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The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community.
The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:
 
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]




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'''Benefits'''
'''Benefits'''
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].
* Submit [[#Campaign.2C_Alliance_and_Funding_Proposals|Campaign and Alliance proposals]].
* Submit Campaign and Alliance proposals.
* Receive part of the [[SEEDS_Glossary#Harvest|Harvest]] after the [[SEEDS_Glossary#Go_Live|Go Live]] event.
* Receive part of the Harvest after the "Go Live" event.


'''Requirements'''
'''Requirements'''
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<blockquote>Notes:
<blockquote>Notes:
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.
# To earn Seeds to Plant, review offers in [[Currently Active Campaigns to Gain Seeds]] or on the campaigns_growing_the_renaissance channel on the SEEDS Discord.
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.</blockquote>
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.</blockquote>
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'''Benefits'''
'''Benefits'''
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].
* Vote for [[#Campaign.2C_Alliance_and_Funding_Proposals|Campaign and Alliance proposals]].
* Vote for proposals.
* Receive part of the [[SEEDS_Glossary#Harvest|Harvest]] after the [[SEEDS_Glossary#Go_Live|Go Live]] event.
* Receive part of the Harvest after the "Go Live" event.


'''Requirements'''
'''Requirements'''
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# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.
# You can conduct transactions by sending Seeds to others.
# You can conduct transactions by sending Seeds to others.</blockquote>
# See [[SEEDS Changemaker Guide]] to join a support program to become a Citizen.</blockquote>


==Contribution Scores (CS)==
==Contribution Scores (CS)==
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=Regenerative Governance - How We Evolve and Decide Together=
=Regenerative Governance - How We Evolve and Decide Together=
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability?
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today.


==Citizen Governance==
==Citizen Governance==
 
==Trust Tokens Distribution and Design==
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment.
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds).
# Only Citizens hold the right to submit a Referendum Proposal (change the game).
 
'''Regional and Global Governance'''
* The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole. It's also called the SEEDS Coop.
* Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate.
* SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO.
* While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments.
* The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.
 
==Trust Tokens Distribution==
 
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.
 
{| class="wikitable"
!colspan="6"|Trust Token Distribution Table
|-
|'''Index'''
|'''Name'''
|'''Description'''
|'''Setting'''
|'''Setting ID'''
|'''Impact'''
|-
|2.2.a
|Global Trust Token Distribution
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''
|
|
|High
|-
|2.2.b
|Regional Trust Token Distribution
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''
|
|
|High
|-
|}
 
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.
 
==Voting Cycle & Trust Depreciation==
==Voting Cycle & Trust Depreciation==


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==Voting Rewards==
==Voting Rewards==


Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle, for voting at all a Citizen will still gain some reputation.


==Quorum and Unity Thresholds for Referendums Table==
==Staking Seeds for Proposals==
==Staking Seeds for Proposals==
 
==Referendums==
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.
 
==Campaign, Alliance and Funding Proposals==
==Campaign, Alliance and Funding Proposals==
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.
===Campaign Proposals===
'''Invite Campaigns'''
* Any Resident or Citizen may apply to run an invite campaign.
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account.
Invite Campaign proposals have the following parameters:
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.
# Total Seeds requested.
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.
'''Canceling an Invite Campaign'''
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.
# The winning account can cancel the campaign any time.
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.
'''Private Invite Campaigns'''
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.
{| class="wikitable"
!colspan="6"|Funding/Invite Campaign Proposals Governance Table
|-
|'''Index'''
|'''Name'''
|'''Description/Calculation'''
|'''Setting'''
|'''Setting ID'''
|'''Impact'''
|-
|
|Staking Requirement
|[N] % of requested Seeds
|2.5
|prop.cmp.pct
|High
|-
|
|Staking Requirement Max
|[N] Seeds max
|75,000
|prop.cmp.cap
|
|-
|
|Support Level Calculation
|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.
|75,000
|prop.cyc.qb
|High
|-
|
|Calculating Support Level Requirement
|colspan="2"|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''
|quorum.base
|High
|-
|
|Quorum Requirement Min
|Minimum [N]%
|7
|quor.min.pct
|
|-
|
|Quorum Requirement Max
|Maximum [N]%
|40
|quor.max.pct
|
|-
|
|Unity Requirement
|[N]% Proportion of Trust Tokens in Favour vs Against
|90
|propmajority
|High
|-
|
|Unity Calculation
|colspan="3"|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''
|High
|-
|
|Payout Schedule Min Cycles
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)
|3
|
|High
|-
|
|Payout Schedule Max Cycles
|Minimum [N] cycles.
|24
|
|High
|-
|
|Payout Schedule Max Cycle Payout
|Maximum [N]% on the first payout or any subsequent cycle.
|25
|
|High
|-
|}
===Alliance Proposals===
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account.
{| class="wikitable"
!colspan="6"|Alliance Proposals Governance Table
|-
|'''Index'''
|'''Name'''
|'''Description/Calculation'''
|'''Setting'''
|'''Setting ID'''
|'''Impact'''
|-
|
|Staking Requirement
|[N] % of requested Seeds
|1
|prop.al.pct
|High
|-
|
|Staking Requirement Max
|[N] Seeds max
|15,000
|prop.al.cap
|
|-
|
|Support Level Requirement
|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.
|75,000
|prop.cyc.qb
|High
|-
|
|Support Level Calculation
|colspan="2"|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''
|quorum.base
|High
|-
|
|Unity Requirement
|[N]% Proportion of Trust Tokens in Favour vs Against
|90
|propmajority
|High
|-
|
|Unity Calculation
|colspan="3"|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''
|High
|-
|}
==Voting on Campaigns==
'''Requirements for Campaigns to be voted in'''
* Quorum of votes needed for each Campaign to pass = 1 divided by the # of Campaigns. Example: With 10 Campaigns, a Campaign needs at least 10% of the votes to pass.
* At least 90% of the votes being For versus Against.
'''Trust Tokens to be used for voting'''
* The number of [[SEEDS_Glossary#Trust_Tokens|Trust Tokens]] you are given to vote with for each voting cycle is the same as your [[SEEDS_Glossary#Contribution_Score|Contribution Score]] which is prominently displayed at the top of your [[SEEDS_Glossary#Global_Passport|Global Passport]].
'''Pre-Cast Voting and Weighted Voting'''
# Go to your [[SEEDS_Glossary#Global_Passport|Global Passport]] and select 'Vote' at the bottom right.
# On the Campaigns screen that follows, you can view all Campaigns by scrolling down, and [[SEEDS_Glossary#Pre-Cast_Vote|Pre-Cast Vote]] For, Against or Abstain for each Campaign while on the same screen. You can also select 'View details' to learn more about a particular Campaign, however a bug is presently preventing user from Pre-Cast Voting within a Campaign profile.
# Once you have Pre-Cast Voted for all the Campaigns, you are then able to distribute your Trust Tokens via a slider as a practice of [[SEEDS_Glossary#Pre-Cast_Vote|Weighted Voting]], allowing you to prioritize your support, whether for or against a Campaign. For instance, if you have 50 Trust Tokens, you can choose to invest all 50 in favor of or against one project, or distribute evenly.
<blockquote>Notes:
# If a Campaign has a requirement of 10% of the votes to pass and you notice that it already has 30% of the votes and 95% For vs Against, you may want to use your votes on a different Campaign that isn't already likely to be voted in.
# Once you have completed Pre-Casting, you cannot change your Pre-Cast decisions. One work around is to use [[SEEDS_Glossary#Light_Wallet|Light Wallet]] to do so.</blockquote>
==Viewing Campaigns on the Blockchain==
# Go to [https://telos.bloks.io/account/funds.seeds https://telos.bloks.io/account/funds.seeds]
# Go to <Contract>
# Go to props
# Copy the entire table in an spreadsheet. Under fund, you find Campaign Proposals marked as “gift.seeds” and Alliance share proposals under “allies.seeds”. You can also filter according to the status (rejected/ open/passed / evaluate)
==Distrusting and Needs Improvement==
==Distrusting and Needs Improvement==
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.
==Proposal Lifecycles==
==Proposal Lifecycles==
==Intrinsic and extrinsic incentives over punishments==
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==
==Evolution of Decentralized Governance==
==Player Activated Hard Fork==


==Constitutional Guardians (Previously Stewards)==


Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=
==The Economics of SEEDS==
==Harvest Distribution==
==Calculating an Accounts Share of the Harvest==
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==
==Escrowed Seeds Release Schedule==


# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]
=Regenerative Economics - How We Create Future Possibilities=
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]
==Better-Than-Free | The People’s Economy==
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]
==Circular and Regional Economies==
# Issue a State of Emergency (19/21 signers required).
==New Economic Possibilities (Global)==
==New Economic Possibilities (Regional)==
==Retirement Plan / Safety Switch==


=Prototypes, Pilots and Experiments=
=Appendix=
==Tools for the Regenerative Renaissance (Civilization Building Tools)==


==[[SEEDS Tool Ideas]]==
==[[SEEDS FAQ]]==


=Appendix=
An expanding and continually evolving suite of decentralised and transparent tools:
* Mobile and web applications to interact with seeds;
* Organisational and governance tools to coordinate at various scales;
* Sense-making tools;
* Decision-making tools;
* Economic tools;
* Banking & finance tools.


==Foundational Apps==
===Foundational Apps===


===Global Passport===
====Global Passport====
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.
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* A wallet section for all your economic actions.  
* A wallet section for all your economic actions.  


===Light Wallet===
====Light Wallet====
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:
* Basic and advanced wallets.
* Basic and advanced wallets.
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* Setup your storefront, marketstall, or business on SEEDS to accept payments.
* Setup your storefront, marketstall, or business on SEEDS to accept payments.


==Financial and Economic apps==
==+Financial and Economic apps==+


===Regen DEX (Decentralised Exchange) / Seeds Swap===
====Regen DEX (Decentralised Exchange) / Seeds Swap====
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.


===Peer Swaps===
====Peer Swaps====
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).


==Organisational and Governance Apps==
===Organisational and Governance Apps===


===DHO’s (Decentralised Holonic Organisms)===
====DHO’s (Decentralised Holonic Organisms)====
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:
* contribution accounting for fair value distribution;  
* contribution accounting for fair value distribution;  

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