Difference between revisions of "SEEDS New User Guide"
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|Base Points * Reputation of Flagger = Flag Points / Reputation Removed | |colspan="3"|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation). | ||
(only after reaching N (1.3.4.5.a) flag points do flags remove reputation) | |||
|High | |High | ||
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Revision as of 02:36, 27 July 2021
The SEEDS New User Guide provide the basics of participating in the SEEDS community.
Regenerative Organizing
How to contribute to co-creating new civilizations.
Becoming a Visitor, Resident and Citizen
There are three types of individual accounts in SEEDS:
- Visitors
- Residents
- Citizens
Visitors
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.
Visitor Requirements Table | |||||
---|---|---|---|---|---|
Index | Action | Description | Setting | Setting ID | Impact |
1.1.1.a | Plant Seeds | Plant [N] Seeds in the account to have an active SEEDS account | 5 | vis.plant |
Notes:
- Check your status in the Global Passport app under your username in the top left.
- The minimal planted Seeds is automatically covered by the Player who sent the invite.
- More on Planting.
Residents
Benefits
- Vouch for others so they get up to 20 Reputation Points.
- Submit Campaign and Alliance proposals.
- Receive part of the Harvest after the "Go Live" event.
Requirements
Players earn Resident status by doing the following:
Resident Requirements Table | |||||
---|---|---|---|---|---|
Index | Action | Description | Setting | Setting ID | Impact |
1.1.2.b | Plant Seeds | Plant [N] Seeds in the account | 50 | res.plant | |
1.1.2.c | Gain Reputation | Obtain at least [N] Reputation Points | 50 | res.rep.pt | |
1.1.2.d | Send Seeds | Conduct [N] transactions | 1 | res.tx | |
1.1.2.e | Refer Players | Invite Players and have at least [N] become a Visitor | 1 | res.referred |
Notes:
- Execute and monitor all of these requirements in the Global Passport app. Check your status under your username in the top left.
- To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.
- Earn 50 Reputation Points (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and Reputation Score of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.
- You can conduct transactions by sending Seeds to others.
Citizens
Benefits
- Vouch for others so they get up to 40 Reputation Points.
- Vote for proposals.
- Receive part of the Harvest after the "Go Live" event.
Requirements
The final status for Players is Citizenship status earned by doing the following:
Citizen Requirements Table | |||||
---|---|---|---|---|---|
Index | Action | Description | Setting | Setting ID | Impact |
1.1.3.a | Plant Seeds | Plant [N] Seeds in the account | 200 | cit.plant | |
1.1.3.b | Gain Reputation | Obtain a Reputation Score of at least [N] | 50 | cit.rep.sc | |
1.1.3.c | Send Seeds | Conduct [N] transactions | 5 | cit.tx | |
1.1.3.d | Refer Players | Invite Players and have at least [N] become a Visitor | 3 | cit.referred | |
1.1.3.e | Refer Players | Invite Players and have at least [N] become a Resident | 1 | cit.ref.res | |
1.1.3.e | Account Age | Have an account age of at least [N] cycles (29.5 days per cycle) | 2 | cit.age |
Notes:
- Reputation Points and Reputation Score are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.
- The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.
- You can conduct transactions by sending Seeds to others.
Contribution Scores (CS)
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.
The contributions of an account determine the Trust they receive for governance decisions (Citizens) and the share of the Harvest they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.
- Contribution Points are the basis for determining Contribution Scores. They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions.
- Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals. Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.
Contribution Scores - Individual
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:
- Planted
- Community
- Transaction
- Reputation
Planted
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.
When Players Plant Seeds they’re staking access to them in exchange for:
- An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]
- An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table).
- Becoming a Resident or Citizen.
Planting in SEEDS is similar to:
- “Staking” tokens in other blockchain protocols;
- A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;
- Banks requiring a minimum balance in order to have an account.
Transaction Quota from Planted Seeds
Transaction Quota From Planted Seeds Table | |||||
---|---|---|---|---|---|
Index | Action/Name | Description | Setting | Setting ID | Impact |
1.3.1.a | Minimum Transaction Quota | All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week. | 7 | txlimit.min | High |
1.3.1.b | Increase Transaction Quota | Plant [N] Seed(s) to increase Transaction Quota by 1 per week. | 1 | txlimit.mul | High |
Notes:
- The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them.
- A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...
Community
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.
Community Building Points Table | |||||
---|---|---|---|---|---|
Index | Action | Description | Setting | Setting ID | Impact |
1.3.2.a | Invited Resident | Players earn [N] when they invite another Player and they become a Resident. | 2 CBP | ref.cbp1.ind | Med |
1.3.2.b | Invited Citizen | Players earn [N] when they invite another Player and they become a Citizen. | 2 CBP | ref.cbp2.ind | Med |
1.3.2.c | Referred Sustainable Org | Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”. | 4 CBP | ref.org3.cbp1 | Med |
1.3.2.d | Referred Sustainable Org | Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”. | 4 CBP | ref.org3.cbp1 | Med |
1.3.2.e | Referred Sustainable Org | Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”. | 4 CBP | ref.org3.cbp1 | Med |
1.3.2.f | Local Exchange | Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle. | 1 CBP | buylocal.cbp | Med |
1.3.2.g | Support Regenerative Org. | Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle. | 2 CBP | buyregen.cbp | Med |
1.3.2.h | Support Thriving Org. | layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle. | 4 CBP | buythriv.cbp | Med |
Transaction
Reputation
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.
Web of Trust - Individual Account Vouching
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.
- Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation.
- Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.
Building Reputation - Player Vouching Table
Transaction Quota From Planted Seeds Table | |||||
---|---|---|---|---|---|
Index | Name/Action | Description | Setting/Calculation | Setting ID | Impact |
1.3.4.a | Vouch | Players can earn reputation by vouching for other humans and their singular account.. | (Status) * (Reputation Multiplier) of account vouching = Vouching Points received. | ||
1.3.4.b | Max Vouch Reputation Points | Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it. | 50 | maxvouch | High |
1.3.4.c | Resident Status Base Points | [N] = The base Vouching Points given by a Resident when vouching. | 4 | res.vouch | High |
1.3.4.d | Citizen Status Base Points | [N] = The base Vouching Points given by a Citizen when vouching. | 8 | cit.vouch | High |
1.3.4.e | Max Non-Invite Vouches | Maximum times an account can vouch for other accounts. | 250 | sendvouchmax | Med |
1.3.4.f | When Vouched Becomes a Resident | When an account you vouched for becomes a Resident you earn [N] Reputation Point(s). | 1 | vouchrep.1 | Med |
1.3.4.g | When Vouched Becomes Citizen | When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s). | 1 | vouchrep.2 | Med |
Notes:
- This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.
- This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.
Losing Reputation - Flagging and Negative Reputation
Flagging an Account provides Players a tool to police fraud and spam.
- Flagging occurs when one account uses the ‘flag’ action on another account.
- If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.
- How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).
Players lose Reputation when they vouch for an account that has been Fully Flagged.
Player Flagging Table | |||||
---|---|---|---|---|---|
Index | Name/Action | Description/Calculation | Setting/ | Setting ID | Impact |
1.3.4.5.a | Fully Flagged | Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points. | 100 | flag.thresh | High |
1.3.4.b | Flag Base Points Resident | Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points. | 10 | flag.base.r | High |
1.3.4.c | Flag Base Points Citizen | Each flag from Citizens starts at [N] flag points. | 20 | flag.base.c | High |
1.3.4.d | Flag Calculation | Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation). | High | ||
1.3.4.e | Vouched Flagged Account - Punish vouchers | Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses. | 50 | flag.vouch.p | High |
Participating in Governance
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:
- Forum engagement
- Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.
- Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.
- Contributing to a myriad other ways that help foster a healthier community.
Contribution Scores (CS) Calculation
Contribution Scores - Point Totals and Calculations Table | |||
---|---|---|---|
Index | Name | Description/Calculation | Impact |
1.3.5.a | Planted Seeds Score PSS | Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS. | High |
1.3.5.b | Qualifying Transaction Score (QTS) | Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it. | High |
1.3.5.c | Community Building Score (CBS) | Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS. | High |
1.3.5.d | Reputation Score (Rep) | Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2. | High |
1.3.5.e | Contribution Points (CP) | [(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594 | High |
1.3.5.f | Total Individual Contribution Score (CS) | The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve). | High |
1.4 Reputation - Building trust in our new civilization
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.
- An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.
- Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.
- Reputation has the ability to zero out any rewards.
- Reputation Multiplier Curve Table Visualised: