Difference between revisions of "Glossary"
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=Existential Flexibility= | =Existential Flexibility= | ||
The capacity to initiate an extreme disruption to a business model or strategic course in order to more effectively advance a [[#Just_Cause|Just Cause]]. | The capacity to initiate an extreme disruption to a business model or strategic course in order to more effectively advance a [[#Just_Cause|Just Cause]]. ''Source: The Infinite Game by Simon Sinek.'' | ||
=Just Cause= | =Just Cause= | ||
A specific vision of a future state that does not yet exist; a future state so appealing that people are willing to make sacrifices in order to help advance toward that vision. | A specific vision of a future state that does not yet exist; a future state so appealing that people are willing to make sacrifices in order to help advance toward that vision. ''Source: The Infinite Game by Simon Sinek.'' |
Revision as of 23:17, 27 August 2021
Adjacent Possible
The space right next to what we think is possible. The network of ideas and practices at the edge of our reach, limited by our current capabilities, but where innovation can be born. In order to increase our potential for growth and innovation, we increase the networks of ideas, practices, and people to which we are exposed. We increase our adjacent possible. We grow our adjacent possible through commonplacing.
Commonplacing
The art and science of creating a space to collect others’ ideas, knowledge, observation, and art for future reference, reflection, and adaptation.
Existential Flexibility
The capacity to initiate an extreme disruption to a business model or strategic course in order to more effectively advance a Just Cause. Source: The Infinite Game by Simon Sinek.
Just Cause
A specific vision of a future state that does not yet exist; a future state so appealing that people are willing to make sacrifices in order to help advance toward that vision. Source: The Infinite Game by Simon Sinek.