1.1.3.e Refer Players Invite Players and have at least [N] become a Resident 1 cit.ref.res
1.1.3.e Account Age Have an account age of at least [N] cycles (29.5 days per cycle) 2 cit.age

Notes:

  1. Reputation Points and Reputation Score are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.
  2. The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.
  3. You can conduct transactions by sending Seeds to others.

Contribution Scores (CS)

Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.

The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.

  • Contribution Points are the basis for determining Contribution Scores. They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions.
  • Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals. Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.

Contribution Scores - Individual

The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:

  • Planted
  • Community
  • Transaction
  • Reputation

Planted

This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.

When Players Plant Seeds they’re staking access to them in exchange for:

  1. An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]
  2. An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table).
  3. Becoming a Resident or Citizen.

Planting in SEEDS is similar to:

  1. “Staking” tokens in other blockchain protocols;
  2. A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;
  3. Banks requiring a minimum balance in order to have an account.

Transaction Quota from Planted Seeds

Transaction Quota From Planted Seeds Table
Index Action/Name Description Setting Setting ID Impact
1.3.1.a Minimum Transaction Quota All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week. 7 txlimit.min High
1.3.1.b Increase Transaction Quota Plant [N] Seed(s) to increase Transaction Quota by 1 per week. 1 txlimit.mul High

Notes:

  1. The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them.
  2. A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...

Community

Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.

Community Building Points Table
Index Action Description Setting Setting ID Impact
1.3.2.a Invited Resident Players earn [N] when they invite another Player and they become a Resident. 2 CBP ref.cbp1.ind Med
1.3.2.b Invited Citizen Players earn [N] when they invite another Player and they become a Citizen. 2 CBP ref.cbp2.ind Med
1.3.2.c Referred Sustainable Org Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”. 4 CBP ref.org3.cbp1 Med
1.3.2.d Referred Sustainable Org Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”. 4 CBP ref.org3.cbp1 Med
1.3.2.e Referred Sustainable Org Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”. 4 CBP ref.org3.cbp1 Med
1.3.2.f Local Exchange Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle. 1 CBP buylocal.cbp Med
1.3.2.g Support Regenerative Org. Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle. 2 CBP buyregen.cbp Med
1.3.2.h Support Thriving Org. layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle. 4 CBP buythriv.cbp Med


Transaction

Reputation

Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.

Web of Trust - Individual Account Vouching

The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.

  • Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation.
  • Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.

Building Reputation - Player Vouching Table

Transaction Quota From Planted Seeds Table
Index Name/Action Description Setting/Calculation Setting ID Impact
1.3.4.a Vouch Players can earn reputation by vouching for other humans and their singular account.. (Status) * (Reputation Multiplier) of account vouching = Vouching Points received.
1.3.4.b Max Vouch Reputation Points Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it. 50 maxvouch High
1.3.4.c Resident Status Base Points [N] = The base Vouching Points given by a Resident when vouching. 4 res.vouch High
1.3.4.d Citizen Status Base Points [N] = The base Vouching Points given by a Citizen when vouching. 8 cit.vouch High
1.3.4.e Max Non-Invite Vouches Maximum times an account can vouch for other accounts. 250 sendvouchmax Med
1.3.4.f When Vouched Becomes a Resident When an account you vouched for becomes a Resident you earn [N] Reputation Point(s). 1 vouchrep.1 Med
1.3.4.g When Vouched Becomes Citizen When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s). 1 vouchrep.2 Med

Notes:

  1. This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.
  2. This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.

Contribution Scores (CS) Calculation

Contribution Scores - Point Totals and Calculations Table
Index Name Description/Calculation Impact
1.3.5.a Planted Seeds Score PSS Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS. High
1.3.5.b Qualifying Transaction Score (QTS) Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it. High
1.3.5.c Community Building Score (CBS) Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS. High
1.3.5.d Reputation Score (Rep) Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2. High
1.3.5.e Contribution Points (CP) [(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594 High
1.3.5.f Total Individual Contribution Score (CS) The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve). High

1.4 Reputation - Building trust in our new civilization

Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.

  1. An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.
  2. Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.
  3. Reputation has the ability to zero out any rewards.
  4. Reputation Multiplier Curve Table Visualised:

Reputationscore rankingcurve.png

Organisational Accounts: Creating an Organisation Account and Gaining Status

Contribution Scores - Organisational

Regional Accounts: Boundaries by emergence