Editing SEEDS Glossary
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
=Ambassador Academy= | =Ambassador Academy= | ||
A | A place to help Players understand the basic fundamentals of the game and be prepared to set up pilots in their communitie and organisations. | ||
=Badges= | =Badges= | ||
Badges help | Badges help Players create new methods of acknowledging and distributing rights, information and value. They give various rights, abilities, and rewards to Players who hold them. The design space for badges is expansive and SEEDS offers Players the tools needed to create and issue such badges. | ||
=Better-Than-Free= | =Better-Than-Free= | ||
Accounts build their Contribution Score (and increase their Harvest) through transacting as opposed to being charged fees. So, not only are transactions free, but they are “better-than-free” because you can earn more Seeds for engaging in and supporting the Seeds marketplace. | Accounts build their Contribution Score (and increase their Harvest) through transacting as opposed to being charged fees. So, not only are transactions free, but they are “better-than-free” because you can earn more Seeds for engaging in and supporting the Seeds marketplace. | ||
=Bioregion= | =Bioregion= | ||
Line 36: | Line 23: | ||
=Campaign= | =Campaign= | ||
Promotions for giving Seeds to communities and rewarding people for being part of the creation of a healthier society. People are gifted Seeds for educating others and doing good deeds. | Promotions for giving Seeds to communities and rewarding people for being part of the creation of a healthier society. People are gifted Seeds for educating others and doing good deeds. | ||
=Circulating Supply= | =Circulating Supply= | ||
The supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts. | |||
=Citizen= | =Citizen= | ||
The type of individual account in SEEDS | The type of individual account in SEEDS which enables the most abilities: | ||
* Vote for [[#Campaign.2C_Alliance_and_Funding_Proposals|Campaign and Alliance proposals]]. | * Vote for [[#Campaign.2C_Alliance_and_Funding_Proposals|Campaign and Alliance proposals]]. | ||
* Receive part of the [[SEEDS_Glossary#Harvest|Harvest]] after the [[SEEDS_Glossary#Go_Live|Go Live]] event. | * Receive part of the [[SEEDS_Glossary#Harvest|Harvest]] after the [[SEEDS_Glossary#Go_Live|Go Live]] event. | ||
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]]. | * Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]]. | ||
[[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]] | [[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]] | ||
=Co-Learning | =Co-Learning Spaces= | ||
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include: | Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include: | ||
* [[#Ambassador_Academy|Ambassador Academy]] | * [[#Ambassador_Academy|Ambassador Academy]] | ||
* [[#Renaissance_Explorers|Renaissance Explorers]] | * [[#Renaissance_Explorers|Renaissance Explorers]] | ||
* [[#Renaissance_U|Renaissance U]] | * [[#Renaissance_U|Renaissance U]] | ||
=Conscious Currency= | =Conscious Currency= | ||
Line 72: | Line 49: | ||
=Contribution/Contribution Score= | =Contribution/Contribution Score= | ||
This score is the combined total of all other scores (Planted Seeds Score, Transaction Score, Reputation Score, Community Building Score, etc.) that make up an account’s total contributions. | This score is the combined total of all other scores (Planted Seeds Score, Transaction Score, Reputation Score, Community Building Score, etc.) that make up an account’s total contributions. | ||
=Conviction Voting= | =Conviction Voting= | ||
Line 90: | Line 57: | ||
=Cryptocurrency= | =Cryptocurrency= | ||
A digital currency in which encryption techniques are used to regulate the generation of units of currency and verify the transfer of funds, operating independently of a central bank. | A digital currency in which encryption techniques are used to regulate the generation of units of currency and verify the transfer of funds, operating independently of a central bank. | ||
=DAO (Decentralized Autonomous Organization)= | =DAO (Decentralized Autonomous Organization)= | ||
An entity with no central leadership. Decisions | An entity with no central leadership. Decisions get made from the bottom-up, governed by a community organized around a specific set of rules enforced on a blockchain. DAOs are internet-native organizations collectively owned and managed by their members. SEEDS utilizes a human-centric version of DAO known as [[#DHO_.28Decentralized_Human_Organization.29|DHO (Decentralized_Human_Organization).]] | ||
=DAC (Decentralized Autonomous Corporation)= | =DAC (Decentralized Autonomous Corporation)= | ||
A subgroup of [[#DAO_.28Decentralized_Autonomous_Organization.29|DAOs (Decentralized Autonomous Organization)]] except that a DAC pays dividends. There is a concept of shares in a DAC which are purchaseable and tradeable in some fashion, and those shares potentially entitle their holders to continual receipts based on the DAC’s success. | A subgroup of [[#DAO_.28Decentralized_Autonomous_Organization.29|DAOs (Decentralized Autonomous Organization)]] except that a DAC pays dividends. There is a concept of shares in a DAC which are purchaseable and tradeable in some fashion, and those shares potentially entitle their holders to continual receipts based on the DAC’s success. | ||
=Delegate= | =Delegate= | ||
Line 120: | Line 78: | ||
=DHO Regional (R-DHO) - Regional Decentralized Holonic Organisation= | =DHO Regional (R-DHO) - Regional Decentralized Holonic Organisation= | ||
The R-DHO is the regional equivalent to the G-DHO. Each Citizen belongs to a R-DHO for their local community. This is used to finance local projects and evolve local governance processes. | The R-DHO is the regional equivalent to the G-DHO. Each Citizen belongs to a R-DHO for their local community. This is used to finance local projects and evolve local governance processes. | ||
=Exchanges (as in 'Buy Seeds on exchanges')= | =Exchanges (as in 'Buy Seeds on exchanges')= | ||
Seeds may be offered up for exchange on a number of platforms that facilitate the conversion and trade of a wide variety of assets. You can buy and sell Seeds on these exchanges. | Seeds may be offered up for exchange on a number of platforms that facilitate the conversion and trade of a wide variety of assets. You can buy and sell Seeds on these exchanges. | ||
Line 129: | Line 83: | ||
The government-issued currency that is not backed by a physical commodity, such as gold or silver. | The government-issued currency that is not backed by a physical commodity, such as gold or silver. | ||
=Global Passport= | =Global Passport= | ||
“SEEDS Global Passport” is a mobile application for accessing SEEDS. If SEEDS is the internet, the Passport is but a single site on it. Other methods for accessing SEEDS already exist (such as the Light Wallet). The Passport is meant to offer the tools for people to create “Minimum Viable Societies” and use this application to create a foundation for new and regenerative global civilizations. The Passport comes with the following key features: | |||
# A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more. | # A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more. | ||
# A people section for connecting and meeting other Players. | # A people section for connecting and meeting other Players. | ||
Line 147: | Line 101: | ||
=Growing= | =Growing= | ||
The term used to describe the minting process of generating new Seeds. At the same time, Bitcoin uses an energy-intensive “mining” process. Eosio (the protocol under SEEDS) is 64000 times more energy efficient as it uses a different protocol to Bitcoin to secure the network. eosio2 which came out at the beginning of 2020 is an additional 16 times more efficient. | The term used to describe the minting process of generating new Seeds. At the same time, Bitcoin uses an energy-intensive “mining” process. Eosio (the protocol under SEEDS) is 64000 times more energy efficient as it uses a different protocol to Bitcoin to secure the network. eosio2 which came out at the beginning of 2020 is an additional 16 times more efficient. | ||
=Harvest= | =Harvest= | ||
The process by which new Seeds are algorithmically created and distributed to the whole ecosystem. The Harvest produces the new Seeds that participants earn for contributing to SEEDS. Once the community approves the [[#Go_Live|Go Live]] event and Seeds begin to stabalise, the distribution of Seeds will go through the Harvest. | The process by which new Seeds are algorithmically created and distributed to the whole ecosystem. The Harvest produces the new Seeds that participants earn for contributing to SEEDS. Once the community approves the [[#Go_Live|Go Live]] event and Seeds begin to stabalise, the distribution of Seeds will go through the Harvest. | ||
=Hypha DHO= | =Hypha DHO= | ||
A [[#DHO_.28Decentralized_Human_Organization.29|DHO]] to develop tools for Regenerative Villages to coordinate, create bespoke economies, redesign governance while providing opportunities to investors to own fractions of Regenerative Villages and benefit from financing the transition to regenerative civilizations. | A [[#DHO_.28Decentralized_Human_Organization.29|DHO]] to develop tools for Regenerative Villages to coordinate, create bespoke economies, redesign governance while providing opportunities to investors to own fractions of Regenerative Villages and benefit from financing the transition to regenerative civilizations. | ||
=Light Wallet= | =Light Wallet= | ||
Line 169: | Line 116: | ||
=Liquid Democracy= | =Liquid Democracy= | ||
This ability allows Players to vote directly on proposals or to delegate their vote to other Players at will, to represent them in each category of governance. | This ability allows Players to vote directly on proposals or to delegate their vote to other Players at will, to represent them in each category of governance. | ||
=Money= | =Money= | ||
Line 191: | Line 129: | ||
=National Currency Liquidity= | =National Currency Liquidity= | ||
A national currency is a legal tender issued by a country's central bank or monetary authority, for example, USD, GBP, AUD. Liquidity refers to the availability of cash or cash equivalents to meet short-term operating needs. In other words, liquidity is the amount of liquid assets that are available to pay expenses and debts as they become due. | A national currency is a legal tender issued by a country's central bank or monetary authority, for example, USD, GBP, AUD. Liquidity refers to the availability of cash or cash equivalents to meet short-term operating needs. In other words, liquidity is the amount of liquid assets that are available to pay expenses and debts as they become due. | ||
=Peer-to-Peer Exchanges= | =Peer-to-Peer Exchanges= | ||
Where the people of SEEDS exchange their various currencies directly with each other as opposed to through centralized exchanges. I.e. Bob can trade Joe 100 USD for 100 Seeds by sending Joe 100 USD directly to his bank account. This is mediated by escrowed smart contracts. | Where the people of SEEDS exchange their various currencies directly with each other as opposed to through centralized exchanges. I.e. Bob can trade Joe 100 USD for 100 Seeds by sending Joe 100 USD directly to his bank account. This is mediated by escrowed smart contracts. | ||
=Planted Seeds= | =Planted Seeds= | ||
Staked, locked away, similar to a “term deposit”. When Seeds are Planted, accounts restrict their access to them in exchange for a higher Contribution Score and increased bandwidth for transactions. This ensures that people who are using the network are financially committed to the network. | Staked, locked away, similar to a “term deposit”. When Seeds are Planted, accounts restrict their access to them in exchange for a higher Contribution Score and increased bandwidth for transactions. This ensures that people who are using the network are financially committed to the network. | ||
Line 224: | Line 149: | ||
# [[#Alliance|Alliance]] proposals are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy. | # [[#Alliance|Alliance]] proposals are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy. | ||
=Regenerative= | =Regenerative Design= | ||
A process-oriented whole systems approach to design. The term "regenerative" describes processes that restore, renew or revitalize their own sources of energy and materials. Regenerative design uses whole systems thinking to create resilient and equitable systems that integrate the needs of society with the integrity of nature. | |||
=Renaissance Explorers= | =Renaissance Explorers= | ||
Line 247: | Line 165: | ||
=Reputation Score= | =Reputation Score= | ||
Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve and given a relative multiplier of 0-2 (see Reputation Multiplier Curve Table). This means that if an account has a multiplier of 0, then it will earn no rewards - regardless of the other scores. Likewise, if an account has a multiplier of 2, it will earn double the rewards it would have if it maintained a multiplier of 1 (which is the mean). | |||
[[File:Reputationscore rankingcurve.png]] | |||
[[File:Reputationscore rankingcurve.png | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 277: | Line 191: | ||
|- | |- | ||
|} | |} | ||
=Reward Depreciation= | =Reward Depreciation= | ||
Line 287: | Line 198: | ||
[[File:Resident_reward.png]] | [[File:Resident_reward.png]] | ||
[[File:Citizen_reward.png]] | [[File:Citizen_reward.png]] | ||
=Samara= | =Samara= | ||
A “generation 2 [[#DHO_.28Decentralized_Human_Organization.29|DHO]]” focused on serving the people and projects of the Regenerative Renaissance with running pilots and on-the-ground activations of movement building. They’re currently in the DNA stage and discovering what their purpose is. If you’re wanting to deeply commit to creating a new type of organisation focused on growing the Regenerative Renaissance — this may be the place for you! | A “generation 2 [[#DHO_.28Decentralized_Human_Organization.29|DHO]]” focused on serving the people and projects of the Regenerative Renaissance with running pilots and on-the-ground activations of movement building. They’re currently in the DNA stage and discovering what their purpose is. If you’re wanting to deeply commit to creating a new type of organisation focused on growing the Regenerative Renaissance — this may be the place for you! | ||
=SEEDS= | =SEEDS= | ||
Line 312: | Line 217: | ||
=Self Organization= | =Self Organization= | ||
The process by | Also called (in the social sciences) spontaneous order. A process where some form of overall order arises from local interactions between parts of an initially disordered system. The process can be spontaneous when sufficient energy is available, not needing control by any external agent. It is often triggered by seemingly random fluctuations, amplified by positive feedback. The resulting organization is wholly decentralized, distributed over all the components of the system. As such, the organization is typically robust and able to survive or self-repair substantial perturbation. | ||
=Staking= | =Staking= | ||
The act of locking up your Seeds for a select period of time. For [[SEEDS_Glossary#Proposals|Proposals]], these are Seeds that are locked up during the Proposal process and repaid if successful or [[SEEDS_Glossary#Burning|burned]] if the Proposal fails. | The act of locking up your Seeds for a select period of time. For [[SEEDS_Glossary#Proposals|Proposals]], these are Seeds that are locked up during the Proposal process and repaid if successful or [[SEEDS_Glossary#Burning|burned]] if the Proposal fails. | ||
=Sow (as in 'Sow your Seeds')= | =Sow (as in 'Sow your Seeds')= | ||
You “Sow Seeds” when you invite new people to join SEEDS by sending them Seeds. If they become Residents and Citizens, you earn more Seeds, which may be greater than the number of Seeds you sowed to invite them. In this way, it’s very much like sowing seeds - where some seeds may not sprout to bear fruit, while those that do return your seeds in greater abundance. By requiring people to send their Seeds to invite another person, you’re invested in that person becoming a Resident, and you’re limited in how many invites you can send. | You “Sow Seeds” when you invite new people to join SEEDS by sending them Seeds. If they become Residents and Citizens, you earn more Seeds, which may be greater than the number of Seeds you sowed to invite them. In this way, it’s very much like sowing seeds - where some seeds may not sprout to bear fruit, while those that do return your seeds in greater abundance. By requiring people to send their Seeds to invite another person, you’re invested in that person becoming a Resident, and you’re limited in how many invites you can send. | ||
=Tokens= | =Tokens= | ||
Line 348: | Line 246: | ||
Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens. | Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens. | ||
=Trust Token= | |||
=Trust | |||
SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story. | SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story. | ||
=Unity (Consensus)= | =Unity (Consensus)= | ||
The threshold of agreement that needs to be reached for a proposal or referendum to pass. | The threshold of agreement that needs to be reached for a proposal or referendum to pass. | ||
Line 374: | Line 268: | ||
[[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]] | [[SEEDS_New_User_Guide#Becoming_a_SEEDS_Citizen|Requirements for becoming a Visitor, Resident, Citizen]] | ||
=Wallet= | =Wallet= | ||
Line 384: | Line 275: | ||
This ability allows Players to quantify how much for or against a proposal they are. Opposed to the binary “yay or nay” of classical democracy, Players get to choose a range of options to express their perspectives (e.g. I’m 100% for this or 10% against this). | This ability allows Players to quantify how much for or against a proposal they are. Opposed to the binary “yay or nay” of classical democracy, Players get to choose a range of options to express their perspectives (e.g. I’m 100% for this or 10% against this). | ||
</br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br> |