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=Biomimicry=
=Biomimicry=
The emulation of the models, systems, and elements of nature for the purpose of solving complex human problems. Living organisms have evolved well-adapted structures and materials over geological time through natural selection. Humans have looked at nature for answers to problems throughout their existence. Nature has solved engineering problems such as self-healing abilities, environmental exposure tolerance and resistance, hydrophobicity, self-assembly, and harnessing solar energy.
The emulation of the models, systems, and elements of nature for the purpose of solving complex human problems. Living organisms have evolved well-adapted structures and materials over geological time through natural selection. Humans have looked at nature for answers to problems throughout their existence. Nature has solved engineering problems such as self-healing abilities, environmental exposure tolerance and resistance, hydrophobicity, self-assembly, and harnessing solar energy.
=Biophilic design=
A concept used within the building industry to increase occupant connectivity to the natural environment through the use of direct nature, indirect nature, and space and place conditions. Used at both the building and city-scale, it is argued that this idea has health, environmental, and economic benefits for building occupants and urban environments, with few drawbacks. Although its name was coined in recent history, indicators of biophilic design have been seen in architecture from as far back as the Hanging Gardens of Babylon.


=Bioregion=
=Bioregion=
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=Circulating Supply=
=Circulating Supply=
In SEEDS, the supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts.
The supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts.


=Citizen=
=Citizen=
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[[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]]
[[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]]


=Co-Learning spaces=
=Co-Learning Spaces=
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include:
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include:
* [[#Ambassador_Academy|Ambassador Academy]]
* [[#Ambassador_Academy|Ambassador Academy]]
* [[#Renaissance_Explorers|Renaissance Explorers]]
* [[#Renaissance_Explorers|Renaissance Explorers]]
* [[#Renaissance_U|Renaissance U]]
* [[#Renaissance_U|Renaissance U]]
=Community currency
community currency might be local or be used for exchange within an online community


=Community Fund=
=Community Fund=
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=Liquid Seeds=
=Liquid Seeds=
Seeds that are able to be transacted immediately.
Seeds that are able to be transacted immediately.
=Local currency=
A currency that can be spent in a particular geographical locality at participating organizations and exchanged within an online community. Learn more at [https://en.wikipedia.org/wiki/Local_currency Local currency on Wikipedia].


=MoM DHO=
=MoM DHO=
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=Regenerative=
=Regenerative=
[[SEEDS_Glossary#Systems_thinking|Whole-systems]] processes that integrate the needs of society with the integrity of nature to restore, renew and revitalize places to become resilient and equitable ecosystems. Regeneration uses [[SEEDS_Glossary#Systems_thinking|systems thinking]], [[SEEDS_Glossary#Permaculture|permaculture]], and community development processes to design human and ecological systems. The development of regenerative design has been influenced by approaches found in the [[SEEDS_Glossary#Biomimicry|biomimicry]], [[SEEDS_Glossary#Biophilic_design|biophilic design]], [[SEEDS_Glossary#Ecological_economics|ecological economics]], [[SEEDS_Glossary#Circular_economics|circular economics]]. Regenerative design can also refer to process of designing systems such as [[SEEDS_Glossary#Restorative_justice|restorative justice]], [[SEEDS_Glossary#Rewilding|rewilding]] and [[SEEDS_Glossary#Regenerative_agriculture|regenerative agriculture]].
[[SEEDS_Glossary#Systems_thinking|Whole-systems]] processes that integrate the needs of society with the integrity of nature to restore, renew and revitalize places to become resilient and equitable ecosystems. Regeneration uses [[SEEDS_Glossary#Systems_thinking|systems thinking]], [[SEEDS_Glossary#Systems_thinking|permaculture]], and community development processes to design human and ecological systems. The development of regenerative design has been influenced by approaches found in the [[SEEDS_Glossary#Systems_thinking|biomimicry]], [[SEEDS_Glossary#Systems_thinking|biophilic design]], [[SEEDS_Glossary#Systems_thinking|ecological economics]], [[SEEDS_Glossary#Systems_thinking|circular economics]]. Regenerative design can also refer to process of designing systems such as [[SEEDS_Glossary#Systems_thinking|restorative justice]], [[SEEDS_Glossary#Systems_thinking|rewilding]] and [[SEEDS_Glossary#Systems_thinking|regenerative agriculture]].


=Regenerative agriculture=
=Regenerative agriculture=
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=Regenerative development=
=Regenerative development=
Application of regenerative principles to place-based restoration and development. See [https://www.regenlive.org/what-is-regenerative What is regenerative?] for regenerative development criteria at the [https://www.regenlive.org Regenerative Living Institute]. The diagram below distinguishes development that is regenerative (green, on the right) from degenerative (red, on the left).<br>
Application of regenerative principles to place-based restoration and development. [[File:Regenerative.jpg|200px|thumb|right|A diagram of what is regenerative development by the Regenesis Group]]
[[File:Regeneration.jpg|800px|A diagram of what is regenerative development by the Regenesis Group]]


=Renaissance Explorers=
=Renaissance Explorers=
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# Reputation has the ability to zero out any rewards.
# Reputation has the ability to zero out any rewards.
# Reputation Multiplier Curve Table Visualised:
# Reputation Multiplier Curve Table Visualised:
[[File:Reputationscore rankingcurve.png|800px]]
[[File:Reputationscore rankingcurve.png]]


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{| class="wikitable"

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