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=Biomimicry= | =Biomimicry= | ||
The emulation of the models, systems, and elements of nature for the purpose of solving complex human problems. Living organisms have evolved well-adapted structures and materials over geological time through natural selection. Humans have looked at nature for answers to problems throughout their existence. Nature has solved engineering problems such as self-healing abilities, environmental exposure tolerance and resistance, hydrophobicity, self-assembly, and harnessing solar energy. | The emulation of the models, systems, and elements of nature for the purpose of solving complex human problems. Living organisms have evolved well-adapted structures and materials over geological time through natural selection. Humans have looked at nature for answers to problems throughout their existence. Nature has solved engineering problems such as self-healing abilities, environmental exposure tolerance and resistance, hydrophobicity, self-assembly, and harnessing solar energy. | ||
=Bioregion= | =Bioregion= | ||
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=Circulating Supply= | =Circulating Supply= | ||
The supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts. | |||
=Citizen= | =Citizen= | ||
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[[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]] | [[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]] | ||
=Co-Learning | =Co-Learning Spaces= | ||
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include: | Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include: | ||
* [[#Ambassador_Academy|Ambassador Academy]] | * [[#Ambassador_Academy|Ambassador Academy]] | ||
* [[#Renaissance_Explorers|Renaissance Explorers]] | * [[#Renaissance_Explorers|Renaissance Explorers]] | ||
* [[#Renaissance_U|Renaissance U]] | * [[#Renaissance_U|Renaissance U]] | ||
=Community Fund= | =Community Fund= | ||
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=Liquid Seeds= | =Liquid Seeds= | ||
Seeds that are able to be transacted immediately. | Seeds that are able to be transacted immediately. | ||
=MoM DHO= | =MoM DHO= | ||
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=Regenerative= | =Regenerative= | ||
[[SEEDS_Glossary#Systems_thinking|Whole-systems]] processes that integrate the needs of society with the integrity of nature to restore, renew and revitalize places to become resilient and equitable ecosystems. Regeneration uses [[SEEDS_Glossary#Systems_thinking|systems thinking]], [[SEEDS_Glossary# | [[SEEDS_Glossary#Systems_thinking|Whole-systems]] processes that integrate the needs of society with the integrity of nature to restore, renew and revitalize places to become resilient and equitable ecosystems. Regeneration uses [[SEEDS_Glossary#Systems_thinking|systems thinking]], [[SEEDS_Glossary#Systems_thinking|permaculture]], and community development processes to design human and ecological systems. The development of regenerative design has been influenced by approaches found in the [[SEEDS_Glossary#Systems_thinking|biomimicry]], [[SEEDS_Glossary#Systems_thinking|biophilic design]], [[SEEDS_Glossary#Systems_thinking|ecological economics]], [[SEEDS_Glossary#Systems_thinking|circular economics]]. Regenerative design can also refer to process of designing systems such as [[SEEDS_Glossary#Systems_thinking|restorative justice]], [[SEEDS_Glossary#Systems_thinking|rewilding]] and [[SEEDS_Glossary#Systems_thinking|regenerative agriculture]]. | ||
=Renaissance Explorers= | =Renaissance Explorers= | ||
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# Reputation has the ability to zero out any rewards. | # Reputation has the ability to zero out any rewards. | ||
# Reputation Multiplier Curve Table Visualised: | # Reputation Multiplier Curve Table Visualised: | ||
[[File:Reputationscore rankingcurve.png | [[File:Reputationscore rankingcurve.png]] | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|} | |} | ||
=Reward Depreciation= | =Reward Depreciation= | ||
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[[File:Resident_reward.png]] | [[File:Resident_reward.png]] | ||
[[File:Citizen_reward.png]] | [[File:Citizen_reward.png]] | ||
=Samara= | =Samara= | ||
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Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens. | Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens. | ||
=Trust Token= | |||
=Trust | |||
SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story. | SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story. | ||
=Unity (Consensus)= | =Unity (Consensus)= | ||
The threshold of agreement that needs to be reached for a proposal or referendum to pass. | The threshold of agreement that needs to be reached for a proposal or referendum to pass. |