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	<title>Regen Living Ecosystem Wiki - User contributions [en]</title>
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	<updated>2026-04-07T14:39:17Z</updated>
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		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=251</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=251"/>
		<updated>2021-07-28T12:36:27Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Residents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers in [[Currently Active Campaigns to Gain Seeds]] or on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
'''Regional and Global Governance'''&lt;br /&gt;
* The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole. It's also called the SEEDS Coop.&lt;br /&gt;
* Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate. &lt;br /&gt;
* SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO. &lt;br /&gt;
* While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments. &lt;br /&gt;
* The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Voting on Campaigns==&lt;br /&gt;
&lt;br /&gt;
'''Requirements for Campaigns to be voted in'''&lt;br /&gt;
* Quorum of votes needed for each Campaign to pass = 1 divided by the # of Campaigns. Example: With 10 Campaigns, a Campaign needs at least 10% of the votes to pass.&lt;br /&gt;
* At least 90% of the votes being For versus Against.&lt;br /&gt;
&lt;br /&gt;
'''Trust Tokens to be used for voting'''&lt;br /&gt;
* The number of [[SEEDS_Glossary#Trust_Tokens|Trust Tokens]] you are given to vote with for each voting cycle is the same as your [[SEEDS_Glossary#Contribution_Score|Contribution Score]] which is prominently displayed at the top of your [[SEEDS_Glossary#Global_Passport|Global Passport]].&lt;br /&gt;
&lt;br /&gt;
'''Pre-Cast Voting and Weighted Voting'''&lt;br /&gt;
# Go to your [[SEEDS_Glossary#Global_Passport|Global Passport]] and select 'Vote' at the bottom right.&lt;br /&gt;
# On the Campaigns screen that follows, you can view all Campaigns by scrolling down, and [[SEEDS_Glossary#Pre-Cast_Vote|Pre-Cast Vote]] For, Against or Abstain for each Campaign while on the same screen. You can also select 'View details' to learn more about a particular Campaign, however a bug is presently preventing user from Pre-Cast Voting within a Campaign profile.&lt;br /&gt;
# Once you have Pre-Cast Voted for all the Campaigns, you are then able to distribute your Trust Tokens via a slider as a practice of [[SEEDS_Glossary#Pre-Cast_Vote|Weighted Voting]], allowing you to prioritize your support, whether for or against a Campaign. For instance, if you have 50 Trust Tokens, you can choose to invest all 50 in favor of or against one project, or distribute evenly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# If a Campaign has a requirement of 10% of the votes to pass and you notice that it already has 30% of the votes and 95% For vs Against, you may want to use your votes on a different Campaign that isn't already likely to be voted in.&lt;br /&gt;
# Once you have completed Pre-Casting, you cannot change your Pre-Cast decisions. One work around is to use [[SEEDS_Glossary#Light_Wallet|Light Wallet]] to do so.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=250</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=250"/>
		<updated>2021-07-27T22:53:36Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting on Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
'''Regional and Global Governance'''&lt;br /&gt;
* The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole. It's also called the SEEDS Coop.&lt;br /&gt;
* Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate. &lt;br /&gt;
* SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO. &lt;br /&gt;
* While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments. &lt;br /&gt;
* The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Voting on Campaigns==&lt;br /&gt;
&lt;br /&gt;
'''Requirements for Campaigns to be voted in'''&lt;br /&gt;
* Quorum of votes needed for each Campaign to pass = 1 divided by the # of Campaigns. Example: With 10 Campaigns, a Campaign needs at least 10% of the votes to pass.&lt;br /&gt;
* At least 90% of the votes being For versus Against.&lt;br /&gt;
&lt;br /&gt;
'''Trust Tokens to be used for voting'''&lt;br /&gt;
* The number of [[SEEDS_Glossary#Trust_Tokens|Trust Tokens]] you are given to vote with for each voting cycle is the same as your [[SEEDS_Glossary#Contribution_Score|Contribution Score]] which is prominently displayed at the top of your [[SEEDS_Glossary#Global_Passport|Global Passport]].&lt;br /&gt;
&lt;br /&gt;
'''Pre-Cast Voting and Weighted Voting'''&lt;br /&gt;
# Go to your [[SEEDS_Glossary#Global_Passport|Global Passport]] and select 'Vote' at the bottom right.&lt;br /&gt;
# On the Campaigns screen that follows, you can view all Campaigns by scrolling down, and [[SEEDS_Glossary#Pre-Cast_Vote|Pre-Cast Vote]] For, Against or Abstain for each Campaign while on the same screen. You can also select 'View details' to learn more about a particular Campaign, however a bug is presently preventing user from Pre-Cast Voting within a Campaign profile.&lt;br /&gt;
# Once you have Pre-Cast Voted for all the Campaigns, you are then able to distribute your Trust Tokens via a slider as a practice of [[SEEDS_Glossary#Pre-Cast_Vote|Weighted Voting]], allowing you to prioritize your support, whether for or against a Campaign. For instance, if you have 50 Trust Tokens, you can choose to invest all 50 in favor of or against one project, or distribute evenly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# If a Campaign has a requirement of 10% of the votes to pass and you notice that it already has 30% of the votes and 95% For vs Against, you may want to use your votes on a different Campaign that isn't already likely to be voted in.&lt;br /&gt;
# Once you have completed Pre-Casting, you cannot change your Pre-Cast decisions. One work around is to use [[SEEDS_Glossary#Light_Wallet|Light Wallet]] to do so.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=248</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=248"/>
		<updated>2021-07-27T20:15:17Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting on Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
'''Regional and Global Governance'''&lt;br /&gt;
* The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole. It's also called the SEEDS Coop.&lt;br /&gt;
* Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate. &lt;br /&gt;
* SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO. &lt;br /&gt;
* While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments. &lt;br /&gt;
* The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Voting on Campaigns==&lt;br /&gt;
&lt;br /&gt;
'''Requirements for Campaigns to be voted in'''&lt;br /&gt;
* Quorum of votes needed for each Campaign to pass = 1 divided by the # of Campaigns. Example: With 10 Campaigns, a Campaign needs at least 10% of the votes to pass.&lt;br /&gt;
* At least 90% of the votes being positive.&lt;br /&gt;
&lt;br /&gt;
'''Trust Tokens to be used for voting'''&lt;br /&gt;
* The number of [[SEEDS_Glossary#Trust_Tokens|Trust Tokens]] you are given to vote with for each voting cycle is the same as your [[SEEDS_Glossary#Contribution_Score|Contribution Score]] which is prominently displayed at the top of your [[SEEDS_Glossary#Global_Passport|Global Passport]].&lt;br /&gt;
&lt;br /&gt;
'''Pre-Cast Voting and Weighted Voting'''&lt;br /&gt;
# Go to your [[SEEDS_Glossary#Global_Passport|Global Passport]] and select 'Vote' at the bottom right.&lt;br /&gt;
# On the Campaigns screen that follows, you can view all Campaigns by scrolling down, and [[SEEDS_Glossary#Pre-Cast_Vote|Pre-Cast Vote]] as either For, Against, Abstain for each Campaign while on the same screen. You can also select 'View details' to learn more about a particular Campaign, however a bug is presently preventing user from Pre-Cast Voting within a Campaign profile.&lt;br /&gt;
# Once you have Pre-Cast Voted for all the Campaigns, you are then able to distribute your Trust Tokens via a slider as a practice of [[SEEDS_Glossary#Pre-Cast_Vote|Weighted Voting]], allowing you to prioritize your support, whether for or against a Campaign. For instance, if you have 50 Trust Tokens, you can choose to invest all 50 in favor of or against one project, or distribute evenly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# If a Campaign has a requirement of 10% of the votes to pass and you notice that it already has 30% of the votes, you may want to use your votes on a different Campaign that isn't already likely to be voted in.&lt;br /&gt;
# Once you have completed Pre-Casting, you cannot change your Pre-Cast decisions. One work around is to use [[SEEDS_Glossary#Light_Wallet|Light Wallet]] to do so.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=247</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=247"/>
		<updated>2021-07-27T20:13:18Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting on Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
'''Regional and Global Governance'''&lt;br /&gt;
* The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole. It's also called the SEEDS Coop.&lt;br /&gt;
* Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate. &lt;br /&gt;
* SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO. &lt;br /&gt;
* While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments. &lt;br /&gt;
* The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Voting on Campaigns==&lt;br /&gt;
&lt;br /&gt;
'''Requirements for Campaigns to be voted in'''&lt;br /&gt;
* Quorum of votes needed for each Campaign to pass = 1 divided by the # of Campaigns. Example: With 10 Campaigns, a Campaign needs at least 10% of the votes to pass.&lt;br /&gt;
* At least 90% of the votes being positive.&lt;br /&gt;
&lt;br /&gt;
'''Trust Tokens to be used for voting'''&lt;br /&gt;
* The number of [[SEEDS_Glossary#Trust_Tokens|Trust Tokens]] you are given to vote with for each voting cycle is the same as your [[SEEDS_Glossary#Contribution_Score|Contribution Score]] which is prominently displayed at the top of your [[SEEDS_Glossary#Global_Passport|Global Passport]].&lt;br /&gt;
&lt;br /&gt;
'''Pre-Cast Voting and Weighted Voting'''&lt;br /&gt;
# Go to your [[SEEDS_Glossary#Global_Passport|Global Passport]] and select 'Vote' at the bottom right.&lt;br /&gt;
# On the Campaigns screen that follows, you can view all Campaigns by scrolling down, and [[SEEDS_Glossary#Pre-Cast_Vote|Pre-Cast Vote]] as either For, Against, Abstain for each Campaign while on the same screen. You can also select 'View details' to learn more about a particular Campaign, however a bug is presently preventing user from Pre-Cast Voting within a Campaign profile.&lt;br /&gt;
# Once you have Pre-Cast Voted for all the Campaigns, you are then able to distribute your Trust Tokens via a slider as a practice of [[SEEDS_Glossary#Pre-Cast_Vote|Weighted Voting]], allowing you to prioritize your support, whether for or against a Campaign. For instance, if you have 50 Trust Tokens, you can choose to invest all 50 in favor of or against one project, or distribute evenly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# If a Campaign has a requirement of 10% of the votes to pass and you notice that it already has 30% of the votes, you may want to use your votes on a different Campaign that isn't already likely to be voted in.&lt;br /&gt;
# Once you have completed Pre-Casting, you cannot change your Pre-Cast decisions. One work around is to use [[SEEDS_Glossary#Light_Wallet|Light Wallet]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=246</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=246"/>
		<updated>2021-07-27T20:05:10Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Distrusting and Needs Improvement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
'''Regional and Global Governance'''&lt;br /&gt;
* The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole. It's also called the SEEDS Coop.&lt;br /&gt;
* Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate. &lt;br /&gt;
* SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO. &lt;br /&gt;
* While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments. &lt;br /&gt;
* The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Voting on Campaigns==&lt;br /&gt;
&lt;br /&gt;
'''Requirements for Campaigns to be voted in'''&lt;br /&gt;
* Quorum of votes needed for each Campaign to pass = 1 divided by the # of Campaigns. Example: With 10 Campaigns, a Campaign needs at least 10% of the votes to pass.&lt;br /&gt;
* At least 90% of the votes being positive.&lt;br /&gt;
&lt;br /&gt;
'''Trust Tokens to be used for voting'''&lt;br /&gt;
* The number of [[SEEDS_Glossary#Trust_Tokens|Trust Tokens]] you are given to vote with for each voting cycle is the same as your [[SEEDS_Glossary#Contribution_Score|Contribution Score]] which is prominently displayed at the top of your [[SEEDS_Glossary#Global_Passport|Global Passport]].&lt;br /&gt;
&lt;br /&gt;
'''Steps'''&lt;br /&gt;
# Go to your [[SEEDS_Glossary#Global_Passport|Global Passport]] and select 'Vote' at the bottom right.&lt;br /&gt;
# On the Campaigns screen that follows, you can view all Campaigns by scrolling down, and [[SEEDS_Glossary#Pre-Cast_Vote|Pre-Cast Vote]] as either For, Against, Abstain for each Campaign while on the same screen. You can also select 'View details' to learn more about a particular Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sliding bars, have all your votes divided by all the proposals&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# If a Campaign has a requirement of 10% of the votes to pass and you notice that it already has 30% of the votes, you may want to use your votes on a different Campaign that isn't already likely to be voted in.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=245</id>
		<title>SEEDS Glossary</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=245"/>
		<updated>2021-07-27T20:04:40Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Pre-Cast Vote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glossary of Terms&lt;br /&gt;
&lt;br /&gt;
=Abundance Tokens=&lt;br /&gt;
Abundance is a tool and exploration into radically redesigning how value is distributed. Abundance tokens can be earned through a multitude of Citizen chosen actions, such as paying more than the average price when using the Gift Economy API.&lt;br /&gt;
&lt;br /&gt;
=Allies/Alliances=&lt;br /&gt;
Organisations, platforms and movements that have aligned with SEEDS and will accept Seeds and promote SEEDS. Some partners will offer discounts and other gifts to the Residents and Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Ambassador Academy=&lt;br /&gt;
A place to help Players understand the basic fundamentals of the game and be prepared to set up pilots in their communitie and organisations.&lt;br /&gt;
&lt;br /&gt;
=Badges=&lt;br /&gt;
Badges help Players create new methods of acknowledging and distributing rights, information and value. They give various rights, abilities, and rewards to Players who hold them. The design space for badges is expansive and SEEDS offers Players the tools needed to create and issue such badges.&lt;br /&gt;
&lt;br /&gt;
=Better-Than-Free=&lt;br /&gt;
Accounts build their Contribution Score (and increase their Harvest) through transacting as opposed to being charged fees. So, not only are transactions free, but they are “better-than-free” because you can earn more Seeds for engaging in and supporting the Seeds marketplace.&lt;br /&gt;
&lt;br /&gt;
=Bioregion=&lt;br /&gt;
A region defined by characteristics of the natural environment rather than by man-made divisions. Each Member and Organisation can choose which Bioregion they belong to. This is what SEEDS considers “local”.&lt;br /&gt;
&lt;br /&gt;
=Burning= &lt;br /&gt;
A process in which Seeds are destroyed and removed from the ecosystem.&lt;br /&gt;
=Campaign=&lt;br /&gt;
Promotions for giving Seeds to communities and rewarding people for being part of the creation of a healthier society. People are gifted Seeds for educating others and doing good deeds.&lt;br /&gt;
&lt;br /&gt;
=Circulating Supply=&lt;br /&gt;
The supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts.&lt;br /&gt;
&lt;br /&gt;
=Co-Learning Spaces=&lt;br /&gt;
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include:&lt;br /&gt;
* [[#Ambassador_Academy|Ambassador Academy]]&lt;br /&gt;
* [[#Renaissance_Explorers|Renaissance Explorers]]&lt;br /&gt;
* [[#Renaissance_U|Renaissance U]]&lt;br /&gt;
&lt;br /&gt;
=Conscious Currency=&lt;br /&gt;
A currency that is evolvable (pseudo consciousness) and goes towards healing, regeneration and other activities that are for the wellbeing of all life (conscious).&lt;br /&gt;
&lt;br /&gt;
=Constitution=&lt;br /&gt;
The document outlining the rules, intention and agreements of the SEEDS ecosystem. This document, once ratified, is only changed through decentralized governance and is referenced when conducting arbitration or making protocol upgrades.&lt;br /&gt;
=Contribution/Contribution Score=&lt;br /&gt;
This score is the combined total of all other scores (Planted Seeds Score, Transaction Score, Reputation Score, Community Building Score, etc.) that make up an account’s total contributions.&lt;br /&gt;
&lt;br /&gt;
=Conviction Voting=&lt;br /&gt;
This ability allows Players to vote on open-ended proposals and to withdraw these votes again at any time. A vote gains more weight over time if it remains assigned to the proposal, and once withdrawn loses weight gradually, similar to a bucket that slowly fills with water or drains water if there’s a small hole.&lt;br /&gt;
&lt;br /&gt;
=Council=&lt;br /&gt;
A distinction for those who secure and apply evolutions to the network. Similar to 'witnesses' and 'block producers', from other networks. &lt;br /&gt;
=Cryptocurrency=&lt;br /&gt;
A digital currency in which encryption techniques are used to regulate the generation of units of currency and verify the transfer of funds, operating independently of a central bank.&lt;br /&gt;
=Delegate=&lt;br /&gt;
An action of entrusting another account with directing your Trust Tokens.&lt;br /&gt;
=Delegatee=&lt;br /&gt;
One who receives the delegation of Trust Tokens from another Citizen.&lt;br /&gt;
=Delegator=&lt;br /&gt;
One who delegates their Trust Tokens to another Citizen. &lt;br /&gt;
=DHO Global (G-DHO) - Global Decentralized Holonic Organisation=&lt;br /&gt;
The G-DHO is a single account that’s managed by all the Citizens of SEEDS. It is the owner of the SEEDS contracts and through decentralized governance by the citizens of SEEDS can upgrade contracts, change parameters and distribute funds for global initiatives.&lt;br /&gt;
=DHO Regional (R-DHO) - Regional Decentralized Holonic Organisation=&lt;br /&gt;
The R-DHO is the regional equivalent to the G-DHO. Each Citizen belongs to a R-DHO for their local community. This is used to finance local projects and evolve local governance processes.&lt;br /&gt;
=Exchanges (as in 'Buy Seeds on exchanges')=&lt;br /&gt;
Seeds may be offered up for exchange on a number of platforms that facilitate the conversion and trade of a wide variety of assets. You can buy and sell Seeds on these exchanges.&lt;br /&gt;
=Fiat Currency=&lt;br /&gt;
The government-issued currency that is not backed by a physical commodity, such as gold or silver.&lt;br /&gt;
=Global Passport=&lt;br /&gt;
“SEEDS Global Passport” is a mobile application for accessing SEEDS. If SEEDS is the internet, the Passport is but a single site on it. Other methods for accessing SEEDS already exist (such as the Light Wallet). The Passport is meant to offer the tools for people to create “Minimum Viable Societies” and use this application to create a foundation for new and regenerative global civilizations. The Passport comes with the following key features:&lt;br /&gt;
# A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
# A people section for connecting and meeting other Players.&lt;br /&gt;
# A governance section for voting on proposals.&lt;br /&gt;
# A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
# A wallet section for all your economic actions.&lt;br /&gt;
&lt;br /&gt;
=Governance=&lt;br /&gt;
The process of direct, transparent and quantifiable impact in the evolution of all rules, protocols and value distribution of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Gratitude Tokens=&lt;br /&gt;
Gratitude is a tool and exploration into radically redesigning how value is distributed. It’s a way to build gratitude into the foundation of our new culture. Gratitude helps Players sense, recognise and distribute value to other Players for contributions of all kinds to the wellbeing of our new civilizations and the people that comprise them.&lt;br /&gt;
&lt;br /&gt;
=Growing=&lt;br /&gt;
The term used to describe the minting process of generating new Seeds. At the same time, Bitcoin uses an energy-intensive “mining” process. Eosio (the protocol under SEEDS) is 64000 times more energy efficient as it uses a different protocol to Bitcoin to secure the network. eosio2 which came out at the beginning of 2020 is an additional 16 times more efficient.&lt;br /&gt;
=Harvest=&lt;br /&gt;
The process by which new Seeds are algorithmically created and distributed to the whole ecosystem. The “Harvest” produces the new Seeds that participants earn for contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Light Wallet=&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
# Basic and advanced wallets.&lt;br /&gt;
# Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
# Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
# Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
=Liquid Democracy=&lt;br /&gt;
This ability allows Players to vote directly on proposals or to delegate their vote to other Players at will, to represent them in each category of governance.&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
Money is said to have three primary characteristics: &lt;br /&gt;
1. Store of value &lt;br /&gt;
2. Unit of account &lt;br /&gt;
3. Medium of exchange&lt;br /&gt;
Seeds aim to optimise money by making it a better unit of account - by creating a more stable currency - and medium of exchange - by creating “better-than-free” methods to exchange money.&lt;br /&gt;
&lt;br /&gt;
=Multi-Option Voting=&lt;br /&gt;
This ability allows Players to pick one of many options within a proposal. This tool helps crowd-source wisdom and find the most preferred outcomes.&lt;br /&gt;
&lt;br /&gt;
=National Currency Liquidity=&lt;br /&gt;
A national currency is a legal tender issued by a country's central bank or monetary authority, for example, USD, GBP, AUD. Liquidity refers to the availability of cash or cash equivalents to meet short-term operating needs. In other words, liquidity is the amount of liquid assets that are available to pay expenses and debts as they become due.&lt;br /&gt;
=Peer-to-Peer Exchanges=&lt;br /&gt;
Where the people of SEEDS exchange their various currencies directly with each other as opposed to through centralized exchanges. I.e. Bob can trade Joe 100 USD for 100 Seeds by sending Joe 100 USD directly to his bank account. This is mediated by escrowed smart contracts.&lt;br /&gt;
=Planted Seeds=&lt;br /&gt;
Staked, locked away, similar to a “term deposit”. When Seeds are Planted, accounts restrict their access to them in exchange for a higher Contribution Score and increased bandwidth for transactions. This ensures that people who are using the network are financially committed to the network.&lt;br /&gt;
=Player=	&lt;br /&gt;
Any account within SEEDS is considered a Player. This is the term that comprises Visitors, Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
=Pre-Cast Vote=&lt;br /&gt;
Voting 'For', 'Against' or 'Abstain' for a [[#Campaign|Campaign]] before choosing how many of your votes ([[#Trust_Token|Trust Tokens]]) you are willing to distribute among the Campaigns you Pre-Cast Voted for.&lt;br /&gt;
&lt;br /&gt;
=Proof of Stake (PoS)=&lt;br /&gt;
A protocol of block verification based on how many coins the account holds. This system solely rewards those who have the currency based on how much currency that user has. PoS systems give the most voice and rewards (harvest) to those with the most money.&lt;br /&gt;
=Proof of Work (PoW)=&lt;br /&gt;
A protocol of block creation based on processing power (work). This is the basis of ‘mining’.&lt;br /&gt;
&lt;br /&gt;
=Renaissance Explorers=&lt;br /&gt;
A place for advanced Players who want to dive into the depths of this game. This is a space to tap into future possibilities, redesign our inner and outer landscapes, test models, experiment with new protocols, engage with the Citizens and propose evolutions to the game.&lt;br /&gt;
&lt;br /&gt;
=Renaissance U=&lt;br /&gt;
A place to explore all the other tools, ecosystems and projects that comprise the Regenerative Renaissance and how Players can engage with these other tools to create Regenerative Civilizations.&lt;br /&gt;
&lt;br /&gt;
=Reputation=&lt;br /&gt;
The foundational metric of trust within the SEEDS ecosystem, it’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system.&lt;br /&gt;
&lt;br /&gt;
=Reputation Points=&lt;br /&gt;
Points that accounts earn for participating in governance, maintaining trust, and other ways of contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Reputation Score=&lt;br /&gt;
Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve and given a relative multiplier of 0-2 (see Reputation Multiplier Curve Table). This means that if an account has a multiplier of 0, then it will earn no rewards - regardless of the other scores. Likewise, if an account has a multiplier of 2, it will earn double the rewards it would have if it maintained a multiplier of 1 (which is the mean).&lt;br /&gt;
&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SEEDS=&lt;br /&gt;
Name of the protocols, accounts and smart contracts that make up the open-source code-base and ecosystem. Used interchangeably with ‘network’.&lt;br /&gt;
=Seeds=&lt;br /&gt;
Name of the currency used by the SEEDS Ecosystem. Divisible to four decimal points. Use interchangeably with ‘token’.&lt;br /&gt;
=Seed Bank=&lt;br /&gt;
A part of SEEDS - a series of banking contracts that fulfil many functions of legacy banks to offer a variety of financial services, such as CDP’s (collateralized debt  positions), decentralized monetary policy and more.&lt;br /&gt;
&lt;br /&gt;
=Seeds Tokens=&lt;br /&gt;
Seeds are a tool that looks and acts most similar to money from the legacy games. These characteristics were chosen to give Players a money tool similar to what they’re already used to, in order to start playing, contributing, building value and exchanging with each other more readily.&lt;br /&gt;
&lt;br /&gt;
=Sow (as in 'Sow your Seeds')=&lt;br /&gt;
You “Sow Seeds” when you invite new people to join SEEDS by sending them Seeds. If they become Residents and Citizens, you earn more Seeds, which may be greater than the number of Seeds you sowed to invite them. In this way, it’s very much like sowing seeds - where some seeds may not sprout to bear fruit, while those that do return your seeds in greater abundance. By requiring people to send their Seeds to invite another person, you’re invested in that person becoming a Resident, and you’re limited in how many invites you can send.&lt;br /&gt;
&lt;br /&gt;
=Tokens=&lt;br /&gt;
A cryptographically secured digital representation of a set of rights, including smart contracts, provided on a digital platform. Tokens help Players create new methods of tracking, exchanging, and distributing information and value. &lt;br /&gt;
There are 3 main types of tokens within SEEDS:&lt;br /&gt;
# Currencies and Assets&lt;br /&gt;
## Can be purchased and sold.&lt;br /&gt;
## Used to exchange and distribute value amongst Players.&lt;br /&gt;
## Example: [[#Seeds_Tokens|Seeds Tokens]]&lt;br /&gt;
# Governance&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute voice amongst Players.&lt;br /&gt;
# Points (Coordination)&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute and track the value of Players as they contribute to the game.&lt;br /&gt;
## Example: [[#Gratitude_Tokens|Gratitude Tokens]], [[#Abundance_Tokens|Abundance Tokens]]&lt;br /&gt;
&lt;br /&gt;
=Total Supply=&lt;br /&gt;
The total amount of Seeds in existence at the moment, minus any coins that have been verified as burned.&lt;br /&gt;
&lt;br /&gt;
=Transaction=&lt;br /&gt;
Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens.&lt;br /&gt;
&lt;br /&gt;
=Trust Token=&lt;br /&gt;
SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story.&lt;br /&gt;
=Unity (Consensus)=&lt;br /&gt;
The threshold of agreement that needs to be reached for a proposal or referendum to pass.  &lt;br /&gt;
=Visitor/Resident/Citizen=&lt;br /&gt;
SEEDS uses nomenclature and models found in our legacy nation-states to ease the transition into SEEDS - further, many functions of our societies today play important roles that can be remodelled to serve us better. One of those functions is the process by which a person can join a new society (or nation-state). The barrier to become a Visitor is extremely low, allowing you to come and experience what SEEDS can offer. When you become a Resident, you begin earning a Harvest and increase your allocated transaction volume based on how many Seeds you have planted. After you gain your citizenship, you unlock further abilities to increase your Harvest and begin earning Trust Tokens to participate in governance. &lt;br /&gt;
=Wallet=&lt;br /&gt;
Wallets hold the private keys that control your assets. Many applications have a wallet built in, where you’re able to transfer and control all your SEEDS assets.&lt;br /&gt;
&lt;br /&gt;
=Weighted Voting=&lt;br /&gt;
This ability allows Players to quantify how much for or against a proposal they are. Opposed to the binary “yay or nay” of classical democracy, Players get to choose a range of options to express their perspectives (e.g. I’m 100% for this or 10% against this).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=244</id>
		<title>SEEDS Glossary</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=244"/>
		<updated>2021-07-27T20:04:10Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glossary of Terms&lt;br /&gt;
&lt;br /&gt;
=Abundance Tokens=&lt;br /&gt;
Abundance is a tool and exploration into radically redesigning how value is distributed. Abundance tokens can be earned through a multitude of Citizen chosen actions, such as paying more than the average price when using the Gift Economy API.&lt;br /&gt;
&lt;br /&gt;
=Allies/Alliances=&lt;br /&gt;
Organisations, platforms and movements that have aligned with SEEDS and will accept Seeds and promote SEEDS. Some partners will offer discounts and other gifts to the Residents and Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Ambassador Academy=&lt;br /&gt;
A place to help Players understand the basic fundamentals of the game and be prepared to set up pilots in their communitie and organisations.&lt;br /&gt;
&lt;br /&gt;
=Badges=&lt;br /&gt;
Badges help Players create new methods of acknowledging and distributing rights, information and value. They give various rights, abilities, and rewards to Players who hold them. The design space for badges is expansive and SEEDS offers Players the tools needed to create and issue such badges.&lt;br /&gt;
&lt;br /&gt;
=Better-Than-Free=&lt;br /&gt;
Accounts build their Contribution Score (and increase their Harvest) through transacting as opposed to being charged fees. So, not only are transactions free, but they are “better-than-free” because you can earn more Seeds for engaging in and supporting the Seeds marketplace.&lt;br /&gt;
&lt;br /&gt;
=Bioregion=&lt;br /&gt;
A region defined by characteristics of the natural environment rather than by man-made divisions. Each Member and Organisation can choose which Bioregion they belong to. This is what SEEDS considers “local”.&lt;br /&gt;
&lt;br /&gt;
=Burning= &lt;br /&gt;
A process in which Seeds are destroyed and removed from the ecosystem.&lt;br /&gt;
=Campaign=&lt;br /&gt;
Promotions for giving Seeds to communities and rewarding people for being part of the creation of a healthier society. People are gifted Seeds for educating others and doing good deeds.&lt;br /&gt;
&lt;br /&gt;
=Circulating Supply=&lt;br /&gt;
The supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts.&lt;br /&gt;
&lt;br /&gt;
=Co-Learning Spaces=&lt;br /&gt;
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include:&lt;br /&gt;
* [[#Ambassador_Academy|Ambassador Academy]]&lt;br /&gt;
* [[#Renaissance_Explorers|Renaissance Explorers]]&lt;br /&gt;
* [[#Renaissance_U|Renaissance U]]&lt;br /&gt;
&lt;br /&gt;
=Conscious Currency=&lt;br /&gt;
A currency that is evolvable (pseudo consciousness) and goes towards healing, regeneration and other activities that are for the wellbeing of all life (conscious).&lt;br /&gt;
&lt;br /&gt;
=Constitution=&lt;br /&gt;
The document outlining the rules, intention and agreements of the SEEDS ecosystem. This document, once ratified, is only changed through decentralized governance and is referenced when conducting arbitration or making protocol upgrades.&lt;br /&gt;
=Contribution/Contribution Score=&lt;br /&gt;
This score is the combined total of all other scores (Planted Seeds Score, Transaction Score, Reputation Score, Community Building Score, etc.) that make up an account’s total contributions.&lt;br /&gt;
&lt;br /&gt;
=Conviction Voting=&lt;br /&gt;
This ability allows Players to vote on open-ended proposals and to withdraw these votes again at any time. A vote gains more weight over time if it remains assigned to the proposal, and once withdrawn loses weight gradually, similar to a bucket that slowly fills with water or drains water if there’s a small hole.&lt;br /&gt;
&lt;br /&gt;
=Council=&lt;br /&gt;
A distinction for those who secure and apply evolutions to the network. Similar to 'witnesses' and 'block producers', from other networks. &lt;br /&gt;
=Cryptocurrency=&lt;br /&gt;
A digital currency in which encryption techniques are used to regulate the generation of units of currency and verify the transfer of funds, operating independently of a central bank.&lt;br /&gt;
=Delegate=&lt;br /&gt;
An action of entrusting another account with directing your Trust Tokens.&lt;br /&gt;
=Delegatee=&lt;br /&gt;
One who receives the delegation of Trust Tokens from another Citizen.&lt;br /&gt;
=Delegator=&lt;br /&gt;
One who delegates their Trust Tokens to another Citizen. &lt;br /&gt;
=DHO Global (G-DHO) - Global Decentralized Holonic Organisation=&lt;br /&gt;
The G-DHO is a single account that’s managed by all the Citizens of SEEDS. It is the owner of the SEEDS contracts and through decentralized governance by the citizens of SEEDS can upgrade contracts, change parameters and distribute funds for global initiatives.&lt;br /&gt;
=DHO Regional (R-DHO) - Regional Decentralized Holonic Organisation=&lt;br /&gt;
The R-DHO is the regional equivalent to the G-DHO. Each Citizen belongs to a R-DHO for their local community. This is used to finance local projects and evolve local governance processes.&lt;br /&gt;
=Exchanges (as in 'Buy Seeds on exchanges')=&lt;br /&gt;
Seeds may be offered up for exchange on a number of platforms that facilitate the conversion and trade of a wide variety of assets. You can buy and sell Seeds on these exchanges.&lt;br /&gt;
=Fiat Currency=&lt;br /&gt;
The government-issued currency that is not backed by a physical commodity, such as gold or silver.&lt;br /&gt;
=Global Passport=&lt;br /&gt;
“SEEDS Global Passport” is a mobile application for accessing SEEDS. If SEEDS is the internet, the Passport is but a single site on it. Other methods for accessing SEEDS already exist (such as the Light Wallet). The Passport is meant to offer the tools for people to create “Minimum Viable Societies” and use this application to create a foundation for new and regenerative global civilizations. The Passport comes with the following key features:&lt;br /&gt;
# A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
# A people section for connecting and meeting other Players.&lt;br /&gt;
# A governance section for voting on proposals.&lt;br /&gt;
# A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
# A wallet section for all your economic actions.&lt;br /&gt;
&lt;br /&gt;
=Governance=&lt;br /&gt;
The process of direct, transparent and quantifiable impact in the evolution of all rules, protocols and value distribution of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Gratitude Tokens=&lt;br /&gt;
Gratitude is a tool and exploration into radically redesigning how value is distributed. It’s a way to build gratitude into the foundation of our new culture. Gratitude helps Players sense, recognise and distribute value to other Players for contributions of all kinds to the wellbeing of our new civilizations and the people that comprise them.&lt;br /&gt;
&lt;br /&gt;
=Growing=&lt;br /&gt;
The term used to describe the minting process of generating new Seeds. At the same time, Bitcoin uses an energy-intensive “mining” process. Eosio (the protocol under SEEDS) is 64000 times more energy efficient as it uses a different protocol to Bitcoin to secure the network. eosio2 which came out at the beginning of 2020 is an additional 16 times more efficient.&lt;br /&gt;
=Harvest=&lt;br /&gt;
The process by which new Seeds are algorithmically created and distributed to the whole ecosystem. The “Harvest” produces the new Seeds that participants earn for contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Light Wallet=&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
# Basic and advanced wallets.&lt;br /&gt;
# Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
# Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
# Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
=Liquid Democracy=&lt;br /&gt;
This ability allows Players to vote directly on proposals or to delegate their vote to other Players at will, to represent them in each category of governance.&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
Money is said to have three primary characteristics: &lt;br /&gt;
1. Store of value &lt;br /&gt;
2. Unit of account &lt;br /&gt;
3. Medium of exchange&lt;br /&gt;
Seeds aim to optimise money by making it a better unit of account - by creating a more stable currency - and medium of exchange - by creating “better-than-free” methods to exchange money.&lt;br /&gt;
&lt;br /&gt;
=Multi-Option Voting=&lt;br /&gt;
This ability allows Players to pick one of many options within a proposal. This tool helps crowd-source wisdom and find the most preferred outcomes.&lt;br /&gt;
&lt;br /&gt;
=National Currency Liquidity=&lt;br /&gt;
A national currency is a legal tender issued by a country's central bank or monetary authority, for example, USD, GBP, AUD. Liquidity refers to the availability of cash or cash equivalents to meet short-term operating needs. In other words, liquidity is the amount of liquid assets that are available to pay expenses and debts as they become due.&lt;br /&gt;
=Peer-to-Peer Exchanges=&lt;br /&gt;
Where the people of SEEDS exchange their various currencies directly with each other as opposed to through centralized exchanges. I.e. Bob can trade Joe 100 USD for 100 Seeds by sending Joe 100 USD directly to his bank account. This is mediated by escrowed smart contracts.&lt;br /&gt;
=Planted Seeds=&lt;br /&gt;
Staked, locked away, similar to a “term deposit”. When Seeds are Planted, accounts restrict their access to them in exchange for a higher Contribution Score and increased bandwidth for transactions. This ensures that people who are using the network are financially committed to the network.&lt;br /&gt;
=Player=	&lt;br /&gt;
Any account within SEEDS is considered a Player. This is the term that comprises Visitors, Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
=Pre-Cast Vote=&lt;br /&gt;
Voting 'For', 'Against' or 'Abstain' for a Campaign before choosing how many of your votes ([[#Trust_Token|Trust Tokens]]) you are willing to distribute among the Campaigns you Pre-Cast Voted for.&lt;br /&gt;
&lt;br /&gt;
=Proof of Stake (PoS)=&lt;br /&gt;
A protocol of block verification based on how many coins the account holds. This system solely rewards those who have the currency based on how much currency that user has. PoS systems give the most voice and rewards (harvest) to those with the most money.&lt;br /&gt;
=Proof of Work (PoW)=&lt;br /&gt;
A protocol of block creation based on processing power (work). This is the basis of ‘mining’.&lt;br /&gt;
&lt;br /&gt;
=Renaissance Explorers=&lt;br /&gt;
A place for advanced Players who want to dive into the depths of this game. This is a space to tap into future possibilities, redesign our inner and outer landscapes, test models, experiment with new protocols, engage with the Citizens and propose evolutions to the game.&lt;br /&gt;
&lt;br /&gt;
=Renaissance U=&lt;br /&gt;
A place to explore all the other tools, ecosystems and projects that comprise the Regenerative Renaissance and how Players can engage with these other tools to create Regenerative Civilizations.&lt;br /&gt;
&lt;br /&gt;
=Reputation=&lt;br /&gt;
The foundational metric of trust within the SEEDS ecosystem, it’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system.&lt;br /&gt;
&lt;br /&gt;
=Reputation Points=&lt;br /&gt;
Points that accounts earn for participating in governance, maintaining trust, and other ways of contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Reputation Score=&lt;br /&gt;
Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve and given a relative multiplier of 0-2 (see Reputation Multiplier Curve Table). This means that if an account has a multiplier of 0, then it will earn no rewards - regardless of the other scores. Likewise, if an account has a multiplier of 2, it will earn double the rewards it would have if it maintained a multiplier of 1 (which is the mean).&lt;br /&gt;
&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SEEDS=&lt;br /&gt;
Name of the protocols, accounts and smart contracts that make up the open-source code-base and ecosystem. Used interchangeably with ‘network’.&lt;br /&gt;
=Seeds=&lt;br /&gt;
Name of the currency used by the SEEDS Ecosystem. Divisible to four decimal points. Use interchangeably with ‘token’.&lt;br /&gt;
=Seed Bank=&lt;br /&gt;
A part of SEEDS - a series of banking contracts that fulfil many functions of legacy banks to offer a variety of financial services, such as CDP’s (collateralized debt  positions), decentralized monetary policy and more.&lt;br /&gt;
&lt;br /&gt;
=Seeds Tokens=&lt;br /&gt;
Seeds are a tool that looks and acts most similar to money from the legacy games. These characteristics were chosen to give Players a money tool similar to what they’re already used to, in order to start playing, contributing, building value and exchanging with each other more readily.&lt;br /&gt;
&lt;br /&gt;
=Sow (as in 'Sow your Seeds')=&lt;br /&gt;
You “Sow Seeds” when you invite new people to join SEEDS by sending them Seeds. If they become Residents and Citizens, you earn more Seeds, which may be greater than the number of Seeds you sowed to invite them. In this way, it’s very much like sowing seeds - where some seeds may not sprout to bear fruit, while those that do return your seeds in greater abundance. By requiring people to send their Seeds to invite another person, you’re invested in that person becoming a Resident, and you’re limited in how many invites you can send.&lt;br /&gt;
&lt;br /&gt;
=Tokens=&lt;br /&gt;
A cryptographically secured digital representation of a set of rights, including smart contracts, provided on a digital platform. Tokens help Players create new methods of tracking, exchanging, and distributing information and value. &lt;br /&gt;
There are 3 main types of tokens within SEEDS:&lt;br /&gt;
# Currencies and Assets&lt;br /&gt;
## Can be purchased and sold.&lt;br /&gt;
## Used to exchange and distribute value amongst Players.&lt;br /&gt;
## Example: [[#Seeds_Tokens|Seeds Tokens]]&lt;br /&gt;
# Governance&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute voice amongst Players.&lt;br /&gt;
# Points (Coordination)&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute and track the value of Players as they contribute to the game.&lt;br /&gt;
## Example: [[#Gratitude_Tokens|Gratitude Tokens]], [[#Abundance_Tokens|Abundance Tokens]]&lt;br /&gt;
&lt;br /&gt;
=Total Supply=&lt;br /&gt;
The total amount of Seeds in existence at the moment, minus any coins that have been verified as burned.&lt;br /&gt;
&lt;br /&gt;
=Transaction=&lt;br /&gt;
Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens.&lt;br /&gt;
&lt;br /&gt;
=Trust Token=&lt;br /&gt;
SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story.&lt;br /&gt;
=Unity (Consensus)=&lt;br /&gt;
The threshold of agreement that needs to be reached for a proposal or referendum to pass.  &lt;br /&gt;
=Visitor/Resident/Citizen=&lt;br /&gt;
SEEDS uses nomenclature and models found in our legacy nation-states to ease the transition into SEEDS - further, many functions of our societies today play important roles that can be remodelled to serve us better. One of those functions is the process by which a person can join a new society (or nation-state). The barrier to become a Visitor is extremely low, allowing you to come and experience what SEEDS can offer. When you become a Resident, you begin earning a Harvest and increase your allocated transaction volume based on how many Seeds you have planted. After you gain your citizenship, you unlock further abilities to increase your Harvest and begin earning Trust Tokens to participate in governance. &lt;br /&gt;
=Wallet=&lt;br /&gt;
Wallets hold the private keys that control your assets. Many applications have a wallet built in, where you’re able to transfer and control all your SEEDS assets.&lt;br /&gt;
&lt;br /&gt;
=Weighted Voting=&lt;br /&gt;
This ability allows Players to quantify how much for or against a proposal they are. Opposed to the binary “yay or nay” of classical democracy, Players get to choose a range of options to express their perspectives (e.g. I’m 100% for this or 10% against this).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=243</id>
		<title>SEEDS Glossary</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=243"/>
		<updated>2021-07-27T20:02:04Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Pre-Cast Vote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glossary of Terms&lt;br /&gt;
&lt;br /&gt;
=Abundance Tokens=&lt;br /&gt;
Abundance is a tool and exploration into radically redesigning how value is distributed. Abundance tokens can be earned through a multitude of Citizen chosen actions, such as paying more than the average price when using the Gift Economy API.&lt;br /&gt;
&lt;br /&gt;
=Allies/Alliances=&lt;br /&gt;
Organisations, platforms and movements that have aligned with SEEDS and will accept Seeds and promote SEEDS. Some partners will offer discounts and other gifts to the Residents and Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Ambassador Academy=&lt;br /&gt;
A place to help Players understand the basic fundamentals of the game and be prepared to set up pilots in their communitie and organisations.&lt;br /&gt;
&lt;br /&gt;
=Badges=&lt;br /&gt;
Badges help Players create new methods of acknowledging and distributing rights, information and value. They give various rights, abilities, and rewards to Players who hold them. The design space for badges is expansive and SEEDS offers Players the tools needed to create and issue such badges.&lt;br /&gt;
&lt;br /&gt;
=Better-Than-Free=&lt;br /&gt;
Accounts build their Contribution Score (and increase their Harvest) through transacting as opposed to being charged fees. So, not only are transactions free, but they are “better-than-free” because you can earn more Seeds for engaging in and supporting the Seeds marketplace.&lt;br /&gt;
&lt;br /&gt;
=Bioregion=&lt;br /&gt;
A region defined by characteristics of the natural environment rather than by man-made divisions. Each Member and Organisation can choose which Bioregion they belong to. This is what SEEDS considers “local”.&lt;br /&gt;
&lt;br /&gt;
=Burning= &lt;br /&gt;
A process in which Seeds are destroyed and removed from the ecosystem.&lt;br /&gt;
=Campaigns=&lt;br /&gt;
Promotions for giving Seeds to our community and rewarding people for being part of the creation of a healthier society. From planting seeds to doing good deeds, people earn Seeds. &lt;br /&gt;
=Circulating Supply=&lt;br /&gt;
The supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts.&lt;br /&gt;
&lt;br /&gt;
=Co-Learning Spaces=&lt;br /&gt;
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include:&lt;br /&gt;
* [[#Ambassador_Academy|Ambassador Academy]]&lt;br /&gt;
* [[#Renaissance_Explorers|Renaissance Explorers]]&lt;br /&gt;
* [[#Renaissance_U|Renaissance U]]&lt;br /&gt;
&lt;br /&gt;
=Conscious Currency=&lt;br /&gt;
A currency that is evolvable (pseudo consciousness) and goes towards healing, regeneration and other activities that are for the wellbeing of all life (conscious).&lt;br /&gt;
&lt;br /&gt;
=Constitution=&lt;br /&gt;
The document outlining the rules, intention and agreements of the SEEDS ecosystem. This document, once ratified, is only changed through decentralized governance and is referenced when conducting arbitration or making protocol upgrades.&lt;br /&gt;
=Contribution/Contribution Score=&lt;br /&gt;
This score is the combined total of all other scores (Planted Seeds Score, Transaction Score, Reputation Score, Community Building Score, etc.) that make up an account’s total contributions.&lt;br /&gt;
&lt;br /&gt;
=Conviction Voting=&lt;br /&gt;
This ability allows Players to vote on open-ended proposals and to withdraw these votes again at any time. A vote gains more weight over time if it remains assigned to the proposal, and once withdrawn loses weight gradually, similar to a bucket that slowly fills with water or drains water if there’s a small hole.&lt;br /&gt;
&lt;br /&gt;
=Council=&lt;br /&gt;
A distinction for those who secure and apply evolutions to the network. Similar to 'witnesses' and 'block producers', from other networks. &lt;br /&gt;
=Cryptocurrency=&lt;br /&gt;
A digital currency in which encryption techniques are used to regulate the generation of units of currency and verify the transfer of funds, operating independently of a central bank.&lt;br /&gt;
=Delegate=&lt;br /&gt;
An action of entrusting another account with directing your Trust Tokens.&lt;br /&gt;
=Delegatee=&lt;br /&gt;
One who receives the delegation of Trust Tokens from another Citizen.&lt;br /&gt;
=Delegator=&lt;br /&gt;
One who delegates their Trust Tokens to another Citizen. &lt;br /&gt;
=DHO Global (G-DHO) - Global Decentralized Holonic Organisation=&lt;br /&gt;
The G-DHO is a single account that’s managed by all the Citizens of SEEDS. It is the owner of the SEEDS contracts and through decentralized governance by the citizens of SEEDS can upgrade contracts, change parameters and distribute funds for global initiatives.&lt;br /&gt;
=DHO Regional (R-DHO) - Regional Decentralized Holonic Organisation=&lt;br /&gt;
The R-DHO is the regional equivalent to the G-DHO. Each Citizen belongs to a R-DHO for their local community. This is used to finance local projects and evolve local governance processes.&lt;br /&gt;
=Exchanges (as in 'Buy Seeds on exchanges')=&lt;br /&gt;
Seeds may be offered up for exchange on a number of platforms that facilitate the conversion and trade of a wide variety of assets. You can buy and sell Seeds on these exchanges.&lt;br /&gt;
=Fiat Currency=&lt;br /&gt;
The government-issued currency that is not backed by a physical commodity, such as gold or silver.&lt;br /&gt;
=Global Passport=&lt;br /&gt;
“SEEDS Global Passport” is a mobile application for accessing SEEDS. If SEEDS is the internet, the Passport is but a single site on it. Other methods for accessing SEEDS already exist (such as the Light Wallet). The Passport is meant to offer the tools for people to create “Minimum Viable Societies” and use this application to create a foundation for new and regenerative global civilizations. The Passport comes with the following key features:&lt;br /&gt;
# A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
# A people section for connecting and meeting other Players.&lt;br /&gt;
# A governance section for voting on proposals.&lt;br /&gt;
# A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
# A wallet section for all your economic actions.&lt;br /&gt;
&lt;br /&gt;
=Governance=&lt;br /&gt;
The process of direct, transparent and quantifiable impact in the evolution of all rules, protocols and value distribution of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Gratitude Tokens=&lt;br /&gt;
Gratitude is a tool and exploration into radically redesigning how value is distributed. It’s a way to build gratitude into the foundation of our new culture. Gratitude helps Players sense, recognise and distribute value to other Players for contributions of all kinds to the wellbeing of our new civilizations and the people that comprise them.&lt;br /&gt;
&lt;br /&gt;
=Growing=&lt;br /&gt;
The term used to describe the minting process of generating new Seeds. At the same time, Bitcoin uses an energy-intensive “mining” process. Eosio (the protocol under SEEDS) is 64000 times more energy efficient as it uses a different protocol to Bitcoin to secure the network. eosio2 which came out at the beginning of 2020 is an additional 16 times more efficient.&lt;br /&gt;
=Harvest=&lt;br /&gt;
The process by which new Seeds are algorithmically created and distributed to the whole ecosystem. The “Harvest” produces the new Seeds that participants earn for contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Light Wallet=&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
# Basic and advanced wallets.&lt;br /&gt;
# Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
# Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
# Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
=Liquid Democracy=&lt;br /&gt;
This ability allows Players to vote directly on proposals or to delegate their vote to other Players at will, to represent them in each category of governance.&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
Money is said to have three primary characteristics: &lt;br /&gt;
1. Store of value &lt;br /&gt;
2. Unit of account &lt;br /&gt;
3. Medium of exchange&lt;br /&gt;
Seeds aim to optimise money by making it a better unit of account - by creating a more stable currency - and medium of exchange - by creating “better-than-free” methods to exchange money.&lt;br /&gt;
&lt;br /&gt;
=Multi-Option Voting=&lt;br /&gt;
This ability allows Players to pick one of many options within a proposal. This tool helps crowd-source wisdom and find the most preferred outcomes.&lt;br /&gt;
&lt;br /&gt;
=National Currency Liquidity=&lt;br /&gt;
A national currency is a legal tender issued by a country's central bank or monetary authority, for example, USD, GBP, AUD. Liquidity refers to the availability of cash or cash equivalents to meet short-term operating needs. In other words, liquidity is the amount of liquid assets that are available to pay expenses and debts as they become due.&lt;br /&gt;
=Peer-to-Peer Exchanges=&lt;br /&gt;
Where the people of SEEDS exchange their various currencies directly with each other as opposed to through centralized exchanges. I.e. Bob can trade Joe 100 USD for 100 Seeds by sending Joe 100 USD directly to his bank account. This is mediated by escrowed smart contracts.&lt;br /&gt;
=Planted Seeds=&lt;br /&gt;
Staked, locked away, similar to a “term deposit”. When Seeds are Planted, accounts restrict their access to them in exchange for a higher Contribution Score and increased bandwidth for transactions. This ensures that people who are using the network are financially committed to the network.&lt;br /&gt;
=Player=	&lt;br /&gt;
Any account within SEEDS is considered a Player. This is the term that comprises Visitors, Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
=Pre-Cast Vote=&lt;br /&gt;
Voting 'For', 'Against' or 'Abstain' for a Campaign before choosing how many of your votes ([[#Trust_Token|Trust Tokens]]) you are willing to distribute among the Campaigns you Pre-Cast Voted for.&lt;br /&gt;
&lt;br /&gt;
=Proof of Stake (PoS)=&lt;br /&gt;
A protocol of block verification based on how many coins the account holds. This system solely rewards those who have the currency based on how much currency that user has. PoS systems give the most voice and rewards (harvest) to those with the most money.&lt;br /&gt;
=Proof of Work (PoW)=&lt;br /&gt;
A protocol of block creation based on processing power (work). This is the basis of ‘mining’.&lt;br /&gt;
&lt;br /&gt;
=Renaissance Explorers=&lt;br /&gt;
A place for advanced Players who want to dive into the depths of this game. This is a space to tap into future possibilities, redesign our inner and outer landscapes, test models, experiment with new protocols, engage with the Citizens and propose evolutions to the game.&lt;br /&gt;
&lt;br /&gt;
=Renaissance U=&lt;br /&gt;
A place to explore all the other tools, ecosystems and projects that comprise the Regenerative Renaissance and how Players can engage with these other tools to create Regenerative Civilizations.&lt;br /&gt;
&lt;br /&gt;
=Reputation=&lt;br /&gt;
The foundational metric of trust within the SEEDS ecosystem, it’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system.&lt;br /&gt;
&lt;br /&gt;
=Reputation Points=&lt;br /&gt;
Points that accounts earn for participating in governance, maintaining trust, and other ways of contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Reputation Score=&lt;br /&gt;
Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve and given a relative multiplier of 0-2 (see Reputation Multiplier Curve Table). This means that if an account has a multiplier of 0, then it will earn no rewards - regardless of the other scores. Likewise, if an account has a multiplier of 2, it will earn double the rewards it would have if it maintained a multiplier of 1 (which is the mean).&lt;br /&gt;
&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SEEDS=&lt;br /&gt;
Name of the protocols, accounts and smart contracts that make up the open-source code-base and ecosystem. Used interchangeably with ‘network’.&lt;br /&gt;
=Seeds=&lt;br /&gt;
Name of the currency used by the SEEDS Ecosystem. Divisible to four decimal points. Use interchangeably with ‘token’.&lt;br /&gt;
=Seed Bank=&lt;br /&gt;
A part of SEEDS - a series of banking contracts that fulfil many functions of legacy banks to offer a variety of financial services, such as CDP’s (collateralized debt  positions), decentralized monetary policy and more.&lt;br /&gt;
&lt;br /&gt;
=Seeds Tokens=&lt;br /&gt;
Seeds are a tool that looks and acts most similar to money from the legacy games. These characteristics were chosen to give Players a money tool similar to what they’re already used to, in order to start playing, contributing, building value and exchanging with each other more readily.&lt;br /&gt;
&lt;br /&gt;
=Sow (as in 'Sow your Seeds')=&lt;br /&gt;
You “Sow Seeds” when you invite new people to join SEEDS by sending them Seeds. If they become Residents and Citizens, you earn more Seeds, which may be greater than the number of Seeds you sowed to invite them. In this way, it’s very much like sowing seeds - where some seeds may not sprout to bear fruit, while those that do return your seeds in greater abundance. By requiring people to send their Seeds to invite another person, you’re invested in that person becoming a Resident, and you’re limited in how many invites you can send.&lt;br /&gt;
&lt;br /&gt;
=Tokens=&lt;br /&gt;
A cryptographically secured digital representation of a set of rights, including smart contracts, provided on a digital platform. Tokens help Players create new methods of tracking, exchanging, and distributing information and value. &lt;br /&gt;
There are 3 main types of tokens within SEEDS:&lt;br /&gt;
# Currencies and Assets&lt;br /&gt;
## Can be purchased and sold.&lt;br /&gt;
## Used to exchange and distribute value amongst Players.&lt;br /&gt;
## Example: [[#Seeds_Tokens|Seeds Tokens]]&lt;br /&gt;
# Governance&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute voice amongst Players.&lt;br /&gt;
# Points (Coordination)&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute and track the value of Players as they contribute to the game.&lt;br /&gt;
## Example: [[#Gratitude_Tokens|Gratitude Tokens]], [[#Abundance_Tokens|Abundance Tokens]]&lt;br /&gt;
&lt;br /&gt;
=Total Supply=&lt;br /&gt;
The total amount of Seeds in existence at the moment, minus any coins that have been verified as burned.&lt;br /&gt;
&lt;br /&gt;
=Transaction=&lt;br /&gt;
Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens.&lt;br /&gt;
&lt;br /&gt;
=Trust Token=&lt;br /&gt;
SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story.&lt;br /&gt;
=Unity (Consensus)=&lt;br /&gt;
The threshold of agreement that needs to be reached for a proposal or referendum to pass.  &lt;br /&gt;
=Visitor/Resident/Citizen=&lt;br /&gt;
SEEDS uses nomenclature and models found in our legacy nation-states to ease the transition into SEEDS - further, many functions of our societies today play important roles that can be remodelled to serve us better. One of those functions is the process by which a person can join a new society (or nation-state). The barrier to become a Visitor is extremely low, allowing you to come and experience what SEEDS can offer. When you become a Resident, you begin earning a Harvest and increase your allocated transaction volume based on how many Seeds you have planted. After you gain your citizenship, you unlock further abilities to increase your Harvest and begin earning Trust Tokens to participate in governance. &lt;br /&gt;
=Wallet=&lt;br /&gt;
Wallets hold the private keys that control your assets. Many applications have a wallet built in, where you’re able to transfer and control all your SEEDS assets.&lt;br /&gt;
&lt;br /&gt;
=Weighted Voting=&lt;br /&gt;
This ability allows Players to quantify how much for or against a proposal they are. Opposed to the binary “yay or nay” of classical democracy, Players get to choose a range of options to express their perspectives (e.g. I’m 100% for this or 10% against this).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=242</id>
		<title>SEEDS Glossary</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=242"/>
		<updated>2021-07-27T20:00:36Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glossary of Terms&lt;br /&gt;
&lt;br /&gt;
=Abundance Tokens=&lt;br /&gt;
Abundance is a tool and exploration into radically redesigning how value is distributed. Abundance tokens can be earned through a multitude of Citizen chosen actions, such as paying more than the average price when using the Gift Economy API.&lt;br /&gt;
&lt;br /&gt;
=Allies/Alliances=&lt;br /&gt;
Organisations, platforms and movements that have aligned with SEEDS and will accept Seeds and promote SEEDS. Some partners will offer discounts and other gifts to the Residents and Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Ambassador Academy=&lt;br /&gt;
A place to help Players understand the basic fundamentals of the game and be prepared to set up pilots in their communitie and organisations.&lt;br /&gt;
&lt;br /&gt;
=Badges=&lt;br /&gt;
Badges help Players create new methods of acknowledging and distributing rights, information and value. They give various rights, abilities, and rewards to Players who hold them. The design space for badges is expansive and SEEDS offers Players the tools needed to create and issue such badges.&lt;br /&gt;
&lt;br /&gt;
=Better-Than-Free=&lt;br /&gt;
Accounts build their Contribution Score (and increase their Harvest) through transacting as opposed to being charged fees. So, not only are transactions free, but they are “better-than-free” because you can earn more Seeds for engaging in and supporting the Seeds marketplace.&lt;br /&gt;
&lt;br /&gt;
=Bioregion=&lt;br /&gt;
A region defined by characteristics of the natural environment rather than by man-made divisions. Each Member and Organisation can choose which Bioregion they belong to. This is what SEEDS considers “local”.&lt;br /&gt;
&lt;br /&gt;
=Burning= &lt;br /&gt;
A process in which Seeds are destroyed and removed from the ecosystem.&lt;br /&gt;
=Campaigns=&lt;br /&gt;
Promotions for giving Seeds to our community and rewarding people for being part of the creation of a healthier society. From planting seeds to doing good deeds, people earn Seeds. &lt;br /&gt;
=Circulating Supply=&lt;br /&gt;
The supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts.&lt;br /&gt;
&lt;br /&gt;
=Co-Learning Spaces=&lt;br /&gt;
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include:&lt;br /&gt;
* [[#Ambassador_Academy|Ambassador Academy]]&lt;br /&gt;
* [[#Renaissance_Explorers|Renaissance Explorers]]&lt;br /&gt;
* [[#Renaissance_U|Renaissance U]]&lt;br /&gt;
&lt;br /&gt;
=Conscious Currency=&lt;br /&gt;
A currency that is evolvable (pseudo consciousness) and goes towards healing, regeneration and other activities that are for the wellbeing of all life (conscious).&lt;br /&gt;
&lt;br /&gt;
=Constitution=&lt;br /&gt;
The document outlining the rules, intention and agreements of the SEEDS ecosystem. This document, once ratified, is only changed through decentralized governance and is referenced when conducting arbitration or making protocol upgrades.&lt;br /&gt;
=Contribution/Contribution Score=&lt;br /&gt;
This score is the combined total of all other scores (Planted Seeds Score, Transaction Score, Reputation Score, Community Building Score, etc.) that make up an account’s total contributions.&lt;br /&gt;
&lt;br /&gt;
=Conviction Voting=&lt;br /&gt;
This ability allows Players to vote on open-ended proposals and to withdraw these votes again at any time. A vote gains more weight over time if it remains assigned to the proposal, and once withdrawn loses weight gradually, similar to a bucket that slowly fills with water or drains water if there’s a small hole.&lt;br /&gt;
&lt;br /&gt;
=Council=&lt;br /&gt;
A distinction for those who secure and apply evolutions to the network. Similar to 'witnesses' and 'block producers', from other networks. &lt;br /&gt;
=Cryptocurrency=&lt;br /&gt;
A digital currency in which encryption techniques are used to regulate the generation of units of currency and verify the transfer of funds, operating independently of a central bank.&lt;br /&gt;
=Delegate=&lt;br /&gt;
An action of entrusting another account with directing your Trust Tokens.&lt;br /&gt;
=Delegatee=&lt;br /&gt;
One who receives the delegation of Trust Tokens from another Citizen.&lt;br /&gt;
=Delegator=&lt;br /&gt;
One who delegates their Trust Tokens to another Citizen. &lt;br /&gt;
=DHO Global (G-DHO) - Global Decentralized Holonic Organisation=&lt;br /&gt;
The G-DHO is a single account that’s managed by all the Citizens of SEEDS. It is the owner of the SEEDS contracts and through decentralized governance by the citizens of SEEDS can upgrade contracts, change parameters and distribute funds for global initiatives.&lt;br /&gt;
=DHO Regional (R-DHO) - Regional Decentralized Holonic Organisation=&lt;br /&gt;
The R-DHO is the regional equivalent to the G-DHO. Each Citizen belongs to a R-DHO for their local community. This is used to finance local projects and evolve local governance processes.&lt;br /&gt;
=Exchanges (as in 'Buy Seeds on exchanges')=&lt;br /&gt;
Seeds may be offered up for exchange on a number of platforms that facilitate the conversion and trade of a wide variety of assets. You can buy and sell Seeds on these exchanges.&lt;br /&gt;
=Fiat Currency=&lt;br /&gt;
The government-issued currency that is not backed by a physical commodity, such as gold or silver.&lt;br /&gt;
=Global Passport=&lt;br /&gt;
“SEEDS Global Passport” is a mobile application for accessing SEEDS. If SEEDS is the internet, the Passport is but a single site on it. Other methods for accessing SEEDS already exist (such as the Light Wallet). The Passport is meant to offer the tools for people to create “Minimum Viable Societies” and use this application to create a foundation for new and regenerative global civilizations. The Passport comes with the following key features:&lt;br /&gt;
# A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
# A people section for connecting and meeting other Players.&lt;br /&gt;
# A governance section for voting on proposals.&lt;br /&gt;
# A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
# A wallet section for all your economic actions.&lt;br /&gt;
&lt;br /&gt;
=Governance=&lt;br /&gt;
The process of direct, transparent and quantifiable impact in the evolution of all rules, protocols and value distribution of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Gratitude Tokens=&lt;br /&gt;
Gratitude is a tool and exploration into radically redesigning how value is distributed. It’s a way to build gratitude into the foundation of our new culture. Gratitude helps Players sense, recognise and distribute value to other Players for contributions of all kinds to the wellbeing of our new civilizations and the people that comprise them.&lt;br /&gt;
&lt;br /&gt;
=Growing=&lt;br /&gt;
The term used to describe the minting process of generating new Seeds. At the same time, Bitcoin uses an energy-intensive “mining” process. Eosio (the protocol under SEEDS) is 64000 times more energy efficient as it uses a different protocol to Bitcoin to secure the network. eosio2 which came out at the beginning of 2020 is an additional 16 times more efficient.&lt;br /&gt;
=Harvest=&lt;br /&gt;
The process by which new Seeds are algorithmically created and distributed to the whole ecosystem. The “Harvest” produces the new Seeds that participants earn for contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Light Wallet=&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
# Basic and advanced wallets.&lt;br /&gt;
# Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
# Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
# Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
=Liquid Democracy=&lt;br /&gt;
This ability allows Players to vote directly on proposals or to delegate their vote to other Players at will, to represent them in each category of governance.&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
Money is said to have three primary characteristics: &lt;br /&gt;
1. Store of value &lt;br /&gt;
2. Unit of account &lt;br /&gt;
3. Medium of exchange&lt;br /&gt;
Seeds aim to optimise money by making it a better unit of account - by creating a more stable currency - and medium of exchange - by creating “better-than-free” methods to exchange money.&lt;br /&gt;
&lt;br /&gt;
=Multi-Option Voting=&lt;br /&gt;
This ability allows Players to pick one of many options within a proposal. This tool helps crowd-source wisdom and find the most preferred outcomes.&lt;br /&gt;
&lt;br /&gt;
=National Currency Liquidity=&lt;br /&gt;
A national currency is a legal tender issued by a country's central bank or monetary authority, for example, USD, GBP, AUD. Liquidity refers to the availability of cash or cash equivalents to meet short-term operating needs. In other words, liquidity is the amount of liquid assets that are available to pay expenses and debts as they become due.&lt;br /&gt;
=Peer-to-Peer Exchanges=&lt;br /&gt;
Where the people of SEEDS exchange their various currencies directly with each other as opposed to through centralized exchanges. I.e. Bob can trade Joe 100 USD for 100 Seeds by sending Joe 100 USD directly to his bank account. This is mediated by escrowed smart contracts.&lt;br /&gt;
=Planted Seeds=&lt;br /&gt;
Staked, locked away, similar to a “term deposit”. When Seeds are Planted, accounts restrict their access to them in exchange for a higher Contribution Score and increased bandwidth for transactions. This ensures that people who are using the network are financially committed to the network.&lt;br /&gt;
=Player=	&lt;br /&gt;
Any account within SEEDS is considered a Player. This is the term that comprises Visitors, Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
=Pre-Cast Vote=&lt;br /&gt;
Voting 'For', 'Against' or 'Abstain' for a Campaign before choosing how many of your votes ([[#Trust_Tokens|Trust Tokens]]) you are willing to distribute among the Campaigns you Pre-Cast Voted for.&lt;br /&gt;
&lt;br /&gt;
=Proof of Stake (PoS)=&lt;br /&gt;
A protocol of block verification based on how many coins the account holds. This system solely rewards those who have the currency based on how much currency that user has. PoS systems give the most voice and rewards (harvest) to those with the most money.&lt;br /&gt;
=Proof of Work (PoW)=&lt;br /&gt;
A protocol of block creation based on processing power (work). This is the basis of ‘mining’.&lt;br /&gt;
&lt;br /&gt;
=Renaissance Explorers=&lt;br /&gt;
A place for advanced Players who want to dive into the depths of this game. This is a space to tap into future possibilities, redesign our inner and outer landscapes, test models, experiment with new protocols, engage with the Citizens and propose evolutions to the game.&lt;br /&gt;
&lt;br /&gt;
=Renaissance U=&lt;br /&gt;
A place to explore all the other tools, ecosystems and projects that comprise the Regenerative Renaissance and how Players can engage with these other tools to create Regenerative Civilizations.&lt;br /&gt;
&lt;br /&gt;
=Reputation=&lt;br /&gt;
The foundational metric of trust within the SEEDS ecosystem, it’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system.&lt;br /&gt;
&lt;br /&gt;
=Reputation Points=&lt;br /&gt;
Points that accounts earn for participating in governance, maintaining trust, and other ways of contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Reputation Score=&lt;br /&gt;
Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve and given a relative multiplier of 0-2 (see Reputation Multiplier Curve Table). This means that if an account has a multiplier of 0, then it will earn no rewards - regardless of the other scores. Likewise, if an account has a multiplier of 2, it will earn double the rewards it would have if it maintained a multiplier of 1 (which is the mean).&lt;br /&gt;
&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SEEDS=&lt;br /&gt;
Name of the protocols, accounts and smart contracts that make up the open-source code-base and ecosystem. Used interchangeably with ‘network’.&lt;br /&gt;
=Seeds=&lt;br /&gt;
Name of the currency used by the SEEDS Ecosystem. Divisible to four decimal points. Use interchangeably with ‘token’.&lt;br /&gt;
=Seed Bank=&lt;br /&gt;
A part of SEEDS - a series of banking contracts that fulfil many functions of legacy banks to offer a variety of financial services, such as CDP’s (collateralized debt  positions), decentralized monetary policy and more.&lt;br /&gt;
&lt;br /&gt;
=Seeds Tokens=&lt;br /&gt;
Seeds are a tool that looks and acts most similar to money from the legacy games. These characteristics were chosen to give Players a money tool similar to what they’re already used to, in order to start playing, contributing, building value and exchanging with each other more readily.&lt;br /&gt;
&lt;br /&gt;
=Sow (as in 'Sow your Seeds')=&lt;br /&gt;
You “Sow Seeds” when you invite new people to join SEEDS by sending them Seeds. If they become Residents and Citizens, you earn more Seeds, which may be greater than the number of Seeds you sowed to invite them. In this way, it’s very much like sowing seeds - where some seeds may not sprout to bear fruit, while those that do return your seeds in greater abundance. By requiring people to send their Seeds to invite another person, you’re invested in that person becoming a Resident, and you’re limited in how many invites you can send.&lt;br /&gt;
&lt;br /&gt;
=Tokens=&lt;br /&gt;
A cryptographically secured digital representation of a set of rights, including smart contracts, provided on a digital platform. Tokens help Players create new methods of tracking, exchanging, and distributing information and value. &lt;br /&gt;
There are 3 main types of tokens within SEEDS:&lt;br /&gt;
# Currencies and Assets&lt;br /&gt;
## Can be purchased and sold.&lt;br /&gt;
## Used to exchange and distribute value amongst Players.&lt;br /&gt;
## Example: [[#Seeds_Tokens|Seeds Tokens]]&lt;br /&gt;
# Governance&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute voice amongst Players.&lt;br /&gt;
# Points (Coordination)&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute and track the value of Players as they contribute to the game.&lt;br /&gt;
## Example: [[#Gratitude_Tokens|Gratitude Tokens]], [[#Abundance_Tokens|Abundance Tokens]]&lt;br /&gt;
&lt;br /&gt;
=Total Supply=&lt;br /&gt;
The total amount of Seeds in existence at the moment, minus any coins that have been verified as burned.&lt;br /&gt;
&lt;br /&gt;
=Transaction=&lt;br /&gt;
Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens.&lt;br /&gt;
&lt;br /&gt;
=Trust Token=&lt;br /&gt;
SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story.&lt;br /&gt;
=Unity (Consensus)=&lt;br /&gt;
The threshold of agreement that needs to be reached for a proposal or referendum to pass.  &lt;br /&gt;
=Visitor/Resident/Citizen=&lt;br /&gt;
SEEDS uses nomenclature and models found in our legacy nation-states to ease the transition into SEEDS - further, many functions of our societies today play important roles that can be remodelled to serve us better. One of those functions is the process by which a person can join a new society (or nation-state). The barrier to become a Visitor is extremely low, allowing you to come and experience what SEEDS can offer. When you become a Resident, you begin earning a Harvest and increase your allocated transaction volume based on how many Seeds you have planted. After you gain your citizenship, you unlock further abilities to increase your Harvest and begin earning Trust Tokens to participate in governance. &lt;br /&gt;
=Wallet=&lt;br /&gt;
Wallets hold the private keys that control your assets. Many applications have a wallet built in, where you’re able to transfer and control all your SEEDS assets.&lt;br /&gt;
&lt;br /&gt;
=Weighted Voting=&lt;br /&gt;
This ability allows Players to quantify how much for or against a proposal they are. Opposed to the binary “yay or nay” of classical democracy, Players get to choose a range of options to express their perspectives (e.g. I’m 100% for this or 10% against this).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=241</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=241"/>
		<updated>2021-07-27T19:03:00Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Campaign Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
'''Regional and Global Governance'''&lt;br /&gt;
* The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole. It's also called the SEEDS Coop.&lt;br /&gt;
* Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate. &lt;br /&gt;
* SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO. &lt;br /&gt;
* While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments. &lt;br /&gt;
* The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=Be_The_Change_Wiki&amp;diff=240</id>
		<title>Be The Change Wiki</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=Be_The_Change_Wiki&amp;diff=240"/>
		<updated>2021-07-27T17:49:01Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* SEEDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Place-Based Cooperatives=&lt;br /&gt;
==Commongrounds==&lt;br /&gt;
[[Commongrounds]] is a new 4-story, 50,000 s.f. $16 million development in Traverse City, Michigan cooperatively owned by nearly 600 members. It will feature a food incubator, coffeeshop, distillery, childcare center, cowering space for impact organizations and businesses, performing arts and events space, artist-in-residence space, and 24 workforce rental units. Construction began in Fall 2020, with tenants scheduled to move in by 2022.&lt;br /&gt;
&lt;br /&gt;
==DC Arts + Wellness Co-Creation Hub==&lt;br /&gt;
[[DC Arts + Wellness Co-Creation Hub]] is an arts and wellness real estate cooperative based on arts, wellness, nature and indigenous values hosting community events, plant medicine ceremonies, workshops and creative, educational experiences. It will be located in a DC neighborhood to be determined with a groundbreaking goal of 2022, with a projected ownership of 1000 members.&lt;br /&gt;
&lt;br /&gt;
=Mutualistic Communication Governance=&lt;br /&gt;
&lt;br /&gt;
=Self Organization=&lt;br /&gt;
==Self Organizing Systems==&lt;br /&gt;
[[Self Organizing Systems]]&lt;br /&gt;
&lt;br /&gt;
=Decentralized Financing=&lt;br /&gt;
&lt;br /&gt;
==SEEDS==&lt;br /&gt;
* [[SEEDS]]&lt;br /&gt;
* [[SEEDS_New_User_Guide|SEEDS New User Guide]]&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=Be_The_Change_Wiki&amp;diff=239</id>
		<title>Be The Change Wiki</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=Be_The_Change_Wiki&amp;diff=239"/>
		<updated>2021-07-27T17:48:44Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Place-Based Cooperatives=&lt;br /&gt;
==Commongrounds==&lt;br /&gt;
[[Commongrounds]] is a new 4-story, 50,000 s.f. $16 million development in Traverse City, Michigan cooperatively owned by nearly 600 members. It will feature a food incubator, coffeeshop, distillery, childcare center, cowering space for impact organizations and businesses, performing arts and events space, artist-in-residence space, and 24 workforce rental units. Construction began in Fall 2020, with tenants scheduled to move in by 2022.&lt;br /&gt;
&lt;br /&gt;
==DC Arts + Wellness Co-Creation Hub==&lt;br /&gt;
[[DC Arts + Wellness Co-Creation Hub]] is an arts and wellness real estate cooperative based on arts, wellness, nature and indigenous values hosting community events, plant medicine ceremonies, workshops and creative, educational experiences. It will be located in a DC neighborhood to be determined with a groundbreaking goal of 2022, with a projected ownership of 1000 members.&lt;br /&gt;
&lt;br /&gt;
=Mutualistic Communication Governance=&lt;br /&gt;
&lt;br /&gt;
=Self Organization=&lt;br /&gt;
==Self Organizing Systems==&lt;br /&gt;
[[Self Organizing Systems]]&lt;br /&gt;
&lt;br /&gt;
=Decentralized Financing=&lt;br /&gt;
&lt;br /&gt;
==SEEDS==&lt;br /&gt;
* [[SEEDS]]&lt;br /&gt;
* [[SEEDS_New_User_Guide]]&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=238</id>
		<title>SEEDS Glossary</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_Glossary&amp;diff=238"/>
		<updated>2021-07-27T16:51:47Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Better-Than-Free */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glossary of Terms&lt;br /&gt;
&lt;br /&gt;
=Abundance Tokens=&lt;br /&gt;
Abundance is a tool and exploration into radically redesigning how value is distributed. Abundance tokens can be earned through a multitude of Citizen chosen actions, such as paying more than the average price when using the Gift Economy API.&lt;br /&gt;
&lt;br /&gt;
=Allies/Alliances=&lt;br /&gt;
Organisations, platforms and movements that have aligned with SEEDS and will accept Seeds and promote SEEDS. Some partners will offer discounts and other gifts to the Residents and Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Ambassador Academy=&lt;br /&gt;
A place to help Players understand the basic fundamentals of the game and be prepared to set up pilots in their communitie and organisations.&lt;br /&gt;
&lt;br /&gt;
=Badges=&lt;br /&gt;
Badges help Players create new methods of acknowledging and distributing rights, information and value. They give various rights, abilities, and rewards to Players who hold them. The design space for badges is expansive and SEEDS offers Players the tools needed to create and issue such badges.&lt;br /&gt;
&lt;br /&gt;
=Better-Than-Free=&lt;br /&gt;
Accounts build their Contribution Score (and increase their Harvest) through transacting as opposed to being charged fees. So, not only are transactions free, but they are “better-than-free” because you can earn more Seeds for engaging in and supporting the Seeds marketplace.&lt;br /&gt;
&lt;br /&gt;
=Bioregion=&lt;br /&gt;
A region defined by characteristics of the natural environment rather than by man-made divisions. Each Member and Organisation can choose which Bioregion they belong to. This is what SEEDS considers “local”.&lt;br /&gt;
&lt;br /&gt;
=Burning= &lt;br /&gt;
A process in which Seeds are destroyed and removed from the ecosystem.&lt;br /&gt;
=Campaigns=&lt;br /&gt;
Promotions for giving Seeds to our community and rewarding people for being part of the creation of a healthier society. From planting seeds to doing good deeds, people earn Seeds. &lt;br /&gt;
=Circulating Supply=&lt;br /&gt;
The supply of Seeds that are available for exchanging and trading. i.e. Seeds that are not Planted, in the Seed Bank or other system accounts.&lt;br /&gt;
&lt;br /&gt;
=Co-Learning Spaces=&lt;br /&gt;
Spaces for co-creating and co-learning about this new landscape and game. These spaces are designed to provide tiers of compensation to Players for taking an active role in researching, experimenting, movement building, knowledge sharing and more. Players earn badges and often direct compensation for participating and contributing to these spaces and those badges may offer various rewards and rights to the badgeholders. Co-Learning Spaces include:&lt;br /&gt;
* [[#Ambassador_Academy|Ambassador Academy]]&lt;br /&gt;
* [[#Renaissance_Explorers|Renaissance Explorers]]&lt;br /&gt;
* [[#Renaissance_U|Renaissance U]]&lt;br /&gt;
&lt;br /&gt;
=Conscious Currency=&lt;br /&gt;
A currency that is evolvable (pseudo consciousness) and goes towards healing, regeneration and other activities that are for the wellbeing of all life (conscious).&lt;br /&gt;
&lt;br /&gt;
=Constitution=&lt;br /&gt;
The document outlining the rules, intention and agreements of the SEEDS ecosystem. This document, once ratified, is only changed through decentralized governance and is referenced when conducting arbitration or making protocol upgrades.&lt;br /&gt;
=Contribution/Contribution Score=&lt;br /&gt;
This score is the combined total of all other scores (Planted Seeds Score, Transaction Score, Reputation Score, Community Building Score, etc.) that make up an account’s total contributions.&lt;br /&gt;
&lt;br /&gt;
=Conviction Voting=&lt;br /&gt;
This ability allows Players to vote on open-ended proposals and to withdraw these votes again at any time. A vote gains more weight over time if it remains assigned to the proposal, and once withdrawn loses weight gradually, similar to a bucket that slowly fills with water or drains water if there’s a small hole.&lt;br /&gt;
&lt;br /&gt;
=Council=&lt;br /&gt;
A distinction for those who secure and apply evolutions to the network. Similar to 'witnesses' and 'block producers', from other networks. &lt;br /&gt;
=Cryptocurrency=&lt;br /&gt;
A digital currency in which encryption techniques are used to regulate the generation of units of currency and verify the transfer of funds, operating independently of a central bank.&lt;br /&gt;
=Delegate=&lt;br /&gt;
An action of entrusting another account with directing your Trust Tokens.&lt;br /&gt;
=Delegatee=&lt;br /&gt;
One who receives the delegation of Trust Tokens from another Citizen.&lt;br /&gt;
=Delegator=&lt;br /&gt;
One who delegates their Trust Tokens to another Citizen. &lt;br /&gt;
=DHO Global (G-DHO) - Global Decentralized Holonic Organisation=&lt;br /&gt;
The G-DHO is a single account that’s managed by all the Citizens of SEEDS. It is the owner of the SEEDS contracts and through decentralized governance by the citizens of SEEDS can upgrade contracts, change parameters and distribute funds for global initiatives.&lt;br /&gt;
=DHO Regional (R-DHO) - Regional Decentralized Holonic Organisation=&lt;br /&gt;
The R-DHO is the regional equivalent to the G-DHO. Each Citizen belongs to a R-DHO for their local community. This is used to finance local projects and evolve local governance processes.&lt;br /&gt;
=Exchanges (as in 'Buy Seeds on exchanges')=&lt;br /&gt;
Seeds may be offered up for exchange on a number of platforms that facilitate the conversion and trade of a wide variety of assets. You can buy and sell Seeds on these exchanges.&lt;br /&gt;
=Fiat Currency=&lt;br /&gt;
The government-issued currency that is not backed by a physical commodity, such as gold or silver.&lt;br /&gt;
=Global Passport=&lt;br /&gt;
“SEEDS Global Passport” is a mobile application for accessing SEEDS. If SEEDS is the internet, the Passport is but a single site on it. Other methods for accessing SEEDS already exist (such as the Light Wallet). The Passport is meant to offer the tools for people to create “Minimum Viable Societies” and use this application to create a foundation for new and regenerative global civilizations. The Passport comes with the following key features:&lt;br /&gt;
# A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
# A people section for connecting and meeting other Players.&lt;br /&gt;
# A governance section for voting on proposals.&lt;br /&gt;
# A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
# A wallet section for all your economic actions.&lt;br /&gt;
&lt;br /&gt;
=Governance=&lt;br /&gt;
The process of direct, transparent and quantifiable impact in the evolution of all rules, protocols and value distribution of SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Gratitude Tokens=&lt;br /&gt;
Gratitude is a tool and exploration into radically redesigning how value is distributed. It’s a way to build gratitude into the foundation of our new culture. Gratitude helps Players sense, recognise and distribute value to other Players for contributions of all kinds to the wellbeing of our new civilizations and the people that comprise them.&lt;br /&gt;
&lt;br /&gt;
=Growing=&lt;br /&gt;
The term used to describe the minting process of generating new Seeds. At the same time, Bitcoin uses an energy-intensive “mining” process. Eosio (the protocol under SEEDS) is 64000 times more energy efficient as it uses a different protocol to Bitcoin to secure the network. eosio2 which came out at the beginning of 2020 is an additional 16 times more efficient.&lt;br /&gt;
=Harvest=&lt;br /&gt;
The process by which new Seeds are algorithmically created and distributed to the whole ecosystem. The “Harvest” produces the new Seeds that participants earn for contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Light Wallet=&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
# Basic and advanced wallets.&lt;br /&gt;
# Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
# Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
# Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
=Liquid Democracy=&lt;br /&gt;
This ability allows Players to vote directly on proposals or to delegate their vote to other Players at will, to represent them in each category of governance.&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
Money is said to have three primary characteristics: &lt;br /&gt;
1. Store of value &lt;br /&gt;
2. Unit of account &lt;br /&gt;
3. Medium of exchange&lt;br /&gt;
Seeds aim to optimise money by making it a better unit of account - by creating a more stable currency - and medium of exchange - by creating “better-than-free” methods to exchange money.&lt;br /&gt;
&lt;br /&gt;
=Multi-Option Voting=&lt;br /&gt;
This ability allows Players to pick one of many options within a proposal. This tool helps crowd-source wisdom and find the most preferred outcomes.&lt;br /&gt;
&lt;br /&gt;
=National Currency Liquidity=&lt;br /&gt;
A national currency is a legal tender issued by a country's central bank or monetary authority, for example, USD, GBP, AUD. Liquidity refers to the availability of cash or cash equivalents to meet short-term operating needs. In other words, liquidity is the amount of liquid assets that are available to pay expenses and debts as they become due.&lt;br /&gt;
=Peer-to-Peer Exchanges=&lt;br /&gt;
Where the people of SEEDS exchange their various currencies directly with each other as opposed to through centralized exchanges. I.e. Bob can trade Joe 100 USD for 100 Seeds by sending Joe 100 USD directly to his bank account. This is mediated by escrowed smart contracts.&lt;br /&gt;
=Planted Seeds=&lt;br /&gt;
Staked, locked away, similar to a “term deposit”. When Seeds are Planted, accounts restrict their access to them in exchange for a higher Contribution Score and increased bandwidth for transactions. This ensures that people who are using the network are financially committed to the network.&lt;br /&gt;
=Player=	&lt;br /&gt;
Any account within SEEDS is considered a Player. This is the term that comprises Visitors, Residents and Citizens. &lt;br /&gt;
=Proof of Stake (PoS)=&lt;br /&gt;
A protocol of block verification based on how many coins the account holds. This system solely rewards those who have the currency based on how much currency that user has. PoS systems give the most voice and rewards (harvest) to those with the most money.&lt;br /&gt;
=Proof of Work (PoW)=&lt;br /&gt;
A protocol of block creation based on processing power (work). This is the basis of ‘mining’.&lt;br /&gt;
&lt;br /&gt;
=Renaissance Explorers=&lt;br /&gt;
A place for advanced Players who want to dive into the depths of this game. This is a space to tap into future possibilities, redesign our inner and outer landscapes, test models, experiment with new protocols, engage with the Citizens and propose evolutions to the game.&lt;br /&gt;
&lt;br /&gt;
=Renaissance U=&lt;br /&gt;
A place to explore all the other tools, ecosystems and projects that comprise the Regenerative Renaissance and how Players can engage with these other tools to create Regenerative Civilizations.&lt;br /&gt;
&lt;br /&gt;
=Reputation=&lt;br /&gt;
The foundational metric of trust within the SEEDS ecosystem, it’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system.&lt;br /&gt;
&lt;br /&gt;
=Reputation Points=&lt;br /&gt;
Points that accounts earn for participating in governance, maintaining trust, and other ways of contributing to SEEDS.&lt;br /&gt;
&lt;br /&gt;
=Reputation Score=&lt;br /&gt;
Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve and given a relative multiplier of 0-2 (see Reputation Multiplier Curve Table). This means that if an account has a multiplier of 0, then it will earn no rewards - regardless of the other scores. Likewise, if an account has a multiplier of 2, it will earn double the rewards it would have if it maintained a multiplier of 1 (which is the mean).&lt;br /&gt;
&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SEEDS=&lt;br /&gt;
Name of the protocols, accounts and smart contracts that make up the open-source code-base and ecosystem. Used interchangeably with ‘network’.&lt;br /&gt;
=Seeds=&lt;br /&gt;
Name of the currency used by the SEEDS Ecosystem. Divisible to four decimal points. Use interchangeably with ‘token’.&lt;br /&gt;
=Seed Bank=&lt;br /&gt;
A part of SEEDS - a series of banking contracts that fulfil many functions of legacy banks to offer a variety of financial services, such as CDP’s (collateralized debt  positions), decentralized monetary policy and more.&lt;br /&gt;
&lt;br /&gt;
=Seeds Tokens=&lt;br /&gt;
Seeds are a tool that looks and acts most similar to money from the legacy games. These characteristics were chosen to give Players a money tool similar to what they’re already used to, in order to start playing, contributing, building value and exchanging with each other more readily.&lt;br /&gt;
&lt;br /&gt;
=Sow (as in 'Sow your Seeds')=&lt;br /&gt;
You “Sow Seeds” when you invite new people to join SEEDS by sending them Seeds. If they become Residents and Citizens, you earn more Seeds, which may be greater than the number of Seeds you sowed to invite them. In this way, it’s very much like sowing seeds - where some seeds may not sprout to bear fruit, while those that do return your seeds in greater abundance. By requiring people to send their Seeds to invite another person, you’re invested in that person becoming a Resident, and you’re limited in how many invites you can send.&lt;br /&gt;
&lt;br /&gt;
=Tokens=&lt;br /&gt;
A cryptographically secured digital representation of a set of rights, including smart contracts, provided on a digital platform. Tokens help Players create new methods of tracking, exchanging, and distributing information and value. &lt;br /&gt;
There are 3 main types of tokens within SEEDS:&lt;br /&gt;
# Currencies and Assets&lt;br /&gt;
## Can be purchased and sold.&lt;br /&gt;
## Used to exchange and distribute value amongst Players.&lt;br /&gt;
## Example: [[#Seeds_Tokens|Seeds Tokens]]&lt;br /&gt;
# Governance&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute voice amongst Players.&lt;br /&gt;
# Points (Coordination)&lt;br /&gt;
## Cannot be purchased or sold; only earned.&lt;br /&gt;
## Used to distribute and track the value of Players as they contribute to the game.&lt;br /&gt;
## Example: [[#Gratitude_Tokens|Gratitude Tokens]], [[#Abundance_Tokens|Abundance Tokens]]&lt;br /&gt;
&lt;br /&gt;
=Total Supply=&lt;br /&gt;
The total amount of Seeds in existence at the moment, minus any coins that have been verified as burned.&lt;br /&gt;
&lt;br /&gt;
=Transaction=&lt;br /&gt;
Any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens.&lt;br /&gt;
&lt;br /&gt;
=Trust Token=&lt;br /&gt;
SEEDS decouples equity tokens and Trust (voice) tokens. In today’s dominant paradigm “money talks” and simply by virtue of having money, one could buy up a majority voice in any organisation. This is true of many crypto-projects as well. If we’re to build a system that can’t be co-opted or corrupted by our dominant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where money committed is but one metric and not the whole story.&lt;br /&gt;
=Unity (Consensus)=&lt;br /&gt;
The threshold of agreement that needs to be reached for a proposal or referendum to pass.  &lt;br /&gt;
=Visitor/Resident/Citizen=&lt;br /&gt;
SEEDS uses nomenclature and models found in our legacy nation-states to ease the transition into SEEDS - further, many functions of our societies today play important roles that can be remodelled to serve us better. One of those functions is the process by which a person can join a new society (or nation-state). The barrier to become a Visitor is extremely low, allowing you to come and experience what SEEDS can offer. When you become a Resident, you begin earning a Harvest and increase your allocated transaction volume based on how many Seeds you have planted. After you gain your citizenship, you unlock further abilities to increase your Harvest and begin earning Trust Tokens to participate in governance. &lt;br /&gt;
=Wallet=&lt;br /&gt;
Wallets hold the private keys that control your assets. Many applications have a wallet built in, where you’re able to transfer and control all your SEEDS assets.&lt;br /&gt;
&lt;br /&gt;
=Weighted Voting=&lt;br /&gt;
This ability allows Players to quantify how much for or against a proposal they are. Opposed to the binary “yay or nay” of classical democracy, Players get to choose a range of options to express their perspectives (e.g. I’m 100% for this or 10% against this).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=Regenerating_Central_America&amp;diff=237</id>
		<title>Regenerating Central America</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=Regenerating_Central_America&amp;diff=237"/>
		<updated>2021-07-27T15:06:16Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: Created page with &amp;quot;'''Regenerating Central America''' is a voted-in Alliance of SEEDS. It is a systems approach designed to meet socio-economic and cultural needs a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Regenerating Central America''' is a voted-in [[SEEDS#Alliances|Alliance]] of [[SEEDS|SEEDS]]. It is a systems approach designed to meet socio-economic and cultural needs and restore essential ecological corridors through inclusive economies that sustain an integral well-being. This is a copy of their 2020 proposal and is currently being updated.&lt;br /&gt;
&lt;br /&gt;
=Executive Summary=&lt;br /&gt;
&lt;br /&gt;
The Earth is in planetary overshoot and collapse. The conditions required for individuals and societies to develop and thrive are no longer sustained by the planet’s biophysical processes. This situation is exemplified by the migration crisis in Central America, driving increasing numbers of families to make life-risking journeys in search of better odds for survival. &lt;br /&gt;
&lt;br /&gt;
Leveraging our partnerships in essential biological corridors in the region, we propose a whole-system transdisciplinary approach that combines proven frameworks of best practices in ecological restoration in conjunction with meeting the socio-economic needs of  communities that depend on a functional environment. &lt;br /&gt;
&lt;br /&gt;
Our solution is designed to effectively address a complex systemic failure that risks driving millions to emigrate from the Northern Triangle (Guatemala, El Salvador and Honduras) and fortifies the resilience of Costa Rica and Panama to be able to cope with the increased immigration through large-scale regenerative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Principal Organizations=&lt;br /&gt;
&lt;br /&gt;
* Universidad para la Cooperación Internacional&lt;br /&gt;
* Capital Institute&lt;br /&gt;
* HYPHA/ SEEDS&lt;br /&gt;
* ThreeFold&lt;br /&gt;
* 32 Volcanes &lt;br /&gt;
* Integrity.Earth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Case for Partnership with SEEDS=&lt;br /&gt;
The Regenerative Communities Network was launched by Capital Institute to enable multi-stakeholder collaborations operating at territorial scales to learn with each other across diverse geographies around the world. Establishment of new territories in the target countries for this project will be incorporated into this implementation network. Capital Institute has developed a very strong framework for regenerative economics over the last decade and has collaborators at the global level; for example, Savory Institute with expertise on holistic cattle grazing. &lt;br /&gt;
&lt;br /&gt;
Universidad para la Cooperación Internacional has 25 years of experience working with local communities, private and public institutions, and organizations throughout Latin America. It has an MOU with the Central American Integration System (SICA), which will benefit the project. UCI has conducted projects in all of the target countries at the interface between conservation and development, giving it access to a large number of professionals and organizations to assist in local implementation.&lt;br /&gt;
&lt;br /&gt;
In recognition of the need to unite fragmented efforts towards a co-creative development process that effectively addresses the challenges of today, drives Integrity.Earth to create the tools, processes, and on the ground collaborations to support the development of regenerative bioregional economies. Integrity.Earth guides and sustains multilateral and transdisciplinary efforts in converging key partners towards streamlining solutions to solve  grand challenges of today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Why Regenerating Central America?=&lt;br /&gt;
Our team is uniquely positioned to undertake this project. We bring a strong network of relationships working with local communities throughout the target region of Central America with the 25 year track record of UCI. Established in 1994 to address the fragmented approaches that hindered dialogue at the Rio Earth Summit, UCI began developing training programs in sustainable development throughout Latin America. It has since evolved its programs to include the formation and management of biosphere reserves, scenario planning and community engagement for local resilience, and in the last ten years has increasingly emphasized the need for regeneration of functional landscapes to become integrated into the core of economic policies.&lt;br /&gt;
 &lt;br /&gt;
Combine this with the global network and reputation of the Capital Institute, which has created case studies for 50 regenerative projects to showcase its previous work developing a foundational framework for regenerative economics. It has been a catalyst for network activation among impact investors, design practitioners, policymakers, and researchers. The Capital Institute incubated and launched the Regenerative Communities Network to support the integration of small-scale projects into regional and territory-scale economies that embody the principles of living systems.&lt;br /&gt;
 &lt;br /&gt;
We are people who have dedicated our entire careers to this massive undertaking—weaving partnerships together with knowledge and experience about how to guide the evolution of economic systems away from the extractive paradigms that significantly reduce the resilience of human communities and ecosystems and toward the regenerative paradigms that integrate them to restore healthy functioning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biographies of Key Staff=&lt;br /&gt;
&lt;br /&gt;
==Dr. Stuart Cowan, Capital Institute==&lt;br /&gt;
&lt;br /&gt;
Dr. Stuart Cowan, is the Co-Founder of the Regenerative Communities Network, an initiative of the Capital Institute, and has served as its Director/Systems Convener since 2017. He leads the delivery of a full cycle of engagement with each collaborative in the Network while also coordinating the design, governance, and business operations of the Network. Stuart brings a unique combination of practical engagement with circular/regenerative economies, systems science, design thinking, transaction/business experience, netweaving, and community facilitation.&lt;br /&gt;
 &lt;br /&gt;
Stuart previously served as Chief Scientist for the Smart Cities Council. In this role, he developed knowledge frameworks and tools supporting the integration of smart technologies with urban sustainability and resilience. Previously, Stuart was a Partner with Autopoiesis LLC, which applies complex living systems models and frameworks to regenerate communities, ecosystems, and organizations. Autopoiesis LLC has worked with a wide range of financial institutions, municipalities, state and federal agencies, tribes, non-profits, utilities, companies, and religious orders.  Stuart served as a Transaction Manager and founding team member with Portland Family of Funds, an innovative sustainable community investment fund. He helped develop a triple bottom line investment strategy for Portland Family of Funds and its national affiliate, United Fund Advisors, LLC, which have together closed $2.8 billion in transactions, generating 21,000 jobs. He served as Conservation Economy Research Director at Ecotrust, an innovative sustainability non-profit based in Portland, Oregon where he led the development of the Reliable Prosperity framework for a regenerative bioregion. He is the co-author with Sim Van der Ryn of Ecological Design (Island Press, 1996/2007), a visionary overview of the whole systems integration of ecology and architecture, land-use planning, and product design that has been translated into three languages and was reissued in a special Tenth Anniversary second edition. He received his doctorate in Applied Mathematics from U.C. Berkeley with a focus on complex systems modeling and ecological economics. He has taught ecological design, sustainability, and complex systems at a wide range of universities, including the sustainable MBA program at Bainbridge Graduate Institute, U.C. Berkeley, Portland State University, and Naropa University. Stuart serves on the Global Council for the Well-Being Economy Alliance, is a Councilor for the SDG Transformations Forum, and is a member of the Netweaver Network.&lt;br /&gt;
&lt;br /&gt;
==Dr. Eduard Müller, Universidad para la Cooperación Internacional==&lt;br /&gt;
&lt;br /&gt;
Dr. Eduard Müller is the founder and rector (president) of the University for International Cooperation, being responsible for the institutional development of the university since 1994. Currently one of the global leaders on promoting regenerative development based on the Planetary Boundaries and the “Safe operating space for humanity”, for creating innovative solutions to the current challenges through transdisciplinary teams, the use of climate change and socio-economic scenarios, working integrally the economic, social, cultural, environmental, political and spiritual realms, seeking to increase the resilience of impacts of global change and especially climate change, facilitating mitigation and adaptation strategies for making a better planet. &lt;br /&gt;
&lt;br /&gt;
His over 40 years of experience in five continents and dozens of countries in a wide array of fields, have enabled him to become an internationally recognized trend-setting leader. His work has covered management and innovation in higher education, global and climate change communication, nature conservation and nature based solutions, business and biodiversity initiatives, public private partnerships, conservation and development, sustainable development, sustainable tourism, eco and agrotourism, tourism, rural community development, rural development, local agendas 21, community management for poverty reduction, functional landscapes. He has occupied relevant international positions in wildlife management, protected areas, UNESCO MAB Program, development and evaluation of agricultural and environmental productive projects, breeding and animal production, alternative production systems and veterinary medicine. He has adopted spirituality as the major change-maker in human behavior, working closely with the Earth Charter initiative and more recently the Laudato Sí. He is also the Chair-holder of the UNESCO Chair for Biosphere Reserves and Natural and Mixed World Heritage Sites.&lt;br /&gt;
&lt;br /&gt;
==Franz Josef Allmayer, Integrity.Earth==&lt;br /&gt;
&lt;br /&gt;
Franz Josef Allmayer, is the Co-Founder of Integrity.Earth, where he leads multilateral and transdisciplinary efforts in converging key partners towards streamlining solutions to solve today’s grand challenges. He is a member of HYPHA, a Decentralized Autonomous Organization (DAO) pioneering SEEDS, a financial ecosystem and digital currency designed to consolidate the various movements, organizations and platforms striving towards empowering humanity &amp;amp; regenerating the earth’s biosphere. His role as Whole Systems Integrator is geared towards uniting regenerative impulses into catalyzing the emergence of bio-regional economies of inclusive abundance. &lt;br /&gt;
&lt;br /&gt;
Franz Josef is a universal citizen with roots between Austria and Guatemala. These contrasting yet complementary perspectives allowed him to question existing cultural paradigms built on scarcity from an early age. Dedication to the fields of innovation and global development has enabled Franz to gather transdisciplinary experience working with international organizations, governments, the private sector, NGOs, and academia. This process allowed him to recognize pervading patterns and embrace a whole-systems approach to development that effectively provides value towards the entirety of the system.&lt;br /&gt;
&lt;br /&gt;
In recognition of the need to unite fragmented efforts towards a co-creative development process that effectively addresses the challenges of today, motivates Franz to create the tools, processes, and on the ground collaborations to support the development of regenerative bioregional economies.&lt;br /&gt;
&lt;br /&gt;
Previously, he worked as a Program Coordinator with Advanced Development for Africa, where he led multidisciplinary approaches to address the Millennium Development Goals throughout Africa. More recently, with the Clinton Health Access Initiative (CHAI) he developed the global strategy for mHealth/eHealth, engaging with governments and partners to address large-scale barriers to effective treatment and care.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Problem=&lt;br /&gt;
&lt;br /&gt;
==Problem Statement==&lt;br /&gt;
Central America has a long history of unrest. Livelihoods for millions have become critical and mass migrations have concentrated the focus of political and economic discussions. A complex systemic failure of historic development models has triggered these migrations due to political unrest, high criminality and violence, extreme poverty, land degradation and ecosystem collapse, loss of productive soil, failing agriculture, food insecurity, frequent impacts of extreme weather events, global warming, lack of quality education and the lack of clear political leadership associated with high levels of corruption.&lt;br /&gt;
&lt;br /&gt;
All of this is intensified in a world dominated by exponential change, where the climate emergency is poised to exacerbate all other social challenges humanity now faces. Structural inequality and poverty make it difficult to achieve the necessary scales of cooperation. Historic patterns of development have degraded lands, removed vital ecosystems, and set the stage for a Mass Extinction Event. We are at risk of losing the conditions required for human societies to develop and thrive.&lt;br /&gt;
&lt;br /&gt;
Every person at risk of forced displacement from environmental change will benefit from this approach--with estimates of 143 million displaced persons in Latin America, Sub-Saharan Africa, and Southeast Asia by 2050 and 3.5 million currently in need of humanitarian aid in Guatemala, Honduras, and El Salvador. We are taking an ambitious pioneering approach that strives to work at the scale of converging problems humanity faces.&lt;br /&gt;
&lt;br /&gt;
==Demand to Address the Problem==&lt;br /&gt;
Migration has been an issue in the region for decades. The recent migration caravans have become a major headline. Extreme poverty, land degradation and ecosystem collapse, loss of productive soil, failing agriculture and food insecurity are recognized as among the main causes.&lt;br /&gt;
 &lt;br /&gt;
High deforestation rates and biodiversity loss were recognized decades ago and led to one of the world’s most innovative large-scale interventions, the Mesoamerican Biological Corridor, which ended in 2006. Today, extreme weather events are causing major damage to farms and crops and climate models predict a decline in precipitation with more frequent, severe and longer lasting droughts.&lt;br /&gt;
 &lt;br /&gt;
The increase in migration coincides with the drought, which began in 2014, and those living in Central America’s so-called dry corridor. According to a recent World Bank report, climate change has emerged as a major driver of migration, propelling increasing numbers of people to move from vulnerable to more viable areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Solution=&lt;br /&gt;
&lt;br /&gt;
==Solution Overview== &lt;br /&gt;
Central America, with a high potential for regeneration, offers a unique opportunity for resolving the complex symptoms plaguing the region through practical and implementable solutions integrated into a whole-system framework. We have a proven record of rapid adoption by local stakeholders at small scale. We will accelerate implementation with measurable impact at larger scale to continually improve the regeneration of landscapes and systemic health of local communities.&lt;br /&gt;
 &lt;br /&gt;
Our pathway to restore ecological balance to the region while safeguarding the long-term livelihoods of communities starts with targeting essential biological corridors over a five-year period, where we intend to build capacity for a broad impact encompassing the following principal components:&lt;br /&gt;
 &lt;br /&gt;
* Co-creating multidisciplinary solutions with all stakeholders to develop regenerative economies that build resilience at the local level.&lt;br /&gt;
* Enhancing community participation, especially the capacity of youth, in decision making processes through empowerment and education.&lt;br /&gt;
* Developing regenerative agriculture that allows the optimization of food production through land-use-planning and the recovery of regional agrobiodiversity, linked with local ancestral knowledge, allowing for the recovery of essential ecological corridors that sustain biodiversity levels and build resilience to climate change.&lt;br /&gt;
* Incubating entrepreneurs, cooperatives, and small enterprises, inclusive to women and youth, establishing value chains for sustainable market opportunities.&lt;br /&gt;
* Developing regenerative tourism models &lt;br /&gt;
* Deployment of innovative technology for sustainable energy production to rural communities, allowing for youth to identify with local development. ie. Threefold Grid&lt;br /&gt;
* Creating a network of networks consolidated by the Hypha DAO platform allowing for the exchange and implementation of experiences of best practices across regions and stakeholders. Key functions of the DAO are decentralized payroll and contribution accounting that facilitate exchange of flows:  &lt;br /&gt;
&lt;br /&gt;
Value Flows · Knowledge Flows · Network Flows · Monetary Flows · Information Flows · Data Flows&lt;br /&gt;
&lt;br /&gt;
==Technical Process Description==&lt;br /&gt;
We employ the demonstrated by approach for holistic landscape management [1] that can be described in four steps:&lt;br /&gt;
&lt;br /&gt;
# Build a regional multi-stakeholder network bringing together the key people involved in various aspects of land management and economic development in that region – including staff of national ministries, agribusiness, smallholder farmers, regional investors, conservationists, and researchers.&lt;br /&gt;
# Create a set of data-driven scenarios of the future state of the region, and work with the multi-stakeholder network to envision a preferred direction for economic development that balances conservation, regeneration, economic and social goals to achieve the desired future.&lt;br /&gt;
# Work to identify, co-develop, and bring in investment – as well as local, regional, and global partners – to projects that help transform the regional economy.&lt;br /&gt;
# Monitor the long-term benefits to the landscape ecosystem and society to report on progress to all stakeholders, which then feeds back into the ongoing project identification process.&lt;br /&gt;
&lt;br /&gt;
Additionally, we employ the principles for managing common-pooled assets identified by Elinor Ostrom [2] and the principles for regenerative economics outlined by John Fullerton [3]. We design for the conditions associated with evolutionary transitions [4] to achieve higher levels of integration among actors and institutions.&lt;br /&gt;
&lt;br /&gt;
==Diversity, Equity, and Inclusion==&lt;br /&gt;
The principles of regenerative economics include empowered participation, being in right relationship, and the honoring of community and place. This project embraces these principles by seeking the most marginal and vulnerable populations of Central America with whom to co-create strategies for economic development.&lt;br /&gt;
 &lt;br /&gt;
Our project aims at creating long-term livelihoods and viability for marginalized and displaced communities, including many indigenous communities. We will operate based on the fundamental principle that communities know what is good for them, must be able to speak for themselves, and make their own decisions. In each of the focus territories, we will engage with marginalized communities where we have existing relationships and that are also deeply aligned with the vision of our project. As part of the community engagement process, each territorial project funded and supported through our project will be inspired from within the community itself, receive community backing, be led directly by community members, and be focused on the overall vision of restoring ecological balance to the region while safeguarding the long-term livelihoods of communities. As a result, most of the funding for our project will be redistributed directly to marginalized communities by funding these community-led solutions.&lt;br /&gt;
 &lt;br /&gt;
To ensure culturally responsive processes we will use culturally appropriate principles and frameworks in all our group facilitation, stepping back and letting the community lead wherever possible. To carefully avoid tokenism, we will undergo robust recruitment and onboarding processes that focus on fully incorporating indigenous representation and capacity in the core team and in the evaluation team.&lt;br /&gt;
&lt;br /&gt;
==Opportunities and Accommodations==&lt;br /&gt;
We will make reasonable accommodations so that disabled people can participate in planning and implementation.&lt;br /&gt;
 &lt;br /&gt;
Life in rural areas is particularly challenging for people with disabilities in terms of access to education, training and employment opportunities. Beyond our inclusive policies with hiring practices, our holistic approach naturally includes improving the livelihoods of rural disabled people to help them become active in rural economic development.&lt;br /&gt;
 &lt;br /&gt;
As we develop rural development strategies and programs, we will include people with disabilities and involve them in designing those strategies and programs to allow them to define their priorities. Disenfranchised populations will also be included in community decision-making processes, resulting in increasingly inclusive rural development strategies. &lt;br /&gt;
 &lt;br /&gt;
Our multi-stakeholder approach includes collaborating with national institutions, international agencies, scholars and practitioners skilled in disability issues. Staff, advisors, partners and consultants will be sensitized to support building the capacities of program participants to work effectively with disabled people.&lt;br /&gt;
&lt;br /&gt;
==Theory of Change==&lt;br /&gt;
We view the change process fundamentally in two ways. Firstly, societies organize themselves around basic functions that enable them to exist. When landscape degradation goes too far, these functions break down and forced displacement becomes necessary. We focus on the functional landscapes of watersheds, mountain ranges, flood plains, and coastal estuaries as key organizing principles for guiding the regeneration of local economies.&lt;br /&gt;
 &lt;br /&gt;
Secondly, social innovations spread through a combination of pragmatism and prestige. People will readily adopt practices they see working for their neighbors and are quick to jump on the bandwagon when something becomes trendy. We focus on identifying innovative leaders within each community to create demonstration projects that become visible in their region.&lt;br /&gt;
 &lt;br /&gt;
This approach is informed by the integrative research frameworks of cultural evolutionary studies – enabling us to draw upon the expansive peer-review literature for how social change occurs in diverse settings as informed by the biological, ecological, and social sciences.&lt;br /&gt;
 &lt;br /&gt;
The logic of our change strategy is to support the conditions for emergence at the intersections between human communities and the biophysical flows they depend upon for their survival. Essential biological corridors with the highest potential for regeneration will be selected based on measures of biodiversity, land degradation, and social instability to form effective groups, facilitate multi-stakeholder collaborations, and set shared agendas at the territorial scale.&lt;br /&gt;
 &lt;br /&gt;
A suite of ecological monitoring tools will be employed to track changes in forest cover, carbon sequestration, biodiversity, and water quality as they relate to the well-being of human communities.&lt;br /&gt;
&lt;br /&gt;
==Locations of Current Solutions==&lt;br /&gt;
Where are we currently implementing our solution?&lt;br /&gt;
&lt;br /&gt;
===Costa Rica===&lt;br /&gt;
Infusing ideas of regenerative economics across many of the 28 Territorial Councils (watershed governance councils) in Costa Rica, building momentum for a national regenerative economy strategy (see below).&lt;br /&gt;
&lt;br /&gt;
===Hudson Valley, New York===&lt;br /&gt;
In the Hudson Valley in New York, the regional “systems convener” for the Regenerative Communities Network has been able to do extensive systems mapping in the regenerative agriculture space. This resulted in the identification of several different farmer training programs which are being harmonized with each other and better aligned to regional demand. It has also uncovered several potential transaction opportunities.&lt;br /&gt;
&lt;br /&gt;
===Denver, Colorado===&lt;br /&gt;
In Denver, Colorado, a deep engagement with CityCraft has resulted in new approaches to regional data gathering and analysis from a regenerative economics perspective along with cooperation along these lines amongst seven regional academic institutions through the Community Integrated Research Center.&lt;br /&gt;
&lt;br /&gt;
===Osa Peninsula, Costa Rica===&lt;br /&gt;
In the Osa Peninsula, Costa Rica, which holds 2.5% of global biodiversity, efforts are underway to conduct causal systems mapping, regenerative project mapping, and investor mapping to systematically connect regenerative projects with regenerative capital and make these projects priorities for the Osa Peninsula Territorial Council.&lt;br /&gt;
&lt;br /&gt;
===Mexico City, Mexico===&lt;br /&gt;
In Mexico City, Mexico, regenerative finance activities are underway for the preservation of biodiversity and resilience in local communities. Financial management tools for portfolio investments are being developed alongside learning journeys for impact investors to incorporate biodiversity into asset valuations for prospective investments.&lt;br /&gt;
&lt;br /&gt;
==Locations for Bioregional Regeneration Efforts==&lt;br /&gt;
Locations for project implementation.&lt;br /&gt;
&lt;br /&gt;
===Northern Triangle Central America===&lt;br /&gt;
In the Northern Triangle of Guatemala, El Salvador, and Honduras our work will be concentrated in the Dry Corridor and the tri-national Trifinio Biosphere Reserve that spans portions of all three countries.&lt;br /&gt;
&lt;br /&gt;
'''Guatemala:'''&lt;br /&gt;
* Lake Atitlán Basin&lt;br /&gt;
* Altiplano&lt;br /&gt;
&lt;br /&gt;
'''Partner Organizations:'''&lt;br /&gt;
* 32 Volcanes&lt;br /&gt;
* Senacri: Semillas Nativas y Criollas  (translates to: Native and Indigenous Seeds)&lt;br /&gt;
* Vivamos Mejor&lt;br /&gt;
* IMAP &lt;br /&gt;
* Micelica Biotecnologia&lt;br /&gt;
* Alticultura&lt;br /&gt;
* Catafixia&lt;br /&gt;
* Artzenico Teatro&lt;br /&gt;
* Ministerio de Salud Pública Regional&lt;br /&gt;
* 48 Cantones&lt;br /&gt;
* Universidad Ixil&lt;br /&gt;
* Artesanía Maya Ixil&lt;br /&gt;
* Escuela Caracol&lt;br /&gt;
&lt;br /&gt;
===Costa Rica===&lt;br /&gt;
The goal is to establish Costa Rica as one of the first regenerative nations on earth, now at an accelerated pace to palliate the systemic effects of COVID-19. Additionally, this would allow the Sustainable Development Goals to be achieved and surpassed through deep transformation and seamless integration across the 17 goals.&lt;br /&gt;
&lt;br /&gt;
[https://owncloud1.3it.li/index.php/s/7ZB9ydx4yyWmKAJ Regenerate Costa Rica national framework]&lt;br /&gt;
&lt;br /&gt;
===Panama===&lt;br /&gt;
In Panama we will concentrate our work in the Peninsula de Azuero, an area with very similar conditions to the Dry Corridor that could be regenerated and converted into an area of regenerative agriculture.&lt;br /&gt;
&lt;br /&gt;
==Sustainable Development Goals==&lt;br /&gt;
The United Nations’ Sustainable Development Goals (SDGs) are considered by many donors when looking to support both domestic and international work.&lt;br /&gt;
&lt;br /&gt;
Taking a holistic approach means that we work on all SDGs at once in our target region. This is the only way to systematically address them as whole-system solutions.&lt;br /&gt;
&lt;br /&gt;
* No Poverty &lt;br /&gt;
* Zero Hunger &lt;br /&gt;
* Good Health and Well-being &lt;br /&gt;
* Quality Education &lt;br /&gt;
* Gender Equality &lt;br /&gt;
* Clean Water and Sanitation &lt;br /&gt;
* Affordable and Clean Energy &lt;br /&gt;
* Decent Work and Economic Growth &lt;br /&gt;
* Industry, Innovation and Infrastructure 	&lt;br /&gt;
* Reduced Inequality &lt;br /&gt;
* Sustainable Cities and Communities &lt;br /&gt;
* Responsible Consumption and Production &lt;br /&gt;
* Climate Action&lt;br /&gt;
* Life Below Water &lt;br /&gt;
* Life on Land &lt;br /&gt;
* Peace and Justice &lt;br /&gt;
* Strong Institutions &lt;br /&gt;
* Partnerships to achieve the Goal&lt;br /&gt;
&lt;br /&gt;
'''Solution Stage'''&lt;br /&gt;
* Scaling: We have evidence that our solution achieves impact and are in the process of expanding and adapting the solution to a greater number of target beneficiaries, in new contexts or geographies. We are continuing to monitor for impact and refine the solution but have yet to achieve large-scale implementation. &lt;br /&gt;
&lt;br /&gt;
'''Key Words'''&lt;br /&gt;
* Systemic&lt;br /&gt;
* Inclusive&lt;br /&gt;
* Integrative&lt;br /&gt;
* Collaborative&lt;br /&gt;
* Transdisciplinary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Projected Impact=&lt;br /&gt;
&lt;br /&gt;
==Evidence of Effectiveness==&lt;br /&gt;
Holistic approaches are accomplished by evaluating the effectiveness through all four dimensions of natural, human, social and built capital. We measure effectiveness based on the valuation of all outcomes with the understanding that human activity should enhance the environment and the community by providing benefits to the majority and not only a few. &lt;br /&gt;
 &lt;br /&gt;
Convergent studies of ancient civilizations systematically reveal that land degradation ultimately leads to decline and collapse [5]. Wars and conflicts are frequently driven by scarcity and depletion of natural resources [6]. The rise of social complexity is accompanied by profound capacities for cooperation that arise under special evolutionary conditions [7].&lt;br /&gt;
 &lt;br /&gt;
Similarly, in public health research there is widespread recognition that human conflicts arise through the perception of coercion [8]. Communities become resilient when they are able to manage their own affairs in dynamic harmony with their surrounding environments [9]. The use of developmental evaluation [10] and interrupted time series trials [11] show that it is possible to discern the causes of social harm and manage their complexities in effective ways.&lt;br /&gt;
 &lt;br /&gt;
Holistic land management can be used to restore soils, establish healthy forests, clean riverways, and engage communities in participatory governance [12]. Carbon sequestration can be robustly measured in agroforestry and regenerative agriculture projects [13]. Community-driven monitoring of biodiversity has lasting effects on stewardship norms [14]. Structural inequality is inversely related to a variety of well-being measures for entire societies indicating that inclusive development processes increase civic engagement and improve overall health for community members [15].&lt;br /&gt;
&lt;br /&gt;
==Monitoring, Evaluation, and Learning==&lt;br /&gt;
We are delighted to implement Michael Quinn Patton’s new “Blue Marble Evaluation” framework that emerged from more than a decade of case studies in developmental evaluation. This highly effective approach adapts the evaluation process to changing contexts in support of project evolution. At the heart of our project is a platform strategy to capture the learnings in each region and across the global network – with developmental evaluation training delivered in each territory so that evaluation can play an active role in the management of real-world complexities at all levels.&lt;br /&gt;
 &lt;br /&gt;
Questions we will ask are informed by the principles of regenerative economics: Does this honor community and place? Is it seeking balance among the various dynamic drivers of the region? Will it increase empowered participation for marginalized people? Are landscapes being reforested and capturing carbon from the atmosphere? Do local communities have increased revenue flows that remain in their households?&lt;br /&gt;
 &lt;br /&gt;
We will continuously gather datasets from environmental monitoring, social system mapping, surveys and user data of various kinds – all enhanced by the creation of a digital platform to synthesize, visualize, and act upon asynchronous and real-time information. Our evaluation process will adaptively improve its use of monitoring to improve learning throughout the duration of the project.&lt;br /&gt;
&lt;br /&gt;
==Planning for Scale and Amplifying Impact==&lt;br /&gt;
The organizing principle we are using to achieve scale and impact is to work with functional landscapes – for example to organize economic activities around watersheds and mountain ranges, coastal estuaries and historic trade networks. This allows us to work with whole-systems that naturally integrate themselves in ecological and cultural terms.&lt;br /&gt;
&lt;br /&gt;
Each territory that we engage in will establish a bioregional learning center that is cooperatively owned and managed by local communities. This begins with the development of land suitable for regeneration that can be employed as a training ground for regional economic development. Each learning center becomes the convener for mapping of its territory, coordination of development efforts, related research and educational activities.&lt;br /&gt;
&lt;br /&gt;
By establishing learning centers in each of the ecological corridors, we will establish a network for peer-to-peer learning among the regional economies across Central America that becomes embedded within the global Regenerative Communities Network that has already been established.&lt;br /&gt;
&lt;br /&gt;
We have been approached by more than 70 bioregions on six continents since the launch of the global network. Our strategy is to weave existing permaculture camps, retreat centers, ecovillages, and other educational organizations into a planetary-scale network of regenerative campuses – all of which align around shared pedagogical philosophies and curricula for regenerative development.&lt;br /&gt;
&lt;br /&gt;
By establishing Central America as the first regional-scale collaborative, this global network will be able to grow from the “backbone” infrastructure put in place during the five-year period of this project.&lt;br /&gt;
&lt;br /&gt;
==Durability of Impact==&lt;br /&gt;
We are proposing a far-reaching, long-term solution that consolidates existing initiatives in the region towards the effective restoration of key biological corridors essential for systemic well-being that opens up a pathway for effective replication and scale. The intended impact of our multi-stakeholder approach has a long-term durability in its design and is conceived to increase local resilience as time goes on.&lt;br /&gt;
&lt;br /&gt;
This project is an initial infrastructure and capacity-building stage for a 50 year developmental trajectory. Our time frame is roughly:&lt;br /&gt;
&lt;br /&gt;
* 2020-2025 :: Support local network of bioregional collaboratives with economies built on regenerative principles.&lt;br /&gt;
* 2025-2035 :: Out-compete the extractive economic systems so that regeneration becomes the dominant economic model.&lt;br /&gt;
* 2035-2070 :: Bring all Central American ecosystems  back within safe operating range and ensure thriving human communities have the long-term ability to live within this range.&lt;br /&gt;
&lt;br /&gt;
==Bibliography==&lt;br /&gt;
# Tools for Implementing Integrated Landscape Management by EcoAgriculture Partners (2018)&lt;br /&gt;
# Governing the Commons by Elinor Ostrom (1990)&lt;br /&gt;
# Regenerative Capitalism: How Universal Principles and Patterns Will Shape Our New Economy by John Fullerton (2015)&lt;br /&gt;
# The Major Transitions in Evolution by Smith and Szathmáry (1995)&lt;br /&gt;
# Dirt: The Erosion of Civilizations by Montgomery (2007)&lt;br /&gt;
# War and Peace and War by Turchin (2006)&lt;br /&gt;
# Ultra Society: How 10,000 Years of War Made Humans the Greatest Cooperators on Earth by Turchin (2015)&lt;br /&gt;
# The Nurture Effect: How the Science of Human Behavior Can Improve Our Lives by Biglan (2015)&lt;br /&gt;
# What Do We Mean by ‘Community Resilience’? A Systematic Literature Review by Patel et al. (2017)&lt;br /&gt;
# Developmental Evaluation Exemplars: Principles in Practice by Quinn Patton et al. (2015)&lt;br /&gt;
# The Value of Interrupted Time-Series for Community Intervention Research by Biglan et al. (2000)&lt;br /&gt;
# Spatial Modelling of Participatory Landscape Scenarios by Meijer et al. (2018)&lt;br /&gt;
# World Bank Carbon Sequestration in Agricultural Soils (2012)&lt;br /&gt;
# Biodiversity and Tourism in Costa Rica by Zamora and Obando at INBio (2001)&lt;br /&gt;
# The Spirit Level: Why Equality is Better for Everyone by Pickett and Wilkinson (2009)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resource Requirements=&lt;br /&gt;
&lt;br /&gt;
==Project Phases==&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Set Up the Network===&lt;br /&gt;
Duration: 18 months&lt;br /&gt;
Description: Establish work plan, deepen community relationships, and coordinate learning across sites. Initiate multi-stakeholder mapping and scenario-planning processes for all territories.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Guided Development for Regeneration===&lt;br /&gt;
Duration: 34 months&lt;br /&gt;
Description: Accompany the implementation of solutions to empower communities to regenerate biological corridors, including the implementation of holistic metrics for effective monitoring and evaluation of the development process.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Codify and Expand Solutions===&lt;br /&gt;
Duration: 12 months&lt;br /&gt;
Description: Roll out a bioregional platform for coordinated exchange and investment, consolidating regions into circular well-being economies. Track value creation and capital flows across territories and throughout the entire region in service to community resilience and ecological health.&lt;br /&gt;
&lt;br /&gt;
==Total Resource Requirements==&lt;br /&gt;
Bringing a regenerative economic development model to scale in the region will ultimately require tens of billions of dollars. We anticipate this pilot-and-expansion phase to attract a 10-to-1 investment return for each region -- the $100 million seeding the birth of this new model -- for a total of roughly $1 billion spread across all of Central America.&lt;br /&gt;
&lt;br /&gt;
We have ongoing collaborations with multiple global networks to catalyze additional funding as this project takes off. Included among them are Commonland Foundation, Savory Institute, SDG Transformations Forum, Well-Being Economy Alliance, Common Earth (Commonwealth Secretariat initiative), Global Ecovillage Network, and the Club of Rome.&lt;br /&gt;
&lt;br /&gt;
==Budget Narrative==&lt;br /&gt;
===Phase 1. Set up Network=== - $20,000,000. Includes dedicated funding of $1,800,000 each for 10 locally-staffed bioregional collaboratives in Central America along with $2,000,000 for overall project coordination and administration. This phase includes detailed planning, deepening community relationships, undertaking multi-stakeholder mapping and scenario planning, and coordinating implementation across all 10 territories.&lt;br /&gt;
&lt;br /&gt;
===Phase 2. Guided Development for Regeneration=== - $55,000,000. Includes dedicated funding of $5,000,000 each for 10 bioregional collaboratives along with $5,000,000 for overall project coordination and administration; half of this likely being place-based impact investments for the territories. This phase includes supporting implementation of community designed projects to regenerate the selected biological corridors in ways that support long-term community health. These projects will be in the areas of regenerative agriculture, holistic grazing, ecotourism, renewable energy, water, and community health.&lt;br /&gt;
&lt;br /&gt;
===Phase 3. Codify and Expand Solutions=== - $15,000,000. Includes dedicated funding of $1,350,000 each for 10 bioregional collaboratives along with $1,500,000 for overall project coordination and administration. This phase includes launching a digital platform for bioregional exchange and investment to further regenerative projects identified in Phase 1 and tracking value creation and capital flows across the region from the perspective of community resilience and ecological health.&lt;br /&gt;
&lt;br /&gt;
An additional $2,000,000 will be set aside for accessibility for people with disabilities. A final $5,000,000 will be used for monitoring, evaluation, and learning using the Blue Marble Evaluation framework. Contingency is $3,000,000.&lt;br /&gt;
&lt;br /&gt;
==Detailed Budget==&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Budget Breakdown===&lt;br /&gt;
Overall project coordination and administration $2,000,000&lt;br /&gt;
Bioregional collaborative, area 1	$1,800,000&lt;br /&gt;
thru Bioregional collaborative, area 10	$1,800,000&lt;br /&gt;
Accommodation for disabilities $500,000&lt;br /&gt;
Monitoring, evaluation, and learning $1,000,000&lt;br /&gt;
Contingency $1,000,000&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Budget Breakdown===&lt;br /&gt;
Overall project coordination and administration $5,000,000&lt;br /&gt;
Bioregional collaborative, area 1	$5,000,000&lt;br /&gt;
thru Bioregional collaborative, area 10	$5,000,000&lt;br /&gt;
Accommodation for disabilities $1,000,000&lt;br /&gt;
Monitoring, evaluation, and learning $3,000,000&lt;br /&gt;
Contingency $1,000,000&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Budget Breakdown===&lt;br /&gt;
Overall project coordination and administration $1,500,000&lt;br /&gt;
Bioregional collaborative, area 1	$1,350,000&lt;br /&gt;
thru Bioregional collaborative, area 10	$1,350,000&lt;br /&gt;
Accommodation for disabilities $500,000&lt;br /&gt;
Monitoring, evaluation, and learning $1,000,000&lt;br /&gt;
Contingency $1,000,000&lt;br /&gt;
&lt;br /&gt;
===Total Costs: All Phases===&lt;br /&gt;
&lt;br /&gt;
Phase #1	$22,500,000&lt;br /&gt;
Phase #2 	$60,000,000&lt;br /&gt;
Phase #3	$17,500,000&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Notes:''&lt;br /&gt;
''The vast majority of funds will pass through directly to 10 bioregional collaboratives to be chosen in key biological corridors in the target region for the project. These funds will continue to be carefully monitored by the overall project team, but will be allocated directly by locally staffed collaboratives drawing on community design and facilitation processes.''&lt;br /&gt;
&lt;br /&gt;
''The monitoring, evaluation, and learning budget will provide a critical initial application of Blue Marble Evaluation, recently developed by the dean of evaluation studies, Michael Quinn Patton, who is a key collaborator of the Regenerative Communities Network.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Financial Sustainability==&lt;br /&gt;
This grant is intended to seed self-sustaining projects by building the capacity for transformative leadership; regenerative learning; communication and collaborative platforms; systems mapping; Blue Marble Evaluation of transformative potential; regenerative design; and access to regenerative capital. With this capacity in place for 10 critical bioregional collaboratives in the target area, it is anticipated that a strong deal flow of self-sustaining projects with broad community co-benefits across multiple forms of capital will be identified and brought to investment-grade feasibility stage. Every $1 invested in core transformation infrastructure should yield $10 in investment match from private, philanthropic, government, and academic sources. It is anticipated that the $100,000,000 seed funding will result in $1 billion of matching investment during the initial project and in the five years following its completion.&lt;br /&gt;
&lt;br /&gt;
==Other Resource Requirements==&lt;br /&gt;
As this project advances, it will become increasingly vital that we weave together with as many learning networks as possible to co-create the conditions for a new economic paradigm to emerge. You can help connect us with learning partners in the philanthropic, scientific, spiritual, economic, and educational domains that have grown around your programs. We are eager to facilitate the conditions for emergence all over Central America as regenerative economies struggle to take hold amongst the splendid diversity of cultural and ecological contexts in which they are being born today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=G. Legal Compliance=&lt;br /&gt;
&lt;br /&gt;
==Charitable Purpose==&lt;br /&gt;
The charitable purpose of the project is to benefit:&lt;br /&gt;
Residents, especially including recent migrants to, in 10 to be identified territories (bioregions) in the target region of the Northern Triangle (Guatemala, El Salvador, and Honduras) and secondarily Costa Rica and Panama. Of particular interest are residents at risk of involuntary migration due to climate change, political instability, violence, lack of economic opportunity, and related factors. Within this group, women, children, disabled, and economically marginalized people are core beneficiaries.&lt;br /&gt;
Residents with similar characteristics in neighboring territories within ecological corridors identified by the project.&lt;br /&gt;
Residents with similar characteristics in other areas of the world suffering from similar impacts (e.g. Africa, Middle East, Southeast Asia, South America) who can be served by similar types of bioregional collaboratives that will learn from the work in Central America.&lt;br /&gt;
Researchers, impact investors, evaluation experts, transformation systems practitioners, regenerative designers, and others engaged in regenerative development.&lt;br /&gt;
&lt;br /&gt;
==Private Benefit==&lt;br /&gt;
The project will trigger private benefit. The project has a strong focus on identifying and nurturing regenerative entrepreneurs, who will play a key role in co-designing participatory community-led initiatives that lead to systemic transformation. The bioregional collaboratives may take investment positions  (interest-free loans, equity investments, credit guarantees, etc.) in regenerative enterprises launched or scaled up in these processes, which will ultimately provide private benefit to owners of these enterprises. Like any other investment activity undertaken by a non-profit entity, the public benefit cannot be achieved without necessarily benefiting individuals connected to the investment targets.&lt;br /&gt;
&lt;br /&gt;
However, this will allow investments triggered by the project to be matched by other private, philanthropic, and government investment, greatly amplifying impact. Returns from these investments can also support future activities. By design, only truly regenerative enterprises will potentially receive private benefits within the project, ensuring a focus on inclusion, ecological restoration, and enhanced rural economies.&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=236</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=236"/>
		<updated>2021-07-27T10:20:01Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Citizen Governance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
'''Regional and Global Governance'''&lt;br /&gt;
* The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole. It's also called the SEEDS Coop.&lt;br /&gt;
* Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate. &lt;br /&gt;
* SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO. &lt;br /&gt;
* While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments. &lt;br /&gt;
* The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=235</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=235"/>
		<updated>2021-07-27T10:18:59Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Citizen Governance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
'''Regional and Global Governance'''&lt;br /&gt;
* The G-DHO (Global Decentralized Holonic Organisation) is a single entity that governs the rules of the SEEDS economy as a whole also called the SEEDS Coop.&lt;br /&gt;
* Each R-DHO (Regional Decentralized Holonic Organisation) represents a region within SEEDS where Players may choose to belong and collaborate. &lt;br /&gt;
* SEEDS as a whole is designed as a global operating system, open to the human species in its entirety. This is governed by the G-DHO. &lt;br /&gt;
* While Regions allow for regional and cultural differences and experiments to evolve and offer the most dynamism and flexibility in governance experiments. &lt;br /&gt;
* The diversity of R-DHO’s will accelerate our knowledge capture for optimal ways to govern and manage finances in a decentralized, regenerative and equitable way.&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=234</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=234"/>
		<updated>2021-07-27T10:16:23Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Alliance Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
Only organisation accounts may apply for an Alliance. Successful alliance proposals are held in an escrow account for that organisation and released to that organisation’s account following the Escrowed Seeds Release Schedule. If the Citizens who Trusted a successful Alliance reverse their vote (as detailed in Follow Through Failure), then all unpaid escrowed Seeds will be returned to the allies.seeds account. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=233</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=233"/>
		<updated>2021-07-27T10:15:38Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Alliance Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=232</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=232"/>
		<updated>2021-07-27T10:15:00Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Alliance Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Alliance Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule&lt;br /&gt;
|Seeds are held in escrow and delivered to the account as liquid Seeds at the same schedule as all escrowed Seeds after “Go Live”.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=231</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=231"/>
		<updated>2021-07-27T10:14:23Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Campaign, Alliance and Funding Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
===Campaign Proposals===&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alliance Proposals===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|1&lt;br /&gt;
|prop.al.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|15,000&lt;br /&gt;
|prop.al.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Requirement&lt;br /&gt;
|[N]% Proportion of Trust Tokens in Favour vs Against&lt;br /&gt;
|90&lt;br /&gt;
|propmajority&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule&lt;br /&gt;
|Seeds are held in escrow and delivered to the account as liquid Seeds at the same schedule as all escrowed Seeds after “Go Live”.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=230</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=230"/>
		<updated>2021-07-27T10:05:11Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Campaign, Alliance and Funding Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Min Cycles&lt;br /&gt;
|Minimum [N] cycles payout cycles. (E.g. it is required that a full payout take at least 3 cycles)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycles&lt;br /&gt;
|Minimum [N] cycles.&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Payout Schedule Max Cycle Payout&lt;br /&gt;
|Maximum [N]% on the first payout or any subsequent cycle.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=229</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=229"/>
		<updated>2021-07-27T10:01:27Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Campaign, Alliance and Funding Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''e.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Min&lt;br /&gt;
|Minimum [N]%&lt;br /&gt;
|7&lt;br /&gt;
|quor.min.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quorum Requirement Max&lt;br /&gt;
|Maximum [N]%&lt;br /&gt;
|40&lt;br /&gt;
|quor.max.pct&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unity Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast on proposal. ''Example 900 cast in favor of 1000 (90% unity)''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=228</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=228"/>
		<updated>2021-07-27T09:56:04Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Campaign, Alliance and Funding Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Calculating Support Level Requirement&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|100 ÷ # of campaign proposals. ''E.g. 13 proposals would require ~7.7% each.''&lt;br /&gt;
|quorum.base&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=227</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=227"/>
		<updated>2021-07-27T09:53:03Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Campaign, Alliance and Funding Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Funding/Invite Campaign Proposals Governance Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement&lt;br /&gt;
|[N] % of requested Seeds&lt;br /&gt;
|2.5&lt;br /&gt;
|prop.cmp.pct&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Staking Requirement Max&lt;br /&gt;
|[N] Seeds max&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cmp.cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Support Level Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|# of Trust Tokens cast in favour (Trusted) ÷ Total Trust Tokens cast in favour on all proposals in the same category and cycle.&lt;br /&gt;
|75,000&lt;br /&gt;
|prop.cyc.qb&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=226</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=226"/>
		<updated>2021-07-27T09:42:58Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Organisational and Governance Apps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)===&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=225</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=225"/>
		<updated>2021-07-27T09:42:34Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Appendix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
&lt;br /&gt;
==Foundational Apps==&lt;br /&gt;
&lt;br /&gt;
===Global Passport===&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
===Light Wallet===&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==Financial and Economic apps==&lt;br /&gt;
&lt;br /&gt;
===Regen DEX (Decentralised Exchange) / Seeds Swap===&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
===Peer Swaps===&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
==Organisational and Governance Apps==&lt;br /&gt;
&lt;br /&gt;
===DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=224</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=224"/>
		<updated>2021-07-27T09:39:48Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=223</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=223"/>
		<updated>2021-07-27T09:36:51Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=222</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=222"/>
		<updated>2021-07-27T09:31:32Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Regenerative Governance - How We Evolve and Decide Together */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=221</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=221"/>
		<updated>2021-07-27T09:28:29Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Constitutional Guardians (Previously Stewards) [1.1 Feature] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards)==&lt;br /&gt;
&lt;br /&gt;
Constitutional Guardians are [21] Citizens within SEEDS who collectively have [15/21] (⅔+1) multi-signature authority to:&lt;br /&gt;
&lt;br /&gt;
# Freeze accounts (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Freeze Protocols (for [72 hours] to await arbitration) [2.0 Feature]&lt;br /&gt;
# Add or reject new code as directed by the G-DHO or corresponding R-DHO [1.1 Feature]&lt;br /&gt;
# Issue a State of Emergency (19/21 signers required).&lt;br /&gt;
&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=220</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=220"/>
		<updated>2021-07-27T09:24:12Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Distrusting and Needs Improvement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
&lt;br /&gt;
Distrusting, or suggesting a proposal needs improvement does not count towards the support level or unity needed for a proposal to pass.&lt;br /&gt;
&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=219</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=219"/>
		<updated>2021-07-27T09:23:11Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Campaign, Alliance and Funding Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
* Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=218</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=218"/>
		<updated>2021-07-27T09:22:55Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Campaign, Alliance and Funding Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
&lt;br /&gt;
'''Campaigns''' are for offering a gift to a wide number of people for doing any number of actions that benefit people or our planet, as voted by the Citizens of SEEDS.&lt;br /&gt;
&lt;br /&gt;
'''Allies/Alliances''' are for gifting aligned organisations, movements or businesses a share of Seeds in gratitude for the actions they’ve taken to create a healthier civilization and to align their interests with the SEEDS economy.&lt;br /&gt;
&lt;br /&gt;
'''Invite Campaigns'''&lt;br /&gt;
* Any Resident or Citizen may apply to run an invite campaign.&lt;br /&gt;
* If the Citizens who Trusted a successful Campaign reverse their vote (as detailed in Follow Through Failure), then all unspent Seeds will be returned to the gift.seeds account. &lt;br /&gt;
&lt;br /&gt;
Invite Campaign proposals have the following parameters:&lt;br /&gt;
&lt;br /&gt;
# Owner account: The Player who proposed the campaign and staked the Seeds to do so.&lt;br /&gt;
# Total Seeds requested.&lt;br /&gt;
# Max amount to give out per invite: This sets the limit to each invite, but not the minimum (to accommodate changes in value).&lt;br /&gt;
# Reward per invite: This reward goes to the reward owner (either the Player who proposed the campaign or another chosen Player).&lt;br /&gt;
# Reward owner: This is the account the reward per invite goes to. It may be the Player who proposed the campaign, or another Player who intends to put in the efforts required to run the campaign.&lt;br /&gt;
# Authorized accounts: List of accounts authorized to create invites with the campaign funds. This list can be edited at any time by the owner. The owner is always authorized.&lt;br /&gt;
&lt;br /&gt;
'''Canceling an Invite Campaign'''&lt;br /&gt;
# Invite Campaign funds are returned to the campaign bucket when the campaign is canceled.&lt;br /&gt;
# The winning account can cancel the campaign any time.&lt;br /&gt;
# Citizens who originally supported the campaign can cause it to get cancelled during the 6 cycle “assessment phase” if it falls below the required unity level. Follow the steps outlined in the “follow-through failure” section.&lt;br /&gt;
# Campaigns have 6 cycles to complete. After 6 cycles whatever is remaining in the invite campaign will automatically be returned to gift.seeds.&lt;br /&gt;
&lt;br /&gt;
'''Private Invite Campaigns'''&lt;br /&gt;
Any Player can create a private invite campaign. This is akin to setting aside one's own funds to create invites. An organisation account can use this to allow its Players to use the organisation funds to create invites, or to allow a service contract run by a 3rd party to create invites.&lt;br /&gt;
&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=217</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=217"/>
		<updated>2021-07-27T09:15:51Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Regenerative Governance - How We Evolve and Decide Together */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=216</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=216"/>
		<updated>2021-07-27T09:14:03Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Regenerative Governance - How We Evolve and Decide Together */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
How do we create a new form of collective intelligence system that is in explicit service to the evolution of humanity and whole systems thrivability? &lt;br /&gt;
A collective intelligence system that increases in complexity, and responsive to our exponentially changing environments to help humanity scale coordination to address our crises and opportunities. We need a system that is complex enough to give rise to this new ordered intelligence, yet simple enough we can begin today. &lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=215</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=215"/>
		<updated>2021-07-27T09:10:57Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Citizen Governance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
&lt;br /&gt;
Governance is limited to Citizens to encourage better decisions and ensure that those governing SEEDS have had time to understand SEEDS and demonstrated commitment. &lt;br /&gt;
# Only Residents and Citizens hold the right to submit a Funding Proposal (request funds). &lt;br /&gt;
# Only Citizens hold the right to submit a Referendum Proposal (change the game).&lt;br /&gt;
&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=214</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=214"/>
		<updated>2021-07-27T09:08:43Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Trust Tokens Distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Delegating Trust (Ultra-Liquid Democracy) Per Category''' - Citizens may delegate voting rights to another Citizen per each category of governing decisions. This offers Citizens a blend of the best of direct democracy and representative democracy. Where Citizens retain their right to a direct voice, while also having the flexibility to choose representatives for each category of governance.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=213</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=213"/>
		<updated>2021-07-27T09:05:08Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Trust Tokens Distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Trust Token Distribution Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.2.a&lt;br /&gt;
|Global Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.2.b&lt;br /&gt;
|Regional Trust Token Distribution&lt;br /&gt;
|Trust Tokens are distributed equal to the Contribution Score of the Citizen. ''e.g. A score of 95 will provide 95 Trust Tokens to that Citizen.''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=212</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=212"/>
		<updated>2021-07-27T09:02:47Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Trust Tokens Distribution and Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution==&lt;br /&gt;
&lt;br /&gt;
Each Citizen may obtain voting rights through receiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle. A member i​mmediately receives Trust Tokens upon evolution to a Citizen​ to use during that cycle.&lt;br /&gt;
&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=211</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=211"/>
		<updated>2021-07-27T08:57:16Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Staking Seeds for Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
&lt;br /&gt;
Staking is the act of locking up your Seeds for a select period of time. For proposals, these are Seeds that are locked up during the proposal process and repaid if successful or burned if the proposal fails.&lt;br /&gt;
&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=210</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=210"/>
		<updated>2021-07-27T08:55:53Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still earn Reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=209</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=209"/>
		<updated>2021-07-27T08:55:28Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle. Citizens will still gain some reputation for voting at all.&lt;br /&gt;
&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=208</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=208"/>
		<updated>2021-07-27T08:54:31Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
&lt;br /&gt;
Citizens earn ​Reputation​ for participating in voting. For maximum rewards​ ​Citizens need to Trust, Distrust or Abstain​ on each proposal presented in the voting cycle, for voting at all a Citizen will still gain some reputation.&lt;br /&gt;
&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=207</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=207"/>
		<updated>2021-07-27T08:44:39Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting Cycle &amp;amp; Trust Depreciation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=206</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=206"/>
		<updated>2021-07-27T08:43:33Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting Cycle &amp;amp; Trust Depreciation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=205</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=205"/>
		<updated>2021-07-27T08:43:02Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting Cycle &amp;amp; Trust Depreciation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|High&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|High&lt;br /&gt;
|&lt;br /&gt;
|2.3.c&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=204</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=204"/>
		<updated>2021-07-27T08:41:00Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting Cycle &amp;amp; Trust Depreciation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|-&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
||}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=203</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=203"/>
		<updated>2021-07-27T08:40:01Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: /* Voting Cycle &amp;amp; Trust Depreciation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Voting Cycle Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Start&lt;br /&gt;
|Citizens have until [N] in the voting cycle in order to cast their Trust Tokens without penalty.&lt;br /&gt;
|1/2 cycle&lt;br /&gt;
|decaytime&lt;br /&gt;
|2.3.a&lt;br /&gt;
|Voting Cycle&lt;br /&gt;
|[N] is the length of a voting period. Note: Each cycle is a lunar cycle (~29.5 days). If the setting is set to 1 it is a full cycle (starting each new moon) if 0.5 it’s a half cycle (each new and full moon). 0.25 would be each phase... etc.&lt;br /&gt;
|1&lt;br /&gt;
|prop.cyc.len&lt;br /&gt;
|&lt;br /&gt;
|2.3.b&lt;br /&gt;
|Trust Depreciation Rate&lt;br /&gt;
|[N]% of total Trust Tokens are removed every 24 hours following the [Trust Depreciation Start] mark.&lt;br /&gt;
|15&lt;br /&gt;
|vdecayprntge&lt;br /&gt;
||}&lt;br /&gt;
&lt;br /&gt;
* '''Cycle Start''' - New Moons are the start of each full cycle. If voting cycles are set to ½ lunar cycle then voting cycles will start with each new and full moon.&lt;br /&gt;
* '''Staging Proposals''' - Proposals submitted during a cycle will be displayed in a “staging area” and submitted at the start of the next cycle.&lt;br /&gt;
* '''Trust Depreciation''' - If Trust Tokens have not been cast by the ‘trust depreciation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle.&lt;br /&gt;
* '''New Citizen Trust''' - A Player immediately receives Trust Tokens upon evolution to a Citizen to use during that cycle. The depreciation of Trust tokens is applied retroactively.&lt;br /&gt;
&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=202</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=202"/>
		<updated>2021-07-27T08:31:44Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# [[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
	<entry>
		<id>https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=201</id>
		<title>SEEDS New User Guide</title>
		<link rel="alternate" type="text/html" href="https://regenliving.eco/wiki/index.php?title=SEEDS_New_User_Guide&amp;diff=201"/>
		<updated>2021-07-27T08:31:21Z</updated>

		<summary type="html">&lt;p&gt;38.34.108.94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SEEDS|SEEDS]] '''New User Guide''' is based on the [https://joinseeds.earth/pdf/Official_SEEDS_Constitution_V_1_July_10_2021.pdf SEEDS Constitution] and provides the basics of participating in the SEEDS community built upon the following four foundations:&lt;br /&gt;
&lt;br /&gt;
# '''[[SEEDS_New_User_Guide#Regenerative_Organizing_-_How_to_Contribute_to_Co-Creating_New_Civilizations|Regenerative Organizing - How to Contribute to Co-Creating New Civilizations]]&lt;br /&gt;
# '''[[SEEDS_New_User_Guide#Regenerative_Governance_-_How_We_Evolve_and_Decide_Together|Regenerative Governance - How We Evolve and Decide Together]]&lt;br /&gt;
# '''[[SEEDS_New_User_Guide#Regenerative_Finance_-_How_We_Thrive.2C_Coordinate_and_Distribute_Value|Regenerative Finance - How We Thrive, Coordinate and Distribute Value]]&lt;br /&gt;
# '''[[SEEDS_New_User_Guide#Regenerative_Economics_-_How_We_Create_Future_Possibilities|Regenerative Economics - How We Create Future Possibilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Organizing - How to Contribute to Co-Creating New Civilizations=&lt;br /&gt;
&lt;br /&gt;
We all thrive together when we create a healthier global society. This is achieved by aligning our individual incentives toward global regeneration and collaboration. &lt;br /&gt;
&lt;br /&gt;
This section discusses; &lt;br /&gt;
# The foundational building blocks Players have to evolve new economic realities;&lt;br /&gt;
# How to best play the game (contribute to the Renaissance) and earn rewards.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Visitor, Resident and Citizen==&lt;br /&gt;
&lt;br /&gt;
There are three types of individual accounts in SEEDS:&lt;br /&gt;
&lt;br /&gt;
* Visitors&lt;br /&gt;
* Residents&lt;br /&gt;
* Citizens&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
Players automatically become a Visitor when they first join SEEDS. Visitors are required to “plant” (analogous to a minimum balance in a bank account) Seeds to reserve their bandwidth (use of the blockchain to make free transactions) and to cover the costs of blockchain account creation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Visitor Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account to have an active SEEDS account&lt;br /&gt;
|5&lt;br /&gt;
|vis.plant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Check your status in the [[SEEDS_Glossary#Global_Passport|Global Passport app]] under your username in the top left.&lt;br /&gt;
# The minimal planted Seeds is automatically covered by the Player who sent the invite.&lt;br /&gt;
# More on [[#Planted|Planting]].&lt;br /&gt;
# &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 20 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Submit Campaign and Alliance proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Players earn Resident status by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Resident Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.b&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|50&lt;br /&gt;
|res.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.c&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain at least [N] [[SEEDS_Glossary#Reputation_Points|Reputation Points]]&lt;br /&gt;
|50&lt;br /&gt;
|res.rep.pt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.d&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|1&lt;br /&gt;
|res.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|1&lt;br /&gt;
|res.referred&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# Execute and monitor all of these requirements in the [[SEEDS_Glossary#Global_Passport|Global Passport app]]. Check your status under your username in the top left.&lt;br /&gt;
# To earn Seeds to Plant, review offers on the campaigns_growing_the_renaissance channel on the SEEDS Discord.&lt;br /&gt;
# Earn 50 [[SEEDS_Glossary#Reputation_Points|Reputation Points]] (and no more) by being vouched for by Residents or Citizens. Only Residents and Citizens can vouch for others. The higher the status (Resident, Citizen) and [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of the person vouching for you, the more Reputation Points you will receive. Residents can contribute up to 20 Reputation Points, and Citizens up to 40 Reputation Points.&lt;br /&gt;
# One simple way to conduct [[SEEDS_Glossary#Transactions|Transactions]] is by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
&lt;br /&gt;
'''Benefits'''&lt;br /&gt;
* Vouch for others so they get up to 40 [[SEEDS_Glossary#Reputation_Points|Reputation Points]].&lt;br /&gt;
* Vote for proposals.&lt;br /&gt;
* Receive part of the Harvest after the &amp;quot;Go Live&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
The final status for Players is Citizenship status earned by doing the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Citizen Requirements Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.a&lt;br /&gt;
|Plant Seeds&lt;br /&gt;
|Plant [N] Seeds in the account&lt;br /&gt;
|200&lt;br /&gt;
|cit.plant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.b&lt;br /&gt;
|Gain Reputation&lt;br /&gt;
|Obtain a [[SEEDS_Glossary#Reputation_Score|Reputation Score]] of at least [N]&lt;br /&gt;
|50&lt;br /&gt;
|cit.rep.sc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.c&lt;br /&gt;
|Send Seeds&lt;br /&gt;
|Conduct [N] [[SEEDS_Glossary#Transactions|Transactions]]&lt;br /&gt;
|5&lt;br /&gt;
|cit.tx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.d&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Visitor&lt;br /&gt;
|3&lt;br /&gt;
|cit.referred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Refer Players&lt;br /&gt;
|Invite Players and have at least [N] become a Resident&lt;br /&gt;
|1&lt;br /&gt;
|cit.ref.res&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.e&lt;br /&gt;
|Account Age&lt;br /&gt;
|Have an account age of at least [N] cycles (29.5 days per cycle)&lt;br /&gt;
|2&lt;br /&gt;
|cit.age&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# [[SEEDS_Glossary#Reputation_Score|Reputation Score]] and [[SEEDS_Glossary#Reputation_Points|Reputation Points]] are two different things. Your Reputation Score is based on an algorithm that ranks members from 1 to 99 (the higher the better) based on their Reputation Points.&lt;br /&gt;
# The simplest path to a Reputation Score of 50 is vouching for someone who hasn't been vouched yet (e.g. someone you invited) and supporting them to become Residents.&lt;br /&gt;
# You can conduct transactions by sending Seeds to others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores (CS)==&lt;br /&gt;
&lt;br /&gt;
Contribution Scores (CS) (0-99) are intended to track how much an account is contributing to the health of our planet, our communities and our economies. The CS is a fundamental building block in empowering us to redesign our economies. The CS will enable Citizens to consciously decide and evolve what is considered a contribution to society, defined through categories, and directly compensate those actions.&lt;br /&gt;
&lt;br /&gt;
The contributions of an account determine the ​Trust​ they receive for governance decisions (Citizens) and the share of the ​Harvest​ they receive (Residents and Citizens). This means you earn more voice and money the more you contribute to the health of our communities, economy and planet.&lt;br /&gt;
&lt;br /&gt;
* '''Contribution Points are the basis for determining Contribution Scores.''' They are earned/lost for each contribution metric for an account (individual, organization or regional) based on a variety of actions. These points are then added up to provide point totals for each category of contributions. &lt;br /&gt;
&lt;br /&gt;
* '''Contribution Scores (0-99) are determined by the percentile ratings of Contribution Point totals.''' Contribution Points are added up and ranked against all other accounts to receive a rating called a “score” for each contribution category. This score is based on a percentile scale between 0 - 99 where that account is ranked amongst all other qualifying accounts. The Contribution Score and percentile rating are intended to more equitably distribute wealth and influence amongst individuals, businesses and regional communities on a more equitable and equalizing percentile scale of 0 - 99.&lt;br /&gt;
&lt;br /&gt;
==Contribution Scores - Individual==&lt;br /&gt;
&lt;br /&gt;
The Contribution Scores determine how many Seeds Residents or Citizens earn of the Harvest and how many Trust Tokens Citizens earn for use in governance. The following categories displayed in your SEEDS Passport Contribution Score include:&lt;br /&gt;
* Planted&lt;br /&gt;
* Community&lt;br /&gt;
* Transaction&lt;br /&gt;
* Reputation&lt;br /&gt;
&lt;br /&gt;
===Planted===&lt;br /&gt;
&lt;br /&gt;
This metric tracks a Player's committed financial value (e.g. “skin in the game”) within the economy.  &lt;br /&gt;
&lt;br /&gt;
When Players Plant Seeds they’re staking access to them in exchange for:&lt;br /&gt;
# An increase in “Planted Seeds Points”: [# Planted Seeds = Planted Seeds Points]&lt;br /&gt;
# An increased number of fee-free transactions: Players may make an average [N] transactions/week per planted Seed (see transaction quota table). &lt;br /&gt;
# Becoming a Resident or Citizen.&lt;br /&gt;
&lt;br /&gt;
Planting in SEEDS is similar to: &lt;br /&gt;
# “Staking” tokens in other blockchain protocols;&lt;br /&gt;
# A term deposit in a bank account, where people restrict their access to money in exchange for greater rewards;&lt;br /&gt;
# Banks requiring a minimum balance in order to have an account. &lt;br /&gt;
&lt;br /&gt;
'''Transaction Quota from Planted Seeds'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action/Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.a&lt;br /&gt;
|Minimum Transaction Quota&lt;br /&gt;
|All accounts, regardless of Planted Seeds amounts, are able to make [N] transactions each week.&lt;br /&gt;
|7&lt;br /&gt;
|txlimit.min&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.b&lt;br /&gt;
|Increase Transaction Quota&lt;br /&gt;
|Plant [N] Seed(s) to increase Transaction Quota by 1 per week.&lt;br /&gt;
|1&lt;br /&gt;
|txlimit.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# The quotas/limits are high enough that most people, under most normal circumstances, likely won't notice them. &lt;br /&gt;
# A Transaction is any blockchain action (not just sending Seeds), like giving ratings, vouching, forum votes, casting Trust Tokens, etc...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Community===&lt;br /&gt;
&lt;br /&gt;
Players may earn community-building points (CBP) for referring new accounts, hosting events and an increasing variety of behaviours that the SEEDS Citizens have determined to be “community building”.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Community Building Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.a&lt;br /&gt;
|Invited Resident&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Resident.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp1.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.b&lt;br /&gt;
|Invited Citizen&lt;br /&gt;
|Players earn [N] when they invite another Player and they become a Citizen.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|ref.cbp2.ind&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.c&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.d&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.e&lt;br /&gt;
|Referred Sustainable Org&lt;br /&gt;
|Players earn [N] when they invite another Player and that Player creates an org account and it becomes a “Sustainable Org”.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|ref.org3.cbp1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.f&lt;br /&gt;
|Local Exchange&lt;br /&gt;
|Players earn [N] CBP(s) when they transact with an organisation in their Region. One award per lunar cycle.&lt;br /&gt;
|1 CBP&lt;br /&gt;
|buylocal.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.g&lt;br /&gt;
|Support Regenerative Org.&lt;br /&gt;
|Players earn [N] CBP’s when they transact with a Regenerative Organisation. One award per lunar cycle.&lt;br /&gt;
|2 CBP&lt;br /&gt;
|buyregen.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2.h&lt;br /&gt;
|Support Thriving Org.&lt;br /&gt;
|layers earn [N] CBP’s when they transact with a Thriving Organisation. One award per lunar cycle.&lt;br /&gt;
|4 CBP&lt;br /&gt;
|buythriv.cbp&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transaction===&lt;br /&gt;
&lt;br /&gt;
One signature benefit of SEEDS is its “better-than-free” payments. The [[SEEDS_Glossary#Transaction|Transaction]] metric tracks the volume of Seeds that an account is moving and compensates Players for using and growing the SEEDS economy. This benefit is limited to Residents, Citizens and qualifying organisations (Sustainable and higher).&lt;br /&gt;
&lt;br /&gt;
Imagine if your nation’s central bank gave you a direct cash payment for helping grow the economy. This is what SEEDS does.&lt;br /&gt;
&lt;br /&gt;
The following protocols are designed to: &lt;br /&gt;
# Obtain an average understanding of normal transactions amongst Players (to base economic protocols from);&lt;br /&gt;
# Limit benefits and opportunity for abuse;&lt;br /&gt;
# More equitably distribute rewards amongst participating Players.&lt;br /&gt;
&lt;br /&gt;
'''Qualifying Individual Transaction Points'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Qualifying Individual Transaction Points Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.a&lt;br /&gt;
|Transaction Points Cycle Length&lt;br /&gt;
|Only transactions that occur in the preceding [N] lunar cycles are counted for Players Qualifying Transactions.&lt;br /&gt;
|3&lt;br /&gt;
|cyctrx.trail&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.b&lt;br /&gt;
|Per-Transaction Volume Limit &lt;br /&gt;
|Maximum of [N] Seeds per transaction is considered as the volume for each Qualifying Transaction. ''*Manually set until average volumes can be obtained in the SEEDS economy itself.''&lt;br /&gt;
|1777&lt;br /&gt;
|i.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.c&lt;br /&gt;
|Total Counted Qualifying Transactions&lt;br /&gt;
|Only the top [N] transactions between any 2 accounts/per day are counted as Qualifying Transactions. '''(Same setting for individuals and organisations!)''' ''*Limit potential fraudulent actions of sending Seeds back and forth between accounts.''&lt;br /&gt;
|2&lt;br /&gt;
|htry.trx.max&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.d&lt;br /&gt;
|Reputation Multiplier (negative or positive) [Contract Link]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Every transaction is multiplied by the receiving accounts Reputation Score. '''(Reputation Score/99)*2.''' ''*Limit potential fraudulent actions by providing no, or negative, benefits from transacting with proxy accounts. Provide greater rewards when transacting with high reputation accounts.''&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.e&lt;br /&gt;
|Local Economy Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging within a shared Region.&lt;br /&gt;
|1.5&lt;br /&gt;
|local.mul&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.f&lt;br /&gt;
|Regular Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org1trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.g&lt;br /&gt;
|Reputable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org2trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.h&lt;br /&gt;
|Sustainable Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org3trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.i&lt;br /&gt;
|Regenerative Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org4trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.j&lt;br /&gt;
|Thriving Organisation Multiplier&lt;br /&gt;
|Transactions receive a [N] multiplier when exchanging with Regular organisations.&lt;br /&gt;
|1.0&lt;br /&gt;
|org5trx.mul&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.k&lt;br /&gt;
|Daily Transaction Points Calculation Between Any Two Accounts&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Top 2 transactions * volume (≤ Volume Limit) * Receiving account Reputation * Region Bonus (if present) * Org Status Bonus (if present) = An Accounts Transaction Points (TP) for the day.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.l&lt;br /&gt;
|Total Cyclical Transaction Score Points&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|The total Transaction Points a Player has earned in the previous Transaction Cycle.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3.m&lt;br /&gt;
|Transaction Score Rating&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Previous cycle Transaction Points ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Qualifying Per-Transaction Rewards Limit - Prioritizing regular vs one-off transactions.''' SEEDS only considers up to [N] (see table) of the Seeds sent in a transaction when considering what qualifies for Transaction Points during that transaction. This is intended to give the majority of rewards for real and regular transactions as opposed to one-off large purchases. &lt;br /&gt;
* '''Reputation Multiplier - You earn more by supporting more reputable businesses and people.''' Multiplying the transaction by the reputation of the receiving account provides a number of key benefits:&lt;br /&gt;
** Provides greater rewards for making purchases with more regenerative organisations and reputable individuals.&lt;br /&gt;
** Reduces the benefits of creating proxy accounts that will have low to negative reputation. If transacting with a negative reputation account (likely flagged as a proxy account) this action would lose transaction points for doing so!&lt;br /&gt;
* '''Local Economy Multiplier = You earn more when you support locals.'''A multiplier is applied to Transaction Points when exchanging between accounts in a shared region. This is designed to reward and promote local and regional exchanges.&lt;br /&gt;
* '''Organisation Status Multiplier - You earn more when supporting more regenerative organisations.'''A multiplier is applied to Transaction Points when exchanging with organisations based on the organisation’s status. The higher the status of the organisation the greater the multiplier. This is designed to support organisations with a dedication to regeneration by providing more incentives for Players to support them over alternatives with a lesser status (commitment to regeneration).&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
&lt;br /&gt;
Reputation forms the foundation of trust within the SEEDS ecosystem. It’s how Players determine which accounts are human, trusted, unique and beneficial to the health of the whole system. Players earn reputation points for a diversity of actions.&lt;br /&gt;
&lt;br /&gt;
'''Web of Trust - Individual Account Vouching'''&lt;br /&gt;
&lt;br /&gt;
The SEEDS vouching process forms the foundation to a “web of trust” as an account’s reputation is based on the reputation of the accounts who vouched for it; creating stronger or weaker webs based on the total reputation of the web. At the core of SEEDS is building systems to scale trust. The following tools lay those foundations.&lt;br /&gt;
&lt;br /&gt;
* Vouching for an Account - Vouching occurs when one Player uses the ‘vouch’ action for another Player. Sending an invite automatically vouches for the new account. Example: Chan is a Citizen with a 99 rep score (multiplier of 2) when he vouched for Suzy. This would have provided Suzy with [N] Vouch Points and Reputation. &lt;br /&gt;
&lt;br /&gt;
* Receiving a Vouch - When being “vouched for” the receiving Player gains Reputation Points based on the reputation and status (Resident or Citizen) of the vouching account.&lt;br /&gt;
&lt;br /&gt;
'''Building Reputation - Player Vouching Table'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Transaction Quota From Planted Seeds Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Setting/Calculation'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.a&lt;br /&gt;
|Vouch&lt;br /&gt;
|Players can earn reputation by vouching for other humans and their singular account..&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|(Status) * (Reputation Multiplier) of account vouching = Vouching Points received.&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Max Vouch Reputation Points&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|50&lt;br /&gt;
|maxvouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Resident Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Resident when vouching.&lt;br /&gt;
|4&lt;br /&gt;
|res.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Citizen Status Base Points&lt;br /&gt;
|[N] = The base Vouching Points given by a Citizen when vouching.&lt;br /&gt;
|8&lt;br /&gt;
|cit.vouch&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Max Non-Invite Vouches&lt;br /&gt;
|Maximum times an account can vouch for other accounts.&lt;br /&gt;
|250&lt;br /&gt;
|sendvouchmax&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.f&lt;br /&gt;
|When Vouched Becomes a Resident&lt;br /&gt;
|When an account you vouched for becomes a Resident you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.1&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.g&lt;br /&gt;
|When Vouched Becomes  Citizen&lt;br /&gt;
|When an account you vouched for becomes a Citizen you earn [N] Reputation Point(s).&lt;br /&gt;
|1&lt;br /&gt;
|vouchrep.2&lt;br /&gt;
|Med&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes:&lt;br /&gt;
# This is to prevent accounts vouching for people they don’t actually know in an attempt to earn Reputation Points.&lt;br /&gt;
# This creates recursive reputation losses for better eliminating/policing bot-networks or otherwise fraudulent accounts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Losing Reputation - Flagging and Negative Reputation'''&lt;br /&gt;
&lt;br /&gt;
Flagging an Account provides Players a tool to police fraud and spam. &lt;br /&gt;
# Flagging occurs when one account uses the ‘flag’ action on another account. &lt;br /&gt;
# If an account receives at least [N] Flag Points the account loses reputation equal to the Flag Points it’s received.&lt;br /&gt;
# How much a flag affects an account’s reputation is determined by the reputation of the Players flagging (see table).&lt;br /&gt;
&lt;br /&gt;
Players lose Reputation when they vouch for an account that has been Fully Flagged. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Player Flagging Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name/Action'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Setting/'''&lt;br /&gt;
|'''Setting ID'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.5.a&lt;br /&gt;
|Fully Flagged&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|100&lt;br /&gt;
|flag.thresh&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.b&lt;br /&gt;
|Flag Base Points Resident&lt;br /&gt;
|Players lose [N] reputation when the combined flags from other accounts reach a minimum of [N] flag points.&lt;br /&gt;
|10&lt;br /&gt;
|flag.base.r&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.c&lt;br /&gt;
|Flag Base Points Citizen&lt;br /&gt;
|Each flag from Citizens starts at [N] flag points.&lt;br /&gt;
|20&lt;br /&gt;
|flag.base.c&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.d&lt;br /&gt;
|Flag Calculation&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Base Points * Reputation of Flagger = Flag Points / Reputation Removed (only after reaching N (1.3.4.5.a) flag points do flags remove reputation).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.4.e&lt;br /&gt;
|Vouched Flagged Account - Punish vouchers&lt;br /&gt;
|Accounts that have vouched for a Fully Flagged account lose [N]% of the reputation that the Flagged account loses.&lt;br /&gt;
|50&lt;br /&gt;
|flag.vouch.p&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Participating in Governance'''&lt;br /&gt;
&lt;br /&gt;
Players can also build their Reputation by conducting various actions that support the health of the SEEDS ecosystem. Such as:&lt;br /&gt;
* Forum engagement&lt;br /&gt;
* Participating in sense making via sharing wisdom and ideas in the SEEDS Forum.&lt;br /&gt;
* Participating in decision making via casting or delegating Trust Tokens in SEEDS Governance.&lt;br /&gt;
* Contributing to a myriad other ways that help foster a healthier community.&lt;br /&gt;
&lt;br /&gt;
===Contribution Scores (CS) Calculation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Contribution Scores - Point Totals and Calculations Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Index'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description/Calculation'''&lt;br /&gt;
|'''Impact'''&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.a&lt;br /&gt;
|Planted Seeds Score '''PSS'''&lt;br /&gt;
|Players total Planted Seeds Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s PSS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.b&lt;br /&gt;
|Qualifying Transaction Score '''(QTS)'''&lt;br /&gt;
|Players can earn a maximum of [N] Reputation Points from being vouched. After which no more Reputation Points from vouching can be earned for that account nor accounts vouching for it.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.c&lt;br /&gt;
|Community Building Score '''(CBS)'''&lt;br /&gt;
|Players total Community Building Points are ranked on a scale of 0-99 amongst all other Residents and Citizens using a spline curve. This produces a Player’s CBS.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.d&lt;br /&gt;
|Reputation Score '''(Rep)'''&lt;br /&gt;
|Players total Reputation Points ranked on a scale of 0-99 amongst all other Residents and Citizens using a a spline curve and given a relative multiplier of 0-2.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.e&lt;br /&gt;
|Contribution Points '''(CP)'''&lt;br /&gt;
|[(PSS+QTS+CBS) * Rep = Total Contribution Points] from 0-594&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|1.3.5.f&lt;br /&gt;
|Total Individual Contribution Score '''(CS)'''&lt;br /&gt;
|The Contribution Score is the total Contribution Points ranked on a scale of 0-99 amongst all other Residents and Citizens (not using the spline curve).&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reputation - Building trust in our new civilization==&lt;br /&gt;
&lt;br /&gt;
Total Reputation Points are added and ranked on a scale of 0-99 amongst all other Residents and Citizens.&lt;br /&gt;
&lt;br /&gt;
# An account’s Reputation Score (0-99) is translated using a spline curve into a multiplier (where 99 = 2 and 50 = 1) which is applied throughout SEEDS in various actions, totals and scores.&lt;br /&gt;
# Reputation gives Citizens a building block to recognise beneficial actions and defend against a variety of abuse and attacks.&lt;br /&gt;
# Reputation has the ability to zero out any rewards.&lt;br /&gt;
# Reputation Multiplier Curve Table Visualised:&lt;br /&gt;
[[File:Reputationscore rankingcurve.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Reputation Multiplier Curve Table&lt;br /&gt;
|-&lt;br /&gt;
|'''Reputation Score'''&lt;br /&gt;
|'''Multiplier'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Notes and examples:&lt;br /&gt;
# This spline curve is employed so as not to provide benefits to proxy/abandoned accounts (which will likely exist in the lower percentiles) and to better provide voice and value to trusted and active Players. The spline curve is intended to be adjusted to better meet this ideal (not reward inactive/fake accounts and reward equitably the more active contributors).&lt;br /&gt;
# Reputation disproportionately (versus the other metrics) affects the total Seeds and Trust Tokens (governance token) an account earns.&lt;br /&gt;
# Regardless of how wealthy (economic volume and planted Seeds) an account is, if they have a negative or 0 reputation score they would earn no rewards (Harvest) and gain no Trust Tokens (governance tokens). This gives the Citizens a tool to defend the economy from a variety of attack vectors.&lt;br /&gt;
# Julia has a Reputation Score of 99 so her multiplier is 2. Edward has a Reputation Score of 68 so his multiplier is 1. Adejnekunaiw has a Reputation Score of 5 so its multiplier is 0 and thus zero’s out all the other Contribution Category Scores to provide a total Contribution Score of 0.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisational Accounts: Creating an Organisation Account and Gaining Status==&lt;br /&gt;
&lt;br /&gt;
Organisational accounts are for businesses, organisations or other non-individual accounts. &lt;br /&gt;
&lt;br /&gt;
'''Organisation accounts provide:'''&lt;br /&gt;
# A “multisig” (multiple signature) account where multiple individual accounts can control that organisational account. Owners are able to set a diversity of thresholds for how many accounts are required to make transactions (e.g. 2 of 3 individuals need to agree for the organisation to make a transaction).&lt;br /&gt;
&lt;br /&gt;
'''Each new organisation status level comes with:'''&lt;br /&gt;
# An on-chain badge showing an organisation earned this status. This badge may be used by other organisations or marketplaces to determine placement of that organisation or other benefits.&lt;br /&gt;
# Benefits as detailed in the Organisation Status Benefits Table.&lt;br /&gt;
# Rewards and other benefits for Players engaging with them as detailed in the Individual Transaction Points Table.&lt;br /&gt;
&lt;br /&gt;
'''Organisation Statuses'''. These key building blocks enabling SEEDS to better reward and incentivize organisations that are dedicated to healing people and our planet.&lt;br /&gt;
&lt;br /&gt;
* '''Regular Organisation (Status 1)''' - When a Player first creates an organisation account it starts off as a “regular” organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Reputable Organisation Badge (Status 2)''' - Reputable Organisations earn their first badge, which is primarily useful in determining organisation accounts that are real and active versus inactive, duplicate, proxy, etc accounts. &lt;br /&gt;
&lt;br /&gt;
* '''Sustainable Organisation Badge (Status 3)''' - Sustainable Organizations earn their second badge. At this status: &lt;br /&gt;
** An organisation becomes eligible to earn a share of the Harvest;&lt;br /&gt;
** Players start earning bonuses for supporting these organisations. &lt;br /&gt;
&lt;br /&gt;
* '''Regenerative Organisation Badge (Status 4)''' - Regenerative Organizations earn their third badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Sustainable Organization badge;&lt;br /&gt;
** An increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
* '''Thriving Organisation Badge (Status 5)''' - Thriving Organizations earn their fourth badge. At this status:  &lt;br /&gt;
** An organisation retains all benefits from the Regenerative Organization badge;&lt;br /&gt;
** An additional increase in the bonuses Players receive from supporting this organisation.&lt;br /&gt;
&lt;br /&gt;
== Contribution Scores - Organisational==&lt;br /&gt;
== Regional Accounts: Boundaries by emergence==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Governance - How We Evolve and Decide Together=&lt;br /&gt;
&lt;br /&gt;
==Citizen Governance==&lt;br /&gt;
==Trust Tokens Distribution and Design==&lt;br /&gt;
==Voting Cycle &amp;amp; Trust Depreciation==&lt;br /&gt;
==Voting Rewards==&lt;br /&gt;
==Quorum and Unity Thresholds for Referendums Table==&lt;br /&gt;
==Staking Seeds for Proposals==&lt;br /&gt;
==Referendums==&lt;br /&gt;
==Campaign, Alliance and Funding Proposals==&lt;br /&gt;
==Distrusting and Needs Improvement==&lt;br /&gt;
==Proposal Lifecycles==&lt;br /&gt;
==Intrinsic and extrinsic incentives over punishments==&lt;br /&gt;
==Constitutional Guardians (Previously Stewards) [1.1 Feature]==&lt;br /&gt;
==Evolution of Decentralized Governance==&lt;br /&gt;
==Player Activated Hard Fork==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Regenerative Finance - How We Thrive, Coordinate and Distribute Value=&lt;br /&gt;
==The Economics of SEEDS==&lt;br /&gt;
==Harvest Distribution==&lt;br /&gt;
==Calculating an Accounts Share of the Harvest==&lt;br /&gt;
==The Gratitude Token - Expanding Tools for Value Distribution and Coordination==&lt;br /&gt;
==Escrowed Seeds Release Schedule==&lt;br /&gt;
&lt;br /&gt;
=Regenerative Economics - How We Create Future Possibilities=&lt;br /&gt;
==Better-Than-Free | The People’s Economy==&lt;br /&gt;
==Circular and Regional Economies==&lt;br /&gt;
==New Economic Possibilities (Global)==&lt;br /&gt;
==New Economic Possibilities (Regional)==&lt;br /&gt;
==Retirement Plan / Safety Switch==&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Tools for the Regenerative Renaissance (Civilization Building Tools)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An expanding and continually evolving suite of decentralised and transparent tools: &lt;br /&gt;
* Mobile and web applications to interact with seeds;&lt;br /&gt;
* Organisational and governance tools to coordinate at various scales;&lt;br /&gt;
* Sense-making tools;&lt;br /&gt;
* Decision-making tools;&lt;br /&gt;
* Economic tools;&lt;br /&gt;
* Banking &amp;amp; finance tools.&lt;br /&gt;
&lt;br /&gt;
===Foundational Apps===&lt;br /&gt;
&lt;br /&gt;
====Global Passport====&lt;br /&gt;
The Global Passport offers Players a community-centric approach to SEEDS. The Passport comes with the following key features:&lt;br /&gt;
* A forum section for earning reputation for sharing wisdom, proposing changes, discussing projects, and more.&lt;br /&gt;
* A people section for connecting and meeting other Players.&lt;br /&gt;
* A governance section for voting on proposals.&lt;br /&gt;
* A ”Game of SEEDS” section for doing quests, earning Seeds and learning about this renaissance in a more joyful way!&lt;br /&gt;
* A wallet section for all your economic actions. &lt;br /&gt;
&lt;br /&gt;
====Light Wallet====&lt;br /&gt;
The Light Wallet offers Players a light-weight tool to participate in SEEDS. With a focus on providing tools for merchants and businesses. The Light Wallet comes with the following key features:&lt;br /&gt;
* Basic and advanced wallets.&lt;br /&gt;
* Access and sign action on your DHO or Swaps sites.&lt;br /&gt;
* Setup “Key Guardians” to recover your account should you lose your keys.&lt;br /&gt;
* Setup your storefront, marketstall, or business on SEEDS to accept payments.&lt;br /&gt;
&lt;br /&gt;
==+Financial and Economic apps==+&lt;br /&gt;
&lt;br /&gt;
====Regen DEX (Decentralised Exchange) / Seeds Swap====&lt;br /&gt;
The Regen DEX is a website tool for Players to exchange value directly (without a middleman) amongst each other with a variety of tokens and decentralised (on-chain) currencies and assets. Players can create organisation, village, team or other types of tokens and swap value with people across the globe.&lt;br /&gt;
&lt;br /&gt;
====Peer Swaps====&lt;br /&gt;
Peer Swaps is a tool for Players to exchange value directly (without a middleman) amongst each other with Seeds and a variety of (off-chain) currencies (such as central bank notes).&lt;br /&gt;
&lt;br /&gt;
===Organisational and Governance Apps===&lt;br /&gt;
&lt;br /&gt;
====DHO’s (Decentralised Holonic Organisms)====&lt;br /&gt;
This decentralised application offers Players a structure to create new types of organisations and regional governance systems that offer:&lt;br /&gt;
* contribution accounting for fair value distribution; &lt;br /&gt;
* transparent, direct and evolvable governance tools (helping Players decide at scale);&lt;br /&gt;
* unifying protocols where the typical roles of “investors”, “users”, and “employees” become one (for new paradigm organisations);&lt;br /&gt;
* the ability to more easily build the change while living the change;&lt;br /&gt;
* launch organisations within the SEEDS legal jurisdiction;&lt;br /&gt;
* a regional governance system for Players to coordinate locally.&lt;br /&gt;
&lt;br /&gt;
==Glossary of Terms==&lt;br /&gt;
&lt;br /&gt;
[[SEEDS Glossary]]&lt;br /&gt;
&lt;br /&gt;
==SEEDS System (Official) Accounts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SEEDS System (Official) Accounts&lt;br /&gt;
|-&lt;br /&gt;
|settgs.seeds&lt;br /&gt;
|A contract and table containing all the settings found in the Game&lt;br /&gt;
|-&lt;br /&gt;
|token.seeds&lt;br /&gt;
|Main Token Contract for all Seeds&lt;br /&gt;
|-&lt;br /&gt;
|gift.seeds&lt;br /&gt;
|Funding for Campaigns Proposals&lt;br /&gt;
|-&lt;br /&gt;
|bank.seeds&lt;br /&gt;
|Seeds in the Seed Bank&lt;br /&gt;
|-&lt;br /&gt;
|escrow.seeds&lt;br /&gt;
|Seeds in escrow&lt;br /&gt;
|-&lt;br /&gt;
|allies.seeds&lt;br /&gt;
|Funding for Alliance Proposals &lt;br /&gt;
|-&lt;br /&gt;
|refer.seeds&lt;br /&gt;
|For Referral Rewards&lt;br /&gt;
|-&lt;br /&gt;
|hypha.seeds&lt;br /&gt;
|Hypha’s remaining escrowed Seeds from genesis distribution - available &lt;br /&gt;
|-&lt;br /&gt;
|milest.seeds&lt;br /&gt;
|Potential remaining liquid Seeds for Hypha from milestone completions&lt;br /&gt;
|-&lt;br /&gt;
|funds.seeds&lt;br /&gt;
|Proposals contract for all funding proposals &lt;br /&gt;
|-&lt;br /&gt;
|harvst.seeds&lt;br /&gt;
|Harvest contract pays out harvest, keeps planted seeds&lt;br /&gt;
|-&lt;br /&gt;
|tlosto.seeds&lt;br /&gt;
|Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds&lt;br /&gt;
|-&lt;br /&gt;
|system.seeds &lt;br /&gt;
|System Bank Account&lt;br /&gt;
|-&lt;br /&gt;
|gdho.seeds&lt;br /&gt;
|Receives the SEEDS Global DHO Harvest and puts it into the buckets&lt;br /&gt;
|-&lt;br /&gt;
|histry.seeds&lt;br /&gt;
|Keeps a dailly translation history for the last 3 cycles&lt;br /&gt;
|-&lt;br /&gt;
|join.seeds&lt;br /&gt;
|Blockchain account creation contract (all new invites are generated by this account)&lt;br /&gt;
|-&lt;br /&gt;
|accts.seeds&lt;br /&gt;
|Detailed tables for individual and organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|orgs.seeds&lt;br /&gt;
|Generates organisation accounts&lt;br /&gt;
|-&lt;br /&gt;
|region.seeds&lt;br /&gt;
|Generates region accounts and keeps a table of region data&lt;br /&gt;
|-&lt;br /&gt;
|“.rgn”&lt;br /&gt;
|Any account that ends in “.rgn” is a SEEDS official regional account&lt;br /&gt;
|-&lt;br /&gt;
|cycle.seeds&lt;br /&gt;
|Scheduler, initiates all scheduled actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>38.34.108.94</name></author>
	</entry>
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