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=Badges=
=Badges=
Badges help members create new methods of acknowledging and distributing rights, information and value. They give various rights, abilities, and rewards to members who hold them. The design space for badges is expansive and SEEDS offers members the tools needed to create and issue such badges.
Badges help Players create new methods of acknowledging and distributing rights, information and value. They give various rights, abilities, and rewards to Players who hold them. The design space for badges is expansive and SEEDS offers Players the tools needed to create and issue such badges.
How to secure a badge:
# Go to dho.hypha.earth and login with your SEEDS account name and private key
# Select the 'hamburger menu' (three horizontal bars) in the top left and select 'Badges' under 'Agreements'
# Find the badge you're seeking and select 'Apply'.
# Write a 50-100 word description, the start date ('start phase, choosing at least two weeks ahead to allow time for people to vote you in) and length of time you'd like to have the badge ('number of periods', where each period is a lunar cycle of 30 days); select 'Save draft'; then 'Propose' at the next screen.
# Ask for everyone to vote for you, including here: https://discord.com/channels/722537361480613950/758682282663477279/935851737166782485.
# Track your progress at Badge-assignments under 'Proposals'. You need 80% endorsement and 20% quorum ('voted').


=Better-Than-Free=
=Better-Than-Free=
Accounts build their Contribution Score (and increase their Harvest) through transacting as opposed to being charged fees. So, not only are transactions free, but they are “better-than-free” because you can earn more Seeds for engaging in and supporting the Seeds marketplace.
Accounts build their Contribution Score (and increase their Harvest) through transacting as opposed to being charged fees. So, not only are transactions free, but they are “better-than-free” because you can earn more Seeds for engaging in and supporting the Seeds marketplace.
=Biomimicry=
The emulation of the models, systems, and elements of nature for the purpose of solving complex human problems. Living organisms have evolved well-adapted structures and materials over geological time through natural selection. Humans have looked at nature for answers to problems throughout their existence. Nature has solved engineering problems such as self-healing abilities, environmental exposure tolerance and resistance, hydrophobicity, self-assembly, and harnessing solar energy.
=Biophilic design=
A concept used within the building industry to increase occupant connectivity to the natural environment through the use of direct nature, indirect nature, and space and place conditions. Used at both the building and city-scale, it is argued that this idea has health, environmental, and economic benefits for building occupants and urban environments, with few drawbacks. Although its name was coined in recent history, indicators of biophilic design have been seen in architecture from as far back as the Hanging Gardens of Babylon.


=Bioregion=
=Bioregion=
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=Campaign=
=Campaign=
Promotions for giving Seeds to communities and rewarding people for being part of the creation of a healthier society. People are gifted Seeds for educating others and doing good deeds.
Promotions for giving Seeds to communities and rewarding people for being part of the creation of a healthier society. People are gifted Seeds for educating others and doing good deeds.
=Circular economy=
An economy that uses a systems-focused approach and involves industrial processes and economic activities that are restorative or regenerative by design, enable resources used in such processes and activities to maintain their highest value for as long as possible, and aim for the elimination of waste through the superior design of materials, products, and systems (including business models).


=Circulating Supply=
=Circulating Supply=
In SEEDS, the supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts.
The supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts.


=Citizen=
=Citizen=
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[[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]]
[[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]]


=Co-Learning spaces=
=Co-Learning Spaces=
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include:
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include:
* [[#Ambassador_Academy|Ambassador Academy]]
* [[#Ambassador_Academy|Ambassador Academy]]
* [[#Renaissance_Explorers|Renaissance Explorers]]
* [[#Renaissance_Explorers|Renaissance Explorers]]
* [[#Renaissance_U|Renaissance U]]
* [[#Renaissance_U|Renaissance U]]
=Community currency
community currency might be local or be used for exchange within an online community


=Community Fund=
=Community Fund=
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=Contribution/Contribution Score=
=Contribution/Contribution Score=
This score is the combined total of all other scores (Planted Seeds Score, Transaction Score, Reputation Score, Community Building Score, etc.) that make up an account’s total contributions.
This score is the combined total of all other scores (Planted Seeds Score, Transaction Score, Reputation Score, Community Building Score, etc.) that make up an account’s total contributions.
Contribution Scores (CS) (0-99) track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions.
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.
[[Contribution Score Categories]]


=Conviction Voting=
=Conviction Voting=
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=Cycle=
=Cycle=
A lunar cycle. 29.5 days. This is the most referred unit of time in SEEDS.
A lunar cycle. 29.5 days.


=DAO (Decentralized Autonomous Organization)=
=DAO (Decentralized Autonomous Organization)=
An entity with no central leadership. Decisions are made from the bottom-up, governed by a community organized around a specific set of rules enforced on a blockchain. DAOs are internet-native organizations collectively owned and managed by their members. Wikipedia defines DAO (Decentralized Autonomous Organization) as an organization represented by rules encoded as a transparent computer program, controlled by the organization members, and not influenced by a central government. As the rules are embedded into the code, no managers are needed, thus removing any bureaucracy or hierarchy hurdles. SEEDS utilizes a human-centric version of DAO known as [[#DHO_.28Decentralized_Human_Organization.29|DHO (Decentralized_Human_Organization).]]
An entity with no central leadership. Decisions get made from the bottom-up, governed by a community organized around a specific set of rules enforced on a blockchain. DAOs are internet-native organizations collectively owned and managed by their members. SEEDS utilizes a human-centric version of DAO known as [[#DHO_.28Decentralized_Human_Organization.29|DHO (Decentralized_Human_Organization).]]


=DAC (Decentralized Autonomous Corporation)=
=DAC (Decentralized Autonomous Corporation)=
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=DHO Regional (R-DHO) - Regional Decentralized Holonic Organisation=
=DHO Regional (R-DHO) - Regional Decentralized Holonic Organisation=
The R-DHO is the regional equivalent to the G-DHO. Each Citizen belongs to a R-DHO for their local community. This is used to finance local projects and evolve local governance processes.
The R-DHO is the regional equivalent to the G-DHO. Each Citizen belongs to a R-DHO for their local community. This is used to finance local projects and evolve local governance processes.
=Ecological economics=
A transdisciplinary and an interdisciplinary field of academic research addressing the interdependence and coevolution of human economies and natural ecosystems, both intertemporally and spatially.By treating the economy as a subsystem of Earth's larger ecosystem, and by emphasizing the preservation of natural capital, the field of ecological economics is differentiated from environmental economics, which is the mainstream economic analysis of the environment.
=Exchanges (as in 'Buy Seeds on exchanges')=
=Exchanges (as in 'Buy Seeds on exchanges')=
Seeds may be offered up for exchange on a number of platforms that facilitate the conversion and trade of a wide variety of assets. You can buy and sell Seeds on these exchanges.
Seeds may be offered up for exchange on a number of platforms that facilitate the conversion and trade of a wide variety of assets. You can buy and sell Seeds on these exchanges.
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=Growing=
=Growing=
The term used to describe the minting process of generating new Seeds. At the same time, Bitcoin uses an energy-intensive “mining” process. Eosio (the protocol under SEEDS) is 64000 times more energy efficient as it uses a different protocol to Bitcoin to secure the network. eosio2 which came out at the beginning of 2020 is an additional 16 times more efficient.
The term used to describe the minting process of generating new Seeds. At the same time, Bitcoin uses an energy-intensive “mining” process. Eosio (the protocol under SEEDS) is 64000 times more energy efficient as it uses a different protocol to Bitcoin to secure the network. eosio2 which came out at the beginning of 2020 is an additional 16 times more efficient.
=Gylanic=
A social system based on equality of women and men. Coined by [https://en.wikipedia.org/wiki/Riane_Eisler Riane Eisler] in [https://en.wikipedia.org/wiki/The_Chalice_and_the_Blade The Chalice and the Blade] - ''"Gy derives from the Greek root word gyne, or “woman.” An derives from andros, or “man.” The letter l between the two has a double meaning. In English, it stands for the linking of both halves of humanity, rather than, as in androcracy, their ranking. In Greek, it derives from the verb lyein or lyo, which in turn has a double meaning: to solve or resolve (as in analysis) and to dissolve or set free (as in catalysis). In this sense, the letter l stands for the resolution of our problems through the freeing of both halves of humanity from the stultifying and distorting rigidity of roles imposed by the domination hierarchies inherent in androcratic systems."''
=Harvest=
=Harvest=
The process by which new Seeds are algorithmically created and distributed to the whole ecosystem. The Harvest produces the new Seeds that participants earn for contributing to SEEDS. Once the community approves the [[#Go_Live|Go Live]] event and Seeds begin to stabalise, the distribution of Seeds will go through the Harvest.
The process by which new Seeds are algorithmically created and distributed to the whole ecosystem. The Harvest produces the new Seeds that participants earn for contributing to SEEDS. Once the community approves the [[#Go_Live|Go Live]] event and Seeds begin to stabalise, the distribution of Seeds will go through the Harvest.
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=Liquid Seeds=
=Liquid Seeds=
Seeds that are able to be transacted immediately.
Seeds that are able to be transacted immediately.
=Local currency=
A currency that can be spent in a particular geographical locality at participating organizations and exchanged within an online community. Learn more at [https://en.wikipedia.org/wiki/Local_currency Local currency on Wikipedia].


=MoM DHO=
=MoM DHO=
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=Peer-to-Peer Exchanges=
=Peer-to-Peer Exchanges=
Where the people of SEEDS exchange their various currencies directly with each other as opposed to through centralized exchanges. I.e. Bob can trade Joe 100 USD for 100 Seeds by sending Joe 100 USD directly to his bank account. This is mediated by escrowed smart contracts.
Where the people of SEEDS exchange their various currencies directly with each other as opposed to through centralized exchanges. I.e. Bob can trade Joe 100 USD for 100 Seeds by sending Joe 100 USD directly to his bank account. This is mediated by escrowed smart contracts.
=Permaculture=
An approach to land management and settlement design that adopts arrangements observed in flourishing natural ecosystems. It includes a set of design principles derived using whole-systems thinking. It applies these principles in fields such as regenerative agriculture, town planning, rewilding, and community resilience. Permaculture originally came from "permanent agriculture", but was later adjusted to mean "permanent culture", incorporating social aspects.
=Planted Seeds=
=Planted Seeds=
Staked, locked away, similar to a “term deposit”. When Seeds are Planted, accounts restrict their access to them in exchange for a higher Contribution Score and increased bandwidth for transactions. This ensures that people who are using the network are financially committed to the network.
Staked, locked away, similar to a “term deposit”. When Seeds are Planted, accounts restrict their access to them in exchange for a higher Contribution Score and increased bandwidth for transactions. This ensures that people who are using the network are financially committed to the network.
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# [[#Alliance|Alliance]] proposals are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.
# [[#Alliance|Alliance]] proposals are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.


=Regenerative=
=Regenerative Design=
[[SEEDS_Glossary#Systems_thinking|Whole-systems]] processes that integrate the needs of society with the integrity of nature to restore, renew and revitalize places to become resilient and equitable ecosystems. Regeneration uses [[SEEDS_Glossary#Systems_thinking|systems thinking]], [[SEEDS_Glossary#Permaculture|permaculture]], and community development processes to design human and ecological systems. The development of regenerative design has been influenced by approaches found in the [[SEEDS_Glossary#Biomimicry|biomimicry]], [[SEEDS_Glossary#Biophilic_design|biophilic design]], [[SEEDS_Glossary#Ecological_economics|ecological economics]], [[SEEDS_Glossary#Circular_economics|circular economics]]. Regenerative design can also refer to process of designing systems such as [[SEEDS_Glossary#Restorative_justice|restorative justice]], [[SEEDS_Glossary#Rewilding|rewilding]] and [[SEEDS_Glossary#Regenerative_agriculture|regenerative agriculture]].
A process-oriented whole systems approach to design. The term "regenerative" describes processes that restore, renew or revitalize their own sources of energy and materials. Regenerative design uses whole systems thinking to create resilient and equitable systems that integrate the needs of society with the integrity of nature.
 
=Regenerative agriculture=
A conservation and rehabilitation approach to food and farming systems. It focuses on topsoil regeneration, increasing biodiversity,[1] improving the water cycle,[2] enhancing ecosystem services, supporting biosequestration,[3] increasing resilience to climate change, and strengthening the health and vitality of farm soil.
 
=Regenerative development=
Application of regenerative principles to place-based restoration and development. See [https://www.regenlive.org/what-is-regenerative What is regenerative?] for regenerative development criteria at the [https://www.regenlive.org Regenerative Living Institute]. The diagram below distinguishes development that is regenerative (green, on the right) from degenerative (red, on the left).<br>
[[File:Regeneration.jpg|800px|A diagram of what is regenerative development by the Regenesis Group]]


=Renaissance Explorers=
=Renaissance Explorers=
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=Reputation Score=
=Reputation Score=
Total [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are added and ranked on a scale of 0-99 amongst all other Residents and Citizens to determine [[SEEDS_Glossary#Reputation_Score|Reputation Score]].
Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve and given a relative multiplier of 0-2 (see Reputation Multiplier Curve Table). This means that if an account has a multiplier of 0, then it will earn no rewards - regardless of the other scores. Likewise, if an account has a multiplier of 2, it will earn double the rewards it would have if it maintained a multiplier of 1 (which is the mean).


# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.
[[File:Reputationscore rankingcurve.png]]
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.
# Reputation has the ability to zero out any rewards.
# Reputation Multiplier Curve Table Visualised:
[[File:Reputationscore rankingcurve.png|800px]]


{| class="wikitable"
{| class="wikitable"
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|-
|-
|}
|}
=Restorative justice=
An approach to justice where one of the responses to a crime is to organize a meeting between the victim and the offender, sometimes with representatives of the wider community. The goal is for them to share their experience of what happened, to discuss who was harmed by the crime and how, and to create a consensus for what the offender can do to repair the harm from the offense. This may include a payment of money given from the offender to the victim, apologies and other amends, and other actions to compensate those affected and to prevent the offender from causing future harm.


=Reward Depreciation=
=Reward Depreciation=
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[[File:Resident_reward.png]]
[[File:Resident_reward.png]]
[[File:Citizen_reward.png]]
[[File:Citizen_reward.png]]
=Rewilding=
Conservation efforts aimed at restoring and protecting natural processes and wilderness areas. This may include providing connectivity between such areas, and protecting or reintroducing apex predators and keystone species.


=Samara=
=Samara=
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=Sow (as in 'Sow your Seeds')=
=Sow (as in 'Sow your Seeds')=
You “Sow Seeds” when you invite new people to join SEEDS by sending them Seeds. If they become Residents and Citizens, you earn more Seeds, which may be greater than the number of Seeds you sowed to invite them. In this way, it’s very much like sowing seeds - where some seeds may not sprout to bear fruit, while those that do return your seeds in greater abundance. By requiring people to send their Seeds to invite another person, you’re invested in that person becoming a Resident, and you’re limited in how many invites you can send.
You “Sow Seeds” when you invite new people to join SEEDS by sending them Seeds. If they become Residents and Citizens, you earn more Seeds, which may be greater than the number of Seeds you sowed to invite them. In this way, it’s very much like sowing seeds - where some seeds may not sprout to bear fruit, while those that do return your seeds in greater abundance. By requiring people to send their Seeds to invite another person, you’re invested in that person becoming a Resident, and you’re limited in how many invites you can send.
=Systems thinking=
The interdisciplinary study of systems, i.e. cohesive groups of interrelated, interdependent parts that can be natural or human-made. Every system is bounded by space and time, influenced by its environment, defined by its structure and purpose, and expressed through its functioning. A system may be more than the sum of its parts if it expresses synergy or emergent behavior.


=Tokens=
=Tokens=
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Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens.
Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens.


=Transition model=
=Trust Token=
Grassroot community projects that aim to increase self-sufficiency to reduce the potential effects of peak oil, climate destruction, and economic instability. In 2006, the founding of Transition Town Totnes in the United Kingdom became an inspiration for other groups to form. The Transition Network charity was founded in early 2007 to support these projects. A number of the groups are officially registered with the Transition Network. Transition initiatives have been started in locations around the world, with many located in the United Kingdom and others in Europe, North America and Australia.
 
=Trust token=
SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story.
SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story.
=Unity (Consensus)=
=Unity (Consensus)=
The threshold of agreement that needs to be reached for a proposal or referendum to pass.
The threshold of agreement that needs to be reached for a proposal or referendum to pass.

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